我尝试使用只有2张图片并使用掩码制作动画。但是我不知道怎么做。 我无法使用动画列表。我需要帮助才能这样做。谢谢。
动画效果如下:
public void makeMaskImage(ImageView mImageView, int mContent) {
Bitmap original = BitmapFactory.decodeResource(getResources(), mContent);
Bitmap mask = BitmapFactory.decodeResource(getResources(),R.drawable.mask);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Bitmap.Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
mImageView.setImageBitmap(result);
mImageView.setScaleType(ImageView.ScaleType.CENTER);
mImageView.setBackgroundResource(R.drawable.img_b);
}
动画
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:fillEnabled="true"
android:interpolator="@android:anim/linear_interpolator">
<translate
android:duration="3000"
android:fromXDelta="-100%p"
android:toXDelta="0%p" />
</set>
答案 0 :(得分:1)
我会为此创建一个自定义视图,以使用onDraw
方法,尤其是clip
函数。
这个课程对我有用,但是对你的修改非常开放。
实施如下:
public class RevealView extends View {
private Bitmap mRegularBitmap;
private Bitmap mGrayScaleBitmap;
private float mAnimationPercentage;
private Path mPath;
private Paint mPaint;
public RevealView(Context context) {
super(context);
init();
}
public RevealView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RevealView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mRegularBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.sign_in_up_icon);
mGrayScaleBitmap = toGrayScale(mRegularBitmap);
mAnimationPercentage = 0.0f;
mPaint = new Paint();
mPath = new Path();
}
public void reset() {
mAnimationPercentage = 0.0f;
}
public void setPercentage(float p) {
mAnimationPercentage = p;
}
private Bitmap toGrayScale(Bitmap origin) {
int width, height;
height = origin.getHeight();
width = origin.getWidth();
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(origin, 0, 0, paint);
return (bmpGrayscale);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//First draw your regular image
canvas.drawBitmap(mRegularBitmap, 0, 0, null);
//Then clip the canvas depending on the animation percentage, using a Path
mPath.reset();
mPath.moveTo((float)canvas.getWidth() * mAnimationPercentage, 0.0f);
mPath.lineTo((float)canvas.getWidth() * mAnimationPercentage, canvas.getHeight());
mPath.lineTo(canvas.getWidth(), canvas.getHeight());
mPath.lineTo(canvas.getWidth(), 0.0f);
mPath.close();
canvas.drawPath(mPath, mPaint);
canvas.clipPath(mPath);
//Then draw the gray bitmap on top
canvas.drawBitmap(mGrayScaleBitmap, 0.0f, 0.0f, null);
}
然后定义自己的动画,然后直接调用
myRevealView.setPercentage(float);
根据您调用它的线程,然后使用
myRevealView.invalidate()//main thread
或
myRevealView.postInvalidate()//background thread
答案 1 :(得分:1)
我修改了 Nicolas Simon 的类,代码完美无缺
public class RevealView extends ImageView {
private Bitmap secondBitmap;
private float mAnimationPercentage;
private Path mPath;
private Paint mPaint;
public RevealView(Context context) {
super(context);
init();
}
public RevealView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RevealView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setPercentage(0);
mPaint = new Paint();
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OVER));
mPath = new Path();
}
public void setPercentage(int p) {
if(p > 100) {
p = 100;
}
mAnimationPercentage = p / 100f;
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Bitmap mRegularBitmap = ((BitmapDrawable) getDrawable()).getBitmap();
if (mRegularBitmap != null && secondBitmap != null) {
//First draw your regular image
canvas.drawBitmap(mRegularBitmap, 0, 0, null);
//Then clip the canvas depending on the animation percentage, using a Path
mPath.reset();
mPath.moveTo((float) canvas.getWidth() * mAnimationPercentage, 0.0f);
mPath.lineTo((float) canvas.getWidth() * mAnimationPercentage, canvas.getHeight());
mPath.lineTo(canvas.getWidth(), canvas.getHeight());
mPath.lineTo(canvas.getWidth(), 0.0f);
mPath.close();
canvas.drawPath(mPath, mPaint);
canvas.clipPath(mPath);
//Then draw the gray bitmap on top
canvas.drawBitmap(secondBitmap, 0.0f, 0.0f, null);
}
}
public void setSecondBitmap(Bitmap secondBitmap) {
this.secondBitmap = secondBitmap;
}
}
<强> MainActivity 强>
@Override
public void onResume() {
super.onResume();
revealView.setSecondBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.img_1));
percentage = 0;
timer.schedule(new TimerTask() {
@Override
public void run() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if (percentage <= 100) {
revealView.setPercentage(percentage);
percentage++;
} else {
cancel();
}
}
});
}
}, 0, 120);
}
<强> activity_main.xml中强>
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.example.animation.RevealView
android:id="@+id/image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/img_2" />
</RelativeLayout>