如何向CircularNetworkImageView添加边框并控制边框的宽度和颜色? 不要注意图像周围的图标)
public class CircularNetworkImageView extends NetworkImageView {
Context mContext;
public CircularNetworkImageView(Context context) {
super(context);
mContext = context;
}
public CircularNetworkImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
mContext = context;
}
public CircularNetworkImageView(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
mContext = context;
}
@Override
public void setImageBitmap(Bitmap bm) {
if(bm==null) return;
setImageDrawable(new BitmapDrawable(mContext.getResources(),
getCircularBitmap(bm)));
}
/**
* Creates a circular bitmap and uses whichever dimension is smaller to determine the width
* <br/>Also constrains the circle to the leftmost part of the image
*
* @param bitmap
* @return bitmap
*/
public Bitmap getCircularBitmap(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
int width = bitmap.getWidth();
if(bitmap.getWidth()>bitmap.getHeight())
width = bitmap.getHeight();
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, width, width);
final RectF rectF = new RectF(rect);
final float roundPx = width / 2;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}
答案 0 :(得分:0)
尝试使用
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
在您的代码中,它可能如下所示:
public class CircularNetworkImageView extends NetworkImageView {
Context mContext;
Paint mPaintBorder;
public CircularNetworkImageView(Context context) {
super(context);
init(context);
}
public CircularNetworkImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
init(context);
}
public CircularNetworkImageView(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
init(context);
}
private void init(Context context) {
mContext = context;
mPaintBorder = new Paint();
this.setLayerType(LAYER_TYPE_SOFTWARE, mPaintBorder);
mPaintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
}
@Override
public void setImageBitmap(Bitmap bm) {
if(bm==null) return;
setImageDrawable(new BitmapDrawable(mContext.getResources(),
getCircularBitmap(bm)));
}
/**
* Creates a circular bitmap and uses whichever dimension is smaller to determine the width
* <br/>Also constrains the circle to the leftmost part of the image
*
* @param bitmap
* @return bitmap
*/
public Bitmap getCircularBitmap(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
int width = bitmap.getWidth();
if(bitmap.getWidth()>bitmap.getHeight())
width = bitmap.getHeight();
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, width, width);
final RectF rectF = new RectF(rect);
final float roundPx = width / 2;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, mPaintBorder);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}
虽然我真的很讨厌在getCircularBitmap
内创建所有这些对象。恕我直言的做法是让你的另一个Paint
对象成为一个字段并在新的init
方法中初始化它。