我目前正在处理IBDesignable
次观看,我很好奇是否有人能够解决这个问题。我想在我的子视图中使用自定义布局算法自动安排通过界面构建器添加的视图。运行应用程序时视图效果很好,但在界面构建器中,视图不会实时重新排列。
我已经尝试调试我的UIView
类,但似乎在界面构建器初始化元素的时候,它认为它没有子视图。看来界面构建器没有给你机会在事后安排这些视图。但是,我想知道是否有一些我不知道的东西。是否可以重新排列从IBDesignable
类中的界面构建器添加的子视图,并在界面构建器中重新显示视图?
答案 0 :(得分:0)
尝试使用提供的方法进行自定义视图和IBDesignable(如果您尚未使用)。您还可能需要在Xcode中刷新视图或让它自动刷新视图。以下是您可能缺少的功能。在实时应用程序中永远不会调用它。它仅在Xcode IB中调用。
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
setUpView()
}
在这个例子中,setUpView正在布置我的子视图 这是我做的一个例子。 https://github.com/agibson73/ICONButton
import UIKit
@IBDesignable class AGIconButton: UIControl {
private var iconImageView : UIImageView!
private var iconLabel : UILabel!
private var mainSpacer : UIView!
private var highlightView:UIView!
private var widthContraint : NSLayoutConstraint!
var padding : CGFloat = 5
override init(frame: CGRect) {
super.init(frame: frame