Javascript摇html元素

时间:2016-05-01 03:59:46

标签: javascript html css-animations

我试图为我的游戏摇动一个html元素。

我在这里找到了这段代码:

shake = function (sprite, magnitude = 16, angular = false) {

  //A counter to count the number of shakes
  var counter = 1;

  //The total number of shakes (there will be 1 shake per frame)
  var numberOfShakes = 10;

  //Capture the sprite's position and angle so you can
  //restore them after the shaking has finished
  var startX = sprite.x,
      startY = sprite.y,
      startAngle = sprite.rotation;

  // Divide the magnitude into 10 units so that you can 
  // reduce the amount of shake by 10 percent each frame
  var magnitudeUnit = magnitude / numberOfShakes;

  //The `randomInt` helper function
  var randomInt = (min, max) => {
    return Math.floor(Math.random() * (max - min + 1)) + min;
  };

  //Add the sprite to the `shakingSprites` array if it
  //isn't already there
  if(shakingSprites.indexOf(sprite) === -1) {
    //console.log("added")
    shakingSprites.push(sprite);

    //Add an `updateShake` method to the sprite.
    //The `updateShake` method will be called each frame
    //in the game loop. The shake effect type can be either
    //up and down (x/y shaking) or angular (rotational shaking).
    sprite.updateShake = () => {
      if(angular) {
        angularShake();
      } else {
        upAndDownShake();
      }
    };
  }

  //The `upAndDownShake` function
  function upAndDownShake() {

    //Shake the sprite while the `counter` is less than 
    //the `numberOfShakes`
    if (counter < numberOfShakes) {

      //Reset the sprite's position at the start of each shake
      sprite.x = startX;
      sprite.y = startY;

      //Reduce the magnitude
      magnitude -= magnitudeUnit;

      //Randomly change the sprite's position
      sprite.x += randomInt(-magnitude, magnitude);
      sprite.y += randomInt(-magnitude, magnitude);

      //Add 1 to the counter
      counter += 1;
    }

    //When the shaking is finished, restore the sprite to its original 
    //position and remove it from the `shakingSprites` array
    if (counter >= numberOfShakes) {
      sprite.x = startX;
      sprite.y = startY;
      shakingSprites.splice(shakingSprites.indexOf(sprite), 1);
    }
  }

  //The `angularShake` function
  //First set the initial tilt angle to the right (+1) 
  var tiltAngle = 1;

  function angularShake() {
    if (counter < numberOfShakes) {

      //Reset the sprite's rotation
      sprite.rotation = startAngle;

      //Reduce the magnitude
      magnitude -= magnitudeUnit;

      //Rotate the sprite left or right, depending on the direction,
      //by an amount in radians that matches the magnitude
      sprite.rotation = magnitude * tiltAngle;
      counter += 1;

      //Reverse the tilt angle so that the sprite is tilted
      //in the opposite direction for the next shake
      tiltAngle *= -1;
    }

    //When the shaking is finished, reset the sprite's angle and
    //remove it from the `shakingSprites` array
    if (counter >= numberOfShakes) {
      sprite.rotation = startAngle;
      shakingSprites.splice(shakingSprites.indexOf(sprite), 1);
      //console.log("removed")
    }
  }

}

然而,它仅适用于画布精灵。如何使用HTML元素?感谢。

5 个答案:

答案 0 :(得分:21)

你可以像这个例子那样使用css动画

@-webkit-keyframes shake {
    0% { -webkit-transform: translate(2px, 1px) rotate(0deg); } 
    10% { -webkit-transform: translate(-1px, -2px) rotate(-1deg); }
    20% { -webkit-transform: translate(-3px, 0px) rotate(1deg); }
    30% { -webkit-transform: translate(0px, 2px) rotate(0deg); }
    40% { -webkit-transform: translate(1px, -1px) rotate(1deg); }
    50% { -webkit-transform: translate(-1px, 2px) rotate(-1deg); }
    60% { -webkit-transform: translate(-3px, 1px) rotate(0deg); }
    70% { -webkit-transform: translate(2px, 1px) rotate(-1deg); }
    80% { -webkit-transform: translate(-1px, -1px) rotate(1deg); }
    90% { -webkit-transform: translate(2px, 2px) rotate(0deg); }
    100% { -webkit-transform: translate(1px, -2px) rotate(-1deg); }
}
.shake:hover {
    -webkit-animation-name: shake;
    -webkit-animation-duration: 0.5s;
    -webkit-transform-origin:50% 50%;
    -webkit-animation-iteration-count: infinite;
}
.shake {
    display:inline-block
}
<div class="shake">Shake me</div>
<img class="shake" src="https://www.w3.org/2008/site/images/logo-w3c-screen-lg" />

要更改晃动速度,请更改animation-durationtranslate()rotate()的值。

如果您想使用javascript摇动元素,请参阅 jsfiddle

答案 1 :(得分:3)

