我观看了一些教程,但我似乎无法弄清楚如何使用Pygame在Python 3上做字体。这是我的代码:
import pygame
import time
import font
pygame.init
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Slither')
gameExit = False
lead_x = display_width/2
lead_y = display_height/2
lead_x_change = 0
lead_y_change = 0
clock = pygame.time.Clock()
block_size = 10
FPS = 30
font = pygame.font.SysFont(None, 25)
def message_to_screen(msg,color):
screen_text = font.render(msg, True, color)
gameDisplay.blit(screen_text, [display_width/2, display_height/2])
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x_change = -block_size
lead_y_change = 0
elif event.key == pygame.K_RIGHT:
lead_x_change = block_size
lead_y_change = 0
elif event.key == pygame.K_UP:
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_DOWN:
lead_y_change = block_size
lead_x_change = 0
if lead_x >= display_width or lead_x < 0 or lead_y >= display_height or lead_y < 0:
gameExit = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, black, [lead_x,lead_y,block_size,block_size])
pygame.display.update()
clock.tick(FPS)
message_to_screen("You Lose", True, red)
pygame.display.update()
time.sleep(2)
pygame.quit()
quit()
答案 0 :(得分:0)
除第3行和第4行外,您的代码很好。您不必import font
,因为您使用的字体是pygame模块的一部分。您收到错误的原因&#34; pygame.error:font not initialized &#34;是因为你永远不会初始化pygame模块。在第4行,你必须用括号写pygame.init()
。
这就是为什么你的代码不起作用的原因。除了这两行之外,代码还可以。
其他答案不正确,因为pygame docs明确说明:
&#34;如果文件名为None,将加载Pygame默认字体。&#34;
答案 1 :(得分:-1)
font = pygame.font.SysFont(&#39; arial&#39;,25)