在下面的代码中,我通过键值在地图中执行搜索,但是虽然两个列表中都存在常见元素并且使用map查找应该给出预期输出,但是无法获得所需的结果。 使用地图执行查找时是否有任何问题?这是正确的做法吗?
输入
list1的:10→15-将4-→20 list2中:10→2→4-> 8
预期产量: 共>数据= 4 共>数据= 10
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <map>
using namespace std;
struct node
{
int data;
struct node* next;
};
/* A utility function to insert a node at the beginning of
a linked list*/
void push(struct node** head_ref, int new_data);
/* A utility function to insert a node at the begining of a linked list*/
void push (struct node** head_ref, int new_data)
{
/* allocate node */
struct node* new_node =
(struct node*) malloc(sizeof(struct node));
/* put in the data */
new_node->data = new_data;
/* link the old list off the new node */
new_node->next = (*head_ref);
/* move the head to point to the new node */
(*head_ref) = new_node;
}
/*insert the head1 into map and find the head2 in map*/
int create_hash(struct node* head1,struct node* head2)
{
int flag=0;
map<node*,bool> intersect;
while(head1!=NULL)
{
printf("first_list->data=%d\n",head1->data);
intersect[head1]=true;
head1=head1->next;
}
while(head2!=NULL)
{
printf("second_list->data=%d\n",head2->data);
if (intersect.find(head2)!= intersect.end())
printf("common->data=%d\n",head2->data);
flag=1;
head2=head2->next;
}
if(flag==1)
{
return 0;
}
return -1;
}
/* Drier program to test above function*/
int main()
{
/* Start with the empty list */
struct node* head1 = NULL;
struct node* head2 = NULL;
int ret_val;
struct node* unin = NULL;
/*create a linked lits 10->15->4->20 */
push (&head1, 20);
push (&head1, 4);
push (&head1, 15);
push (&head1, 10);
/*create a linked list 10->2->4->8 */
push (&head2, 10);
push (&head2, 2);
push (&head2, 4);
push (&head2, 8);
ret_val = create_hash (head1, head2);
return 0;
}
答案 0 :(得分:1)
使用第一个列表中的指向节点的指针填充intersect
地图,然后在该地图中搜索指向第二个列表中节点的指针。由于节点不在列表之间共享,因此搜索将永远不会成功。
在此实现的上下文中,映射应包含数据值,而不是节点指针。