我知道我可以使用以下方式围绕所有四个角:
myBtn.layer.cornerRadius = 8
myBtn.layer.masksToBounds = true
由于我只想进行第二轮,我做了一些研究并找到了this:
extension UIView {
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.CGPath
self.layer.mask = mask
}
}
这就是这样称呼的:
view.roundCorners([.TopLeft , .TopRight], radius: 10)
然而,这对UIButton不起作用。当我将扩展名切换为类型UIButton并将其传递给按钮时,输出如下所示:
问题是,如何使其适应UIButton?
答案 0 :(得分:41)
添加UIButton扩展程序:
extension UIButton{
func roundedButton(){
let maskPath1 = UIBezierPath(roundedRect: bounds,
byRoundingCorners: [.topLeft , .topRight],
cornerRadii: CGSize(width: 8, height: 8))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = bounds
maskLayer1.path = maskPath1.cgPath
layer.mask = maskLayer1
}
}
在viewDidAppear / viewDidLayoutSubviews中调用
btnCorner.roundedButton()
按钮角OutPut:
答案 1 :(得分:23)
Swift 4:最新的iOS 11以后
override func viewDidLoad() {
super.viewDidLoad()
if #available(iOS 11.0, *) {
self.viewToRound.clipsToBounds = true
viewToRound.layer.cornerRadius = 20
viewToRound.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
// Fallback on earlier versions
}
}
较早的iOS(10,9等)版本(适用于iOS 11)
override func viewDidLayoutSubviews() {
self.viewToRound.clipsToBounds = true
let path = UIBezierPath(roundedRect: viewToRound.bounds,
byRoundingCorners: [.topRight, .topLeft],
cornerRadii: CGSize(width: 20, height: 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer
}
答案 2 :(得分:21)
对于 swift 3 Kirit Modi的回答改为:
extension UIButton {
func roundedButton(){
let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft , .topRight],
cornerRadii:CGSize(width:8.0, height:8.0))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = self.bounds
maskLayer1.path = maskPAth1.cgPath
self.layer.mask = maskLayer1
}
}
在扩展文件开头,请不要忘记添加:
import UIKit
如果你想要一个 UIView 的扩展名,你可以使用圆角顶角或底角的选项:
extension UIView {
func roundedCorners(top: Bool){
let corners:UIRectCorner = (top ? [.topLeft , .topRight] : [.bottomRight , .bottomLeft])
let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: corners,
cornerRadii:CGSize(width:8.0, height:8.0))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = self.bounds
maskLayer1.path = maskPAth1.cgPath
self.layer.mask = maskLayer1
}
}
按钮的名称为:
myButton.roundedCorners(top: true)
答案 3 :(得分:6)
iOS 11让圆角变得非常容易。下面的代码围绕左上角和右下角。
myView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMaxYCorner]
答案 4 :(得分:5)
将您的扩展程序更新为:
extension UIView {
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
let rect = self.bounds
mask.frame = rect
mask.path = path.cgPath
self.layer.mask = mask
}
}
形状图层(蒙版)需要知道框架
答案 5 :(得分:1)
您忘了设置形状图层的框架:
mask.frame = layer.bounds
答案 6 :(得分:0)
使用此代码,
let path = UIBezierPath(roundedRect:viewTo.bounds, byRoundingCorners:[.TopRight, .TopLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.CGPath
viewTo.layer.mask = maskLayer
希望它有用
答案 7 :(得分:0)
对于 swift 5 和最灵活的操作
使用roundCorners函数定义扩展名
extension UIButton {
func roundCorners(corners: UIRectCorner, radius: Int = 8) {
let maskPath1 = UIBezierPath(roundedRect: bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: radius, height: radius))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = bounds
maskLayer1.path = maskPath1.cgPath
layer.mask = maskLayer1
}
}
调用roundCorners函数
myButton.roundCorners(corners: [.topLeft, .topRight])
或具有特定半径
myButton.roundCorners(corners: [.topLeft, .topRight], radius: 20)
答案 8 :(得分:0)
四舍五入应用于视图/按钮..的角,但是到达按钮的边框时,它不能正确应用。我有什么解决办法吗? @
这是我使用的代码,它在iOS11.0及更高版本中有效(边界),而在低于版本(<11.0)中则不起作用
if #available(iOS 11.0, *) {
self.layer.cornerRadius = radius
self.layer.maskedCorners = maskedCorners
} else {
let shapeLayer = CAShapeLayer()
shapeLayer.position = self.center
self.layer.masksToBounds = true
self.clipsToBounds = true
let bezirePath = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: radius, height: radius))
shapeLayer.bounds = frame
shapeLayer.path = bezirePath.cgPath
self.layer.mask = shapeLayer
答案 9 :(得分:0)
那对我有帮助
extension UIView {
func roundCorners(
corners: UIRectCorner,
radius: CGFloat
) {
let path = UIBezierPath(
roundedRect: bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(
width: radius,
height: radius
)
)
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
请注意以下事实:如果您附加了布局约束,则必须在UIView子类中按如下所示刷新它:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
yourButtonOutletName.roundCorners(
corners: [.topLeft, .topRight],
radius: yourButtonOutletName.frame.height / 2
)
}