我已经调整了你的功能,以便它可以在DOM元素上运行。这是一个相当大的震动,你可能想要使用参数来抑制它一点点:

var shakingElements = [];

var shake = function (element, magnitude = 16, angular = false) {
  //First set the initial tilt angle to the right (+1) 
  var tiltAngle = 1;

  //A counter to count the number of shakes
  var counter = 1;

  //The total number of shakes (there will be 1 shake per frame)
  var numberOfShakes = 15;

  //Capture the element's position and angle so you can
  //restore them after the shaking has finished
  var startX = 0,
      startY = 0,
      startAngle = 0;

  // Divide the magnitude into 10 units so that you can 
  // reduce the amount of shake by 10 percent each frame
  var magnitudeUnit = magnitude / numberOfShakes;

  //The `randomInt` helper function
  var randomInt = (min, max) => {
    return Math.floor(Math.random() * (max - min + 1)) + min;
  };

  //Add the element to the `shakingElements` array if it
  //isn't already there
  if(shakingElements.indexOf(element) === -1) {
    //console.log("added")
    shakingElements.push(element);

    //Add an `updateShake` method to the element.
    //The `updateShake` method will be called each frame
    //in the game loop. The shake effect type can be either
    //up and down (x/y shaking) or angular (rotational shaking).
    if(angular) {
      angularShake();
    } else {
      upAndDownShake();
    }
  }

  //The `upAndDownShake` function
  function upAndDownShake() {

    //Shake the element while the `counter` is less than 
    //the `numberOfShakes`
    if (counter < numberOfShakes) {

      //Reset the element's position at the start of each shake
      element.style.transform = 'translate(' + startX + 'px, ' + startY + 'px)';

      //Reduce the magnitude
      magnitude -= magnitudeUnit;

      //Randomly change the element's position
      var randomX = randomInt(-magnitude, magnitude);
      var randomY = randomInt(-magnitude, magnitude);

      element.style.transform = 'translate(' + randomX + 'px, ' + randomY + 'px)';

      //Add 1 to the counter
      counter += 1;

      requestAnimationFrame(upAndDownShake);
    }

    //When the shaking is finished, restore the element to its original 
    //position and remove it from the `shakingElements` array
    if (counter >= numberOfShakes) {
      element.style.transform = 'translate(' + startX + ', ' + startY + ')';
      shakingElements.splice(shakingElements.indexOf(element), 1);
    }
  }

  //The `angularShake` function
  function angularShake() {
    if (counter < numberOfShakes) {
      console.log(tiltAngle);
      //Reset the element's rotation
      element.style.transform = 'rotate(' + startAngle + 'deg)';

      //Reduce the magnitude
      magnitude -= magnitudeUnit;

      //Rotate the element left or right, depending on the direction,
      //by an amount in radians that matches the magnitude
      var angle = Number(magnitude * tiltAngle).toFixed(2);
      console.log(angle);
      element.style.transform = 'rotate(' + angle + 'deg)';
      counter += 1;

      //Reverse the tilt angle so that the element is tilted
      //in the opposite direction for the next shake
      tiltAngle *= -1;

      requestAnimationFrame(angularShake);
    }

    //When the shaking is finished, reset the element's angle and
    //remove it from the `shakingElements` array
    if (counter >= numberOfShakes) {
      element.style.transform = 'rotate(' + startAngle + 'deg)';
      shakingElements.splice(shakingElements.indexOf(element), 1);
      //console.log("removed")
    }
  }

};

<强>样本

看看小提琴中的演示。 red阻止是常规upAndDownShake,而green阻止使用angularShake

https://jsfiddle.net/12aueufy/1/

答案 2 :(得分:2)

也许你应该看看Animate.css,https://daneden.github.io/animate.css/,这是一个提供大量动画的css库,包括摇动...我希望这可能对你的问题有用! / p>

答案 3 :(得分:0)

function shake(e, oncomplete, distance, time) {
var time = 500;
var distance = 5;

var start = (new Date()).getTime();
animate();

function animate() {
    var now = (new Date()).getTime();
    // Get current time
    var elapsed = now - start;
    // How long since we started
    var fraction = elapsed / time;
    // What fraction of total time?
    if (fraction < 1) {
        var x = distance * Math.sin(fraction * 4 * Math.PI);
        e.style.left = x + "px";
        // We're aiming for a smooth 40 frames/second animation.
        setTimeout(animate, Math.min(25, time - elapsed));
    } else {
        // Otherwise, the animation is complete
        if (oncomplete) oncomplete(e);
        // Invoke completion callback
    }
   }
}

function shakeme(event1) {
    shake(event1.target);
}

document.getElementById("wood").addEventListener("mouseover", shakeme, false);
  

HTML元素

<button id="wood">Hello World</button>
  

来源

http://javascriipt.blogspot.com/2015/02/how-to-mimic-shake-animation-effect.html

答案 4 :(得分:0)

您可以将某些库用于javascript动画,例如Velocity

它非常灵活且易于使用。

请检查working sample,我非常确定你可以在几分钟内创造出希望的效果

希望有所帮助