所以我有两个显示分数的Bitmap字体,一个用于当前分数,一个用于高分。当前分数的文本工作正常,但高分的文本不会增加或保存值。
这是我的代码:
if (manager.score > highScore){
highScore = manager.score;
preferences.putInteger("highScore", highScore);
int getHighScore;
getHighScore = preferences.getInteger("highScore", highScore);
this.highScoreFont.draw(batch, "" + getHighScore, Gdx.graphics.getWidth() - 1070, Gdx.graphics.getHeight() - 650);
preferences.flush();
}
我做错了什么?
GameManager类
public void checkCollisions(){
Iterator<Bullet> it = activeBullets.iterator();
Iterator<BlueMonster> blueMonsterIT = this.blueMonsterArray.iterator();
Bullet bullet;
BlueMonster bMonster;
while (it.hasNext()){
bullet = it.next();
while (blueMonsterIT.hasNext()){
bMonster = blueMonsterIT.next();
boolean collision = Intersector.overlaps(bullet.getRect(), bMonster.getRect());
if (collision == true){
score++;
gameScreen.highScore ++;
sound = Gdx.audio.newSound(Gdx.files.internal("eksplozijaZvuk.ogg"));
sound.play();
Hit hit = hitPool.obtain();
hit.init(bullet.getX(), bullet.getY());
gameStage.addActor(hit);
activeHitMarkers.add(hit);
collision = false;
activeBullets.removeValue(bullet, true);
bullet.remove();
bulletPool.free(bullet);
bMonster.remove();
blueMonsterArray.removeValue(bMonster, true);
blueMonsterPool.free(bMonster);
Timer.schedule(new Timer.Task() {
@Override
public void run() {
Iterator<Hit> it = activeHitMarkers.iterator();
while (it.hasNext()){
Hit hit = it.next();
hitPool.free(hit);
hit.remove();
activeHitMarkers.removeValue(hit, true);
}
}
}, 0.1f);
}
}
}
}
PREFERENCE
Preferences preferences = Gdx.app.getPreferences("highScore");
if (manager.score > highScore){
highScore = manager.score;
preferences.putInteger("highScore", highScore);
preferences.flush();
Gdx.app.log("Prefka", "flushano");
int getHighScore;
getHighScore = preferences.getInteger("highScore", highScore);
highScoreFont.draw(batch, "" + getHighScore, Gdx.graphics.getWidth() - 1070, Gdx.graphics.getHeight() - 650);
highScore = getHighScore;
Gdx.app.log("mjau", "mjau");
}
请注意,首选项已初始化为globaly
答案 0 :(得分:1)
你应该致电
preferences.flush();
直接
preferences.putInteger("highScore", highScore);
所以最终版本应该是
preferences.putInteger("highScore", highScore);
preferences.flush();
int getHighScore;
getHighScore = preferences.getInteger("highScore", highScore);
您还应该删除行
gameScreen.highScore ++;
来自GameManager
课程的 - 只有在您的情况下才能修改高分。 不要忘记使用0或当前偏好设置值初始化highscore
!