当想要红色边框(列AX)中的单元格时,我想创建一个宏来清除蓝色边框(~40.000行)中单元格的内容包含文本" NoBO" (= No Backorder)而不会丢失AP:AX列中的公式。
GROUP BY
出于某种原因:
Sub clear_ranges()
Dim ws As Worksheet
Dim x As Integer
Dim clearRng As Range
Application.ScreenUpdating = False
Set ws = ThisWorkbook.Sheets("Input")
For x = 6 To ws.Range("B" & Rows.Count).End(xlUp).Row
If (ws.Range("AX6" & x).Value = "NoBO") Then
If clearRng Is Nothing Then
Set clearRng = ws.Range("B6" & x & ":" & "AN6" & x)
Else
Set clearRng = Application.Union(clearRng, ws.Range("B6" & x & ":" & "AN6" & x))
End If
End If
Next x
clearRng.Clear
End Sub
给我一个错误"溢出"。搜索后,我知道这个错误意味着什么,但我无法找到解决方案。
tl; dr - 我想删除范围B6:B #####(直到最后一行)到AN6:AN #### *(直到最后一行)如果单元格AX #####含有NoBO
答案 0 :(得分:2)
使用Integer
进行溢出太容易了。替换:
Dim x As Integer
使用:
Dim x As Long
答案 1 :(得分:0)
尝试:
Sub clear_ranges()
Dim ws As Worksheet
Dim x As Integer
Dim clearRng As Range
Application.ScreenUpdating = False
Set ws = ThisWorkbook.Sheets("Input")
For x = 6 To ws.Range("B" & Rows.Count).End(xlUp).Row
If ws.Range("AX" & x).Value = "NoBO" Then
ws.Range("B" & x & ":" & "AN" & x).Clear
End If
Next x
Application.ScreenUpdating = True
End Sub
我认为Union
功能最多只能存储30个范围,因此可能无法满足您的需求。
答案 2 :(得分:0)
嗨,如果您正在删除行,那么最好使用For Each Loop或从列的底部开始并进行操作。
UILabel
答案 3 :(得分:0)
试试这个
Option Explicit
Sub clear_ranges()
Dim ws As Worksheet
Application.ScreenUpdating = False
Set ws = ThisWorkbook.Sheets("Input")
With ws
With .Range("B5:AX" & .Cells(.Rows.Count, "B").End(xlUp).Row) 'take all data
.AutoFilter Field:=49, Criteria1:="NoBO" 'filter to keep only rows with "NoBO" in column "AX" (which is the 49th column from column "B"
With .Offset(1).Resize(.Rows.Count - 1) 'offset from headers
If Application.WorksheetFunction.Subtotal(103, .Columns(1)) > 0 Then Intersect(.SpecialCells(xlCellTypeVisible), ws.Columns("B:AN")).ClearContents 'clear cells in columns "B:AN" of filtered rows
End With
.AutoFilter 'remove autofilter
End With
End With
Application.ScreenUpdating = True
End Sub
答案 4 :(得分:0)
你可以尝试
假设AX列中没有空白单元格
public class GameScreen implements Screen{
private State state; //this keeps track of where
public static enum State{
RUNNING, PAUSE, SAVEGAME
}
public MenuPause(MyGdxGame game, int era){
this.game=game;
state = State.RUNNING
}
@Override
public void show() {
//do the loading and creating here
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
switch(state){
case RUNNING: running();
break;
case PAUSE: pause();
break;
case SAVEGAME: savegame();
break;
default: break;
}
}
private void running(){
}
private void pause(){
}
private void savegame(){
}
我在40k行上进行了测试,效果很好。由于没有,执行需要一段时间。行可能。