基本上,我制作一个可怕的"迷宫游戏,并希望每次失败时,无需重新编译即可将图片上的游戏更改为不同的图片。目前,该游戏已超过'每次丢失都会保持不变,直到你重新编译为止。
public class MazeGame extends JComponent implements MouseMotionListener, MouseListener
{
private Random generator = new Random();
BufferedImage intro;
BufferedImage level1;
BufferedImage level2;
BufferedImage level3;
BufferedImage pic1;
BufferedImage pic2;
BufferedImage pic3;
BufferedImage pic4;
BufferedImage pic5;
BufferedImage gameOver;
BufferedImage currentLevel;
AudioClip spooky = JApplet.newAudioClip(getClass().getResource("gr/spooky.aiff"));
public MazeGame() throws IOException
{
intro = ImageIO.read(getClass().getResource("gr/start.png"));
level1 = ImageIO.read(getClass().getResource("gr/level1.png"));
level2 = ImageIO.read(getClass().getResource("gr/level2.png"));
level3 = ImageIO.read(getClass().getResource("gr/level3.png"));
pic1 = ImageIO.read(getClass().getResource("gr/pic1.jpg"));
pic2 = ImageIO.read(getClass().getResource("gr/pic2.jpg"));
pic3 = ImageIO.read(getClass().getResource("gr/pic3.jpg"));
pic4 = ImageIO.read(getClass().getResource("gr/pic4.jpg"));
pic5 = ImageIO.read(getClass().getResource("gr/pic5.jpg"));
int number = 1 + generator.nextInt( 5 );
gameOver = ImageIO.read(getClass().getResource( "gr/pic" + number + ".jpg" ));
currentLevel = intro;
}
public static void main(String args[]) throws IOException
{
JFrame window = new JFrame("Totally Not Scary Maze Game");
MazeGame game = new MazeGame();
window.add(game);
window.pack();
window.setLocationRelativeTo(null);
window.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
window.setVisible(true);
game.addMouseMotionListener(game);
game.addMouseListener(game);
}
public Dimension getPreferredSize() {
return new Dimension(800, 800);
}
protected void paintComponent(Graphics g) {
g.setColor(Color.RED);
g.fillRect(0, 0, 800, 800);
g.drawImage(currentLevel, 0, 0, null);
}
public void mouseMoved(MouseEvent e) {
int x = e.getX();
int y = e.getY();
int color = currentLevel.getRGB(x, y);
System.out.println(color);
int level1WallColor = -13939918;
int level2WallColor = -10340732;
int level3WallColor = -4640206;
int goalColor = -14532251;
if(color == goalColor)
{
if(currentLevel == intro)
{
currentLevel = level1;
}
else if(currentLevel == level1)
{
currentLevel = level2;
}
else if(currentLevel == level2)
{
currentLevel = level3;
}
else if(currentLevel == level3)
{
showGameOver();
}
}
if(color == level1WallColor)
{
showGameOver();
}
if(color == level2WallColor)
{
currentLevel = intro;
}
if(color == level3WallColor)
{
showGameOver();
}
repaint();
}
private void showGameOver()
{
currentLevel = gameOver;
spooky.play();
}
public void mouseClicked(MouseEvent e)
{
if(currentLevel == gameOver)
{
currentLevel = intro;
}
repaint();
}
public void mousePressed(MouseEvent e)
{
}
public void mouseReleased(MouseEvent e)
{
}
public void mouseEntered(MouseEvent e)
{
}
public void mouseExited(MouseEvent e)
{
}
public void mouseDragged(MouseEvent e)
{
}
}
答案 0 :(得分:1)
那是因为你总是在最后的Mazegame()中将cuurentLevel设置为Intro。注释这一行并尝试。
currentLevel = intro;
此外,我表面上看了你的代码..不确定我看到图片切换到底会发生什么。在评估失败之后,您将立即调用您的changePic(即您的mazegame())。因此,每当评估发生失败时,用户将获得更改的图片。