我有一个名为Players的类,它拥有各种玩家属性。我想使用循环来基于某些用户输入初始化播放器列表。然后我将使用该列表与每个玩家进行纸牌游戏。我想List必须是全球性的。
我无法弄清楚如何初始化列表,因为我似乎无法使用var 尝试创建新播放器时在名称字段中。
由于
class Players
{
public string name;
public double bank;
public Hands playerHands; //A List of hands played
public Players ()
{
name = "Unknown";
bank = 0.0;
playerHands = null;
}
public Players(string name, double bank, Hands playerHands)
{
this.name = name;
this.bank = bank;
this.playerHands = playerHands;
}
}
class Program
{
private static int numOfPlayers;
private static int numOfDecks;
private static List<Cards> shoe;
public static void Main()
{
Console.OutputEncoding = Encoding.UTF8; //required to display special characters
Hands playerHands = new Hands();
Hands dealerHands = new Hands();
SetUpTable();
//Initilize Players
Players player = new Players("Ken", 100.00, playerHands);
Players dealer = new Players("Dealer", 0.0, dealerHands);
int dealerScore = 0, playerScore = 0;
//Deal initial cards
//The deal starts with the dealer who gets the first card face down
Cards dealerUpCard = null;
Hand dealerHand = new Hand();
Hand playerHand = new Hand();
dealer.playerHands.addHand(dealerHand);
player.playerHands.addHand(playerHand);
for (int iii = 1; iii < 3; iii++)
{
//Deal dealer's hand
dealerHand.addCard(shoe[0]);
dealerScore += shoe[0].value;
if (iii == 2) { dealerUpCard = shoe[0]; }
shoe.RemoveAt(0);
//Deal Player's aHand
playerHand.addCard(shoe[0]);
playerScore += shoe[0].value;
shoe.RemoveAt(0);
}
//Print out the test hands
displayHand(dealer);
displayHand(player);
Console.Read();
}
static void displayHand(Players player)
{
//Print out the test hands
for (int i = 0; i < player.playerHands.hands.Count; i++)
{
Console.Write("{0}'s hand: ", player.name);
for (int j = 0; j < player.playerHands.hands[i].hand.Count; j++)
{
Console.Write(" {0}{1} ", player.playerHands.hands[i].hand[j].rank, (char)player.playerHands.hands[i].hand[j].suit);
}
Console.WriteLine();
}
}
static void SetUpTable()
{
//Create players
numOfPlayers = validateUserInput("How many players (1-6)?",1,6);
for (int i = 0; i<numOfPlayers; i++)
{ //get player elements
//initiliz a new unique player in the Players list
//ie: Players player = new Players("Ken", 100.00, playerHands);
}
//Create shoe of cards
numOfDecks = validateUserInput("How many decks of cards (1-8)?", 1, 8);
shoe = Deck.createDeck(numOfDecks);
Deck.shuffleDeck(shoe, numOfDecks);
}
}
答案 0 :(得分:1)
public List<Players> ListOfPlayers=new List<Players>();
static void SetUpTable()
{
//Create players
numOfPlayers = 6;
for (int i = 0; i<numOfPlayers; i++)
{
ListOfPlayers.Add(new Players());
//or with initial values with ctor:
ListOfPlayers.Add(new Players("Ken", 100.00, playerHands));
//or
ListOfPlayers.Add(new Players(){name="Ken", bank=100.00, playerHands=_playerHands});
//ie: Players player = new Players("Ken", 100.00, playerHands);
}
}