我想在这个特定的对象上得到MeshLambertMaterial'结果'我在制作两个网格之后得到的结果:
var lathe = new THREE.Mesh(latheGeometry);
var cube_bsp = new ThreeBSP( lathe );
var box = new THREE.BoxGeometry( 2,30,3);
var sub = new THREE.Mesh( box );
sub.position = new THREE.Vector3(0,0,19);
var substract_bsp = new ThreeBSP( sub );
var subtract_bsp = cube_bsp.union( substract_bsp );
var result = subtract_bsp.toMesh();
result.rotation.x = Math.PI * -0.5;
scene.add(result);
这里我有一个盒子和一个latheGeometry。在结合之后,我得到随机的纯色丑陋对象。相反,我应该得到LambertMaterial白色物体。
答案 0 :(得分:0)
您可以在致电ThreeBSP.toMesh()
时使用该材料:
subtract_bsp.toMesh( new THREE.MeshLambertMaterial( {color:0xFFFFFF} ) );
或在生成的网格上创建之后:
result.material = new THREE.MeshLambertMaterial( {color:0xFFFFFF} ) );