出于好奇,我制作了一个程序来测试.Net中InterLocked vs lock的性能。 事实证明,InterLocked版本远比Locked版本慢,如果我在这里遗漏了一些细节,请有人指出。 根据我的理解,Interlocked应该比锁定更好。
public class TestB
{
private static readonly object _objLocker = new object();
private long _shared;
public void IncrLocked()
{
lock (_objLocker)
{
_shared++;
}
}
public void IncrInterLocked()
{
Interlocked.Increment(ref _shared);
}
public long GetValue()
{
return _shared;
}
}
class TestsCopy
{
private static TestB _testB = new TestB();
static void Main(string[] args)
{
int numofthreads = 100;
TestInterLocked(numofthreads);
TestLocked(numofthreads);
Console.ReadLine();
}
private static void TestInterLocked(int numofthreads)
{
Thread[] threads = new Thread[numofthreads];
for (int i = 0; i < numofthreads; i++)
{
Thread t = new Thread(StartTestInterLocked);
threads[i] = t;
t.Start();
}
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < threads.Length; i++)
{
threads[i].Join();
}
sw.Stop();
Console.WriteLine($"Interlocked finished in : {sw.ElapsedMilliseconds}, value = {_testB.GetValue()}");
}
private static void TestLocked(int numofthreads)
{
Thread[] threads = new Thread[numofthreads];
for (int i = 0; i < numofthreads; i++)
{
Thread t = new Thread(StartTestLocked);
threads[i] = t;
t.Start();
}
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < threads.Length; i++)
{
threads[i].Join();
}
sw.Stop();
Console.WriteLine($"Locked finished in : {sw.ElapsedMilliseconds}, value = {_testB.GetValue()}");
}
private static void StartTestInterLocked()
{
int counter = 10000000;
for (int i = 0; i < counter; i++)
{
_testB.IncrInterLocked();
}
}
private static void StartTestLocked()
{
int counter = 10000000;
for (int i = 0; i < counter; i++)
{
_testB.IncrLocked();
}
}
该计划的输出是......
Interlocked finished in : 76909 ms, value = 1000000000
Locked finished in : 44215 ms, value = 2000000000
答案 0 :(得分:3)
由于Jakob Olsen提到的原因,您的测试存在缺陷。此外,您的测试还包括在类中调用方法的开销(对于lock
,显然在调用Interlocked.Increment()
时无法避免。
你应该开始所有的线程,并安排他们在你启动秒表后开始工作。你可以让他们等待ManualResetEvent
。
我已经重写了你的测试代码:
using System;
using System.Diagnostics;
using System.Threading;
namespace Demo
{
static class Program
{
private static readonly object _objLocker = new object();
private static long _shared;
private static ManualResetEvent _signal = new ManualResetEvent(false);
static void Main(string[] args)
{
int numofthreads = 100;
TestInterLocked(numofthreads);
TestLocked(numofthreads);
Console.ReadLine();
}
private static void TestInterLocked(int numofthreads)
{
Thread[] threads = new Thread[numofthreads];
for (int i = 0; i < numofthreads; i++)
{
Thread t = new Thread(StartTestInterLocked);
threads[i] = t;
t.Start();
}
Thread.Sleep(5000); // Make sure threads have had time to start.
Stopwatch sw = new Stopwatch();
sw.Start();
_shared = 0;
_signal.Set();
for (int i = 0; i < threads.Length; i++)
{
threads[i].Join();
}
sw.Stop();
_signal.Reset();
Console.WriteLine($"Interlocked finished in : {sw.ElapsedMilliseconds}, value = {_shared}");
}
private static void TestLocked(int numofthreads)
{
Thread[] threads = new Thread[numofthreads];
for (int i = 0; i < numofthreads; i++)
{
Thread t = new Thread(StartTestLocked);
threads[i] = t;
t.Start();
}
Thread.Sleep(5000); // Make sure threads have had time to start.
Stopwatch sw = new Stopwatch();
sw.Start();
_shared = 0;
_signal.Set();
for (int i = 0; i < threads.Length; i++)
{
threads[i].Join();
}
sw.Stop();
_signal.Reset();
Console.WriteLine($"Locked finished in : {sw.ElapsedMilliseconds}, value = {_shared}");
}
private static void StartTestInterLocked()
{
_signal.WaitOne();
int counter = 10000000;
for (int i = 0; i < counter; i++)
{
Interlocked.Increment(ref _shared);
}
}
private static void StartTestLocked()
{
_signal.WaitOne();
int counter = 10000000;
for (int i = 0; i < counter; i++)
{
lock (_objLocker)
{
_shared++;
}
}
}
}
}
现在结果是(来自RELEASE构建):
Interlocked finished in : 11339, value = 1000000000
Locked finished in : 30546, value = 1000000000
如您所见,Interlocked
要快得多。