有超过20个层,如Layer01.cpp,Layer02.cpp,Layer03.cpp ...... 在HelloWorld.cpp中有一个名为“itemSlots”的tableview。 当用户触摸Layer01中的龙按钮时, HelloWorld.cpp中的香蕉精灵会消失, 并且一个便便出现在itemSlots中。 这就是我想做的一切,我认为这很简单。 我也制作了图层和桌面视图,如下所示, 但仍然找不到按钮和精灵之间进行交互的方法 它们是用不同的cpps制作的。
Layer01.h
#ifndef __LAYER01__H__
#define __LAYER01__H__
#include "cocos2d.h"
#include "ui/CocosGUI.h"
class Layer01 : public cocos2d::LayerColor
{
public:
Layer01();
virtual bool init();
cocos2d::ui::Button* dragon;
void touchDragon();
private:
};
#endif
Layer01.cpp
#include "Layer01.h"
USING_NS_CC;
Layer01::Layer01()
{
bool bOk = initWithColor(Color4B::BLACK, 750, 400);
if (bOk == true) {
this->autorelease();
init();
};
}
bool Layer01::init()
{
scene01 = Sprite::create("images/scene01.jpg");
scene01->setScale(this->getContentSize().width/sc02a->getContentSize().width);
scene01->setAnchorPoint(Point::ZERO);
scene01->setPosition(Point::ZERO);
this->addChild(scene01);
dragon = ui::Button::create("images/dragon.png", "images/dragon.png", "");
dragon->setContentSize(Size(50, 50));
dragon->setPosition(Point(250,300));
dragon->addClickEventListener(CC_CALLBACK_0(Layer01::touchDragon, this));
this->addChild(dragon);
return true;
}
void Layer01::touchDragon()
{
/*
layer01->removeChild(banana);
auto poopCell = itemSlots->cellAtIndex(2);
poopCell->addChild(poop);
*/
}
HelloWorld.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "Layer01.h"
#include "ui/CocosGUI.h"
#include "cocos-ext.h"
#include "CustomTableViewCell.h"
class HelloWorld : public cocos2d::Layer,
public cocos2d::extension::TableViewDataSource,
public cocos2d::extension::TableViewDelegate
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(HelloWorld);
cocos2d::Sprite* banana;
cocos2d::Sprite* poop;
cocos2d::extension::TableView* itemSlots;
virtual void tableCellTouched(cocos2d::extension::TableView* table,
cocos2d::extension::TableViewCell* cell);
virtual cocos2d::Size tableCellSizeForIndex
(cocos2d::extension::TableView* table, ssize_t idx);
virtual cocos2d::extension::TableViewCell* tableCellAtIndex
(cocos2d::extension::TableView* table, ssize_t idx);
virtual ssize_t numberOfCellsInTableView(cocos2d::extension::TableView* view);
};
#endif // __HELLOWORLD_SCENE_H__
HelloWorld.cpp
#include "HelloWorldScene.h"
USING_NS_CC;
USING_NS_CC_EXT;
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
layer01 = new Layer01();
layer->setPosition(Point(0, 100));
this->addChild(layer01);
banana = Sprite::create("images/banana.png");
banana->setPosition(Point(300,300));
layer01->addChild(banana);
poop = Sprite::create("images/poop.png");
itemSlots = TableView::create(this, Size(535, 70));
itemSlots->setDirection(ScrollView::Direction::HORIZONTAL);
itemSlots->setPosition(Point(115, 15));
itemSlots->setDelegate(this);
this->addChild(itemSlots);
itemSlots->reloadData();
return true;
}
void HelloWorld::tableCellTouched(TableView* table, TableViewCell* cell)
{
}
Size HelloWorld::tableCellSizeForIndex(TableView* table, ssize_t idx)
{
return Size(77, 77);
}
TableViewCell* HelloWorld::tableCellAtIndex(TableView* table, ssize_t idx)
{
auto string = String::createWithFormat("%ld", idx);
TableViewCell* cell = table->dequeueCell();
if (cell == false)
{
cell = new CustomTableViewCell();
cell->autorelease();
auto sprite01 = Sprite::create();
sprite01->setAnchorPoint(Point::ZERO);
sprite01->setPosition(Point::ZERO);
cell->addChild(sprite01);
auto label = LabelTTF::create(string->getCString(), "arial", 20.0);
label->setAnchorPoint(Point::ZERO);
label->setPosition(Point(5, 5));
label->setTag(120);
cell->addChild(label);
}
else {
auto label = (LabelTTF*)cell->getChildByTag(120);
label->setString(string->getCString());
}
return cell;
}
ssize_t HelloWorld::numberOfCellsInTableView(TableView* table)
{
return 20;
}
答案 0 :(得分:1)
最简单但不安全的方法是执行以下操作:
//Layer01.cpp
#include "HelloWorld.h"
...
void Layer01::touchDragon()
{
removeChild(banana);
// As your parent is a HelloWorld you can cast it:
HelloWorld* helloWorld = (HelloWorld*)getParent();
auto poopCell = helloWorld->itemSlots->cellAtIndex(2);
poopCell->addChild(helloWorld->poop);
}
但是poop
会在那时自动进行垃圾回收。创建后需要retain
,不再需要时release
。
更好的选择是在HelloWorld
中设置指向Layer01
图层的指针,并使用单独的方法设置poop
:
Layer01.h
// Forward declaration
class HelloWorld;
class Layer01
{
...
HelloWorld* m_hellowWorld;
// Don't forget about create function
static Layer01* create(HelloWorld* helloWorld)
{
Layer01* result = new (std::nothrow) Layer01();
if(result && result->init(helloWorld))
{
result->autorelease();
}
else
{
delete result;
result = nullptr;
}
return result;
}
bool Layer01::init(HelloWorld* helloWorld);
...
};
Layer01.cpp
#include "Layer01.h"
#include "HelloWorld.h"
Layer01::Layer01()
: HelloWorld(nullptr)
{}
bool Layer01::init(HelloWorld* helloWorld)
{
removeChild(banana);
m_hellowWorld = helloWorld;
...
}
void Layer01::touchDragon()
{
m_hellowWorld->setPoop();
}
HelloWorld.h
class HelloWorld
{
...
void setPoop();
...
};
HelloWorld.cpp
...
void HelloWorld::setPoop()
{
auto poopCell = itemSlots->cellAtIndex(2);
poopCell->addChild(Sprite::create("images/poop.png"));
}