与C ++相同的Averageif函数

时间:2016-05-05 19:13:52

标签: c++ arrays if-statement average

我是编码的初学者,我正试图缩小一大块容易出错的代码。我非常想要它

if (tileBlocked[row - 1][col] == true)
{ 
    add tileAir[row - 1][col] to averaging
}

这样,只有当tileBlocked没有将该区域列为阻塞时,我才能找到数组tileAir中值的平均值。我四处搜索,我发现的唯一的东西是Averageif,据我所知,这只是excel。是否有任何等效或某种方式可以减少这一块代码的大小并允许更好的扩展能力?

现在这是我目前的代码:

for (int row = 1; row < 255; ++row) // Repeats for all rows, skipping the first and final row
    {

        for (int col = 1; col < 255; ++col) // Repeats for all columns, skipping the first and final column
        {

            bool check[4] = { tilesBlocked[row - 1][col], tilesBlocked[row][col - 1], tilesBlocked[row][col + 1], tilesBlocked[row + 1][col] }; // Creates an Array for testing what tiles should be ommited from the calculation

            if (tilesBlocked[row][col][0] == true) // If the tile being calculated is blocked, skip it
            {
            }
            else if (check[0] == true && check[1] == true && check[2] == true && check[3] == true)
            {
            }
            else if (check[0] == false && check[1] == false && check[2] == false && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col - 1] + tilesOxygen[row][col + 1] + tilesOxygen[row + 1][col]) / 5);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == false && check[2] == false && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col - 1] + tilesOxygen[row][col + 1]) / 4);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == false && check[2] == true && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col - 1] + tilesOxygen[row + 1][col]) / 4);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == false && check[2] == true && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col - 1]) / 3);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == true && check[2] == false && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col + 1] + tilesOxygen[row + 1][col]) / 4);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == true && check[2] == false && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col + 1]) / 3);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == true && check[2] == true && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row + 1][col]) / 3);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == true && check[2] == true && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col]) / 2);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == false && check[2] == false && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col - 1] + tilesOxygen[row][col + 1] + tilesOxygen[row + 1][col]) / 4);
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == false && check[2] == false && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col - 1] + tilesOxygen[row][col + 1]) / 3);
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == false && check[2] == true && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col - 1] + tilesOxygen[row + 1][col]) / 3);
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == false && check[2] == true && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col - 1]) / 2);
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == true && check[2] == false && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col + 1] + tilesOxygen[row + 1][col]) / 3);
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == true && check[2] == false && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col + 1]) / 2);
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == true && check[2] == true && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row + 1][col]) / 2);
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else
            {
                std::cout << "Something Broke";
            }
        } 
    }

正如您所看到的,这是非常难以扩展且容易出错的。在此特定示例中,tileAir将替换为tileOxygen。

3 个答案:

答案 0 :(得分:0)

至少,对于任何布尔表达式foofoo==true可以仅由foo替换,而foo==false可以由!foo.替换< / p>

答案 1 :(得分:0)

似乎没有相当于Excel中excel的Averageif。但是,通过使用函数减少了错误的可能性并增加了可读性。

答案 2 :(得分:0)

如果我理解了您的意图和代码,您的循环可以像这样转换:

// Repeats for all rows, skipping the first and final row
for (int row = 1; row < 255; ++row) 
{
    // Repeats for all columns, skipping the first and final column
    for (int col = 1; col < 255; ++col) 
    {
        // If the tile being calculated is blocked, skip it
        if ( tilesBlocked[row][col]
            || ( tilesBlocked[row - 1][col] && tilesBlocked[row][col - 1]
            && tilesBlocked[row][col + 1] && tilesBlocked[row + 1][col] )) 
        {
            continue;
        }
        double avg = tilesOxygen[row][col];    // educated guess about the type
        int count = 1;
        if ( !tilesBlocked[row + 1][col] ) {
            avg += tilesOxygen[row + 1][col];
            ++count;
        }
        if ( !tilesBlocked[row][col + 1] ) {
            avg += tilesOxygen[row][col + 1];
            ++count;
        }
        if ( !tilesBlocked[row][col - 1] ) {
            avg += tilesOxygen[row][col - 1];
            ++count;
        }
        if ( !tilesBlocked[row - 1][col] ) {
            avg += tilesOxygen[row - 1][col];
            ++count;
        }
        avg /= count;
        tilesOxygen[row][col] = avg;
        if ( !tilesBlocked[row + 1][col] ) {
            tilesOxygen[row + 1][col] = avg;
        }
        if ( !tilesBlocked[row][col + 1] ) {
            tilesOxygen[row][col + 1] = avg;
        }
        if ( !tilesBlocked[row][col - 1] ) {
            tilesOxygen[row][col - 1] = avg;
        }
        if ( !tilesBlocked[row - 1][col] ) {
            tilesOxygen[row - 1][col] = avg;
        }
        tilesOxygen[0][col] = 0;
        tilesOxygen[row][0] = 0;
        tilesOxygen[255][col] = 0;
        tilesOxygen[row][255] = 0;
    } 
}