我有一个表示3空间中对象的类,以及一个to_json方法,它输出一个const char *以将对象转换为JSON以写回基于文档的数据库。但是,to_json方法输出的是未知字符而不是JSON消息
const char* Obj3::to_json() const
{
logging->info("Obj3:To JSON Called");
//Initialize the string buffer and writer
StringBuffer s;
Writer<StringBuffer> writer(s);
//Start writing the object
//Syntax taken directly from
//simplewriter.cpp in rapidjson examples
writer.StartObject();
writer.Key("key");
std::string key = get_key();
writer.String( key.c_str(), (SizeType)key.length() );
writer.Key("owner");
std::string owner_dev = get_owner();
writer.String( owner_dev.c_str(), (SizeType)owner_dev.length() );
writer.Key("name");
std::string name = get_name();
writer.String( name.c_str(), (SizeType)name.length() );
writer.Key("type");
std::string type = get_type();
writer.String( type.c_str(), (SizeType)type.length() );
writer.Key("subtype");
std::string subtype = get_subtype();
writer.String( subtype.c_str(), (SizeType)subtype.length() );
int i;
int j;
writer.Key("location");
writer.StartArray();
for (i=0; i<3; i++) {
writer.Double( static_cast<double>(get_loc(i)) );
}
writer.EndArray();
writer.Key("transform");
writer.StartArray();
for (i=0; i<4; i++) {
writer.StartArray();
for (j=0; j<4; j++) {
writer.Double( static_cast<double>(transform_matrix(i, j) ));
}
writer.EndArray();
}
writer.EndArray();
writer.Key("scenes");
writer.StartArray();
for (i=0; i<num_scenes(); i++) {
std::string sc = get_scene(i);
writer.String( sc.c_str(), (SizeType)sc.length() );
}
writer.EndArray();
writer.Key("locked");
writer.Bool(is_locked);
writer.EndObject();
//The Stringbuffer now contains a json message
//of the object
if (writer.IsComplete()) {
logging->debug("Valid JSON Encountered");
try {
return s.GetString();
}
catch (std::exception& e) {
logging->error("Exception Encountered parsing JSON");
logging->error(e.what());
}
}
else {
return "";
}
}
日志显示以下输出:
2016-04-30 13:15:54,151 [INFO] Obj3:To JSON Called
2016-04-30 13:15:54,151 [DEBUG] Valid JSON Encountered
��
我已经关闭了所有数组和根对象,并且检查了每个API的完整性,但输出不能通过std :: cout或log4cpp读取。
- 编辑 -
根据以下响应,我将返回类型更新为std :: string,并将return语句更新为:
//The Stringbuffer now contains a json message
//of the object
if (writer.IsComplete()) {
logging->debug("Valid JSON Encountered");
try {
const char* ret_val = s.GetString();
std::string ret_string (ret_val);
return ret_string;
}
catch (std::exception& e) {
logging->error("Exception Encountered parsing JSON");
logging->error(e.what());
}
}
else {
return "";
}
导致分段错误。
在测试中调用该方法如下:
std::cout << obj.to_json() << std::endl;
答案 0 :(得分:1)
const char *
返回值指向堆栈上的s
值。它在你使用它之前就被释放了。
相反,请考虑使函数返回一个保留其存储空间的字符串类型(例如std :: string)。