我有一个垂直范围滑块,我使用transform translateY
来调整光标的位置,而不是top
。只有一件轻微的事情不能按我的意愿运作。
当您将光标一直向上移动时,它不会越过滑块边框;但是当光标向下移动时,光标高度超过滑块边界的一半。
如何使光标移动到光标高度的一半通过顶部滑块边框,就像它在底部一样?
以下是第43行的相关代码。
hsv_barcursor.style.transform = 'translateY(' + (100 - color.RND.hsv.v) / 100 * (hsv_barHeight - cursorRadius) + 'px)';
我不是在寻找JQuery的答案,也不是在寻找html's
输入范围。
var luminenceBarWrapper = document.getElementById('luminenceBarWrapper'),
hsv_barBGLayer = document.getElementById('bar-bg'),
hsv_barcursor = document.getElementById('hsv-barcursor'),
hsv_barCursors = document.getElementById('hsv-barcursors'),
hsv_barHeight = hsv_barCursors.offsetHeight,
cursorRadius = hsv_barcursor.offsetHeight / 2,
startPoint,
currentTarget,
myColor = new Colors();
// Create Event Functions
var hsvDown = function(e) { // mouseDown callback
e.preventDefault();
if (e.target === hsv_barcursor) currentTarget = e.target.parentNode;
else if (e.target === hsv_barCursors) currentTarget = e.target;
else return;
startPoint = getOrigin(currentTarget);
window.addEventListener('mousemove', hsvMove);
hsvMove(e);
startRender();
},
hsvMove = function(e) { // mouseMove callback
myColor.setColor({
v: (hsv_barHeight - (e.clientY - startPoint.top)) / hsv_barHeight * 100
}, 'hsv');
};
// Initial Rendering
doRender(myColor.colors);
// Adde Events To Objects
luminenceBarWrapper.addEventListener('mousedown', hsvDown);
window.addEventListener('mouseup', function() {
window.removeEventListener('mousemove', hsvMove);
stopRender();
});
function doRender(color) {
hsv_barcursor.style.transform = 'translateY(' + (100 - color.RND.hsv.v) / 100 * (hsv_barHeight - cursorRadius) + 'px)';
}
var renderTimer,
startRender = function(oneTime) {
renderTimer = window.setInterval(function() {
doRender(myColor.colors);
}, 13); // 1000 / 60); // ~16.666 -> 60Hz or 60fps
},
stopRender = function() {
window.clearInterval(renderTimer);
};
function getOrigin(elm) {
var box = (elm.getBoundingClientRect) ? elm.getBoundingClientRect() : {
top: 0,
left: 0
},
doc = elm && elm.ownerDocument,
body = doc.body,
win = doc.defaultView || doc.parentWindow || window,
docElem = doc.documentElement || body.parentNode,
clientTop = docElem.clientTop || body.clientTop || 0, // border on html or body or both
clientLeft = docElem.clientLeft || body.clientLeft || 0;
return {
left: box.left + (win.pageXOffset || docElem.scrollLeft) - clientLeft,
top: box.top + (win.pageYOffset || docElem.scrollTop) - clientTop
};
}
body {
position: absolute;
}
#bar-bg {
width: 15px;
height: 500px;
background-color: greenyellow;
}
#hsv-barcursors {
position: absolute;
right: -7.5px;
width: 30px;
top: 0;
height: 500px;
overflow: hidden;
cursor: pointer;
}
#hsv-barcursor {
position: absolute;
right: 7.5px;
width: 11px;
height: 11px;
border-radius: 50%;
border: 2px solid black;
margin-bottom: 5px;
}
<script src="https://rawgit.com/PitPik/colorPicker/master/colors.js"></script>
<div id="luminenceBarWrapper">
<div id="bar-bg"></div>
<div id="hsv-barcursors" id="hsv_cursors">
<div id="hsv-barcursor"></div>
</div>
</div>
答案 0 :(得分:0)
您需要考虑额外的半径 -
function doRender(color) {
hsv_barcursor.style.transform = 'translateY(' + (100 - color.RND.hsv.v) / 100 * (hsv_barHeight - (cursorRadius * 2)) + 'px)';
}
答案 1 :(得分:0)
在<{1}}函数中其他计算后,您需要删除圆的半径。
这是因为当doRender()
的值为零时,分子变为零,Y的整个值被限制为零(即不能转为负Y值)
参见示例代码:
color.RND.hsv.v
<强> Updated fiddle 强>