在Unity3d中将分数发布到排行榜后,Google Play排行榜未显示

时间:2016-04-29 08:18:11

标签: unity3d google-play-services leaderboard

我在Unity项目中启用了Google Play游戏插件。 Unity版本是5.3.4f1。谷歌玩游戏插件版本为0.9.32。我已成功登录我项目中的Google Play游戏服务。提交分数后,当我尝试查看排行榜时,它在日志中显示如下错误:

04-29 09:58:53.537: I/Unity(6910):  [Play Games Plugin DLL] 04/29/16 9:58:53 +05:30 DEBUG: Entering internal callback for AndroidPlatformConfiguration#InternalIntentHandler

04-29 09:58:53.537: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

04-29 09:58:53.575: I/Unity(6910):  [Play Games Plugin DLL] 04/29/16 9:58:53 +05:30 DEBUG: Application is pausing, which disconnects the RTMP  client.  Leaving room.

04-29 09:58:53.575: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

04-29 09:58:55.940: D/GamesUnitySDK(6910): Forwarding OnActivityResult

04-29 09:58:55.963: D/GamesUnitySDK(6910): Forwarding OnActivityResult Finished

04-29 09:58:55.999: I/Unity(6910):  [Play Games Plugin DLL] 04/29/16 9:58:55 +05:30 DEBUG: Showing UI Internal callback: ERROR_NOT_AUTHORIZED

04-29 09:58:55.999: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

04-29 09:58:56.077: I/Unity(6910):  [Play Games Plugin DLL] 04/29/16 9:58:56 +05:30 DEBUG: Invoking user callback on game thread

04-29 09:58:56.077: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

04-29 09:58:56.085: I/Unity(6910):  [Play Games Plugin DLL] 04/29/16 9:58:56 +05:30 DEBUG: Received UI callback: ERROR_NOT_AUTHORIZED

04-29 09:58:56.085: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

04-29 09:59:54.185: I/Unity(6910):  [Play Games Plugin DLL] 04/29/16 9:59:54 +05:30 DEBUG: Application is pausing, which disconnects the RTMP  client.  Leaving room.

04-29 09:59:54.185: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

我收到这样的错误

  

DEBUG:收到的UI回调:ERROR_NOT_AUTHORIZED

我也已成功登录,但仍然显示为未经授权的错误。这是我的代码。

using GooglePlayGames;
using GooglePlayGames.BasicApi;

public class GooglePlayGameService : MonoBehaviour {
void Start()
{
    PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
   .RequireGooglePlus()
   .Build();

    PlayGamesPlatform.InitializeInstance(config);
    PlayGamesPlatform.DebugLogEnabled = true;
    PlayGamesPlatform.Activate();

    Social.localUser.Authenticate((bool Success)=>{
        if(Success)
        {
            mStatusText = "Welcome " + Social.localUser.userName;
            Debug.Log("Success Google Play Games");
        }
        else
        {
            mStatusText = "Authentication failed.";
            //ShowNextScene ();
            Debug.Log("failed Google Play Games");
        }

    });
}
}

public void ShowScoreBoard()
{

   Debug.Log("User Authenticated: " + Social.localUser.authenticated); 
   if (Social.localUser.authenticated)
        ((PlayGamesPlatform)Social.Active).ShowLeaderboardUI("leaderboard id here");
}

当我检查用户是否经过身份验证时,它在我调试时返回true。但排行榜没有出现。有人可以帮我解决这个错误。提前致谢。

1 个答案:

答案 0 :(得分:-1)

如果在Builder()中使用了 EnableSavedGames(),那么您需要在 切换 SavedGames 支持>开发者控制台,并在“ API控制台项目”中启用云端硬盘API 。触及所有这些的地方将是开发者控制台中的“游戏详情”页面。

确保您的计算机上没有多个debug.keystore 和开发者控制台上的SHA1和构建应该是相同的