我目前正在完成这个课程Head First C#
并且在第一课结束时遇到困难,最后一个错误仍然存在且我不知道如何解决它,请你们中的一些人帮忙吗?
这是有问题的代码...动画的属性就在它的末尾 Storyboard.SetTargetProperty(animation,propertyToAnimate);
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
namespace Save_The_Human
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class MainWindow : Window
{
Random random = new Random();
private double To;
private void startButton_Click(object sender, RoutedEventArgs e)
{
AddEnemy();
}
private void AddEnemy()
{
ContentControl enemy = new ContentControl();
enemy.Template = Resources["EnemyTemplate"] as ControlTemplate;
AnimateEnemy(enemy, 0, playArea.ActualWidth - 100, "(Canvas.Left)");
AnimateEnemy(enemy, random.Next((int)playArea.ActualHeight - 100),
random.Next((int)playArea.ActualHeight - 100), "(Canvas.Top)");
playArea.Children.Add(enemy);
}
private void AnimateEnemy(ContentControl enemy, double from, double to, string propertyToAnimate)
{
Storyboard storyboard = new Storyboard() { AutoReverse = true, RepeatBehavior = RepeatBehavior.Forever };
DoubleAnimation animation = new DoubleAnimation();
{
var From = from;
To = to;
var Duration = new Duration(TimeSpan.FromSeconds(random.Next(4, 6)));
};
Storyboard.SetTarget(animation, enemy);
Storyboard.SetTargetProperty(animation, propertyToAnimate);
storyboard.Children.Add(animation);
storyboard.Begin();
}
}
}
答案 0 :(得分:1)
在某些版本的.NET或类似版本中看起来像是一个重大变化。
您可以通过替换AnimateEnemy
方法的声明并调用它来修复它:
...
AnimateEnemy(enemy, 0, playArea.ActualWidth - 25, new PropertyPath("(Canvas.Left)"));
AnimateEnemy(enemy, random.Next((int)playArea.ActualHeight - 25), random.Next((int)playArea.ActualHeight - 25), new PropertyPath("(Canvas.Top)"));
...
private void AnimateEnemy(ContentControl enemy, double from, double to, PropertyPath propertyToAnimate)
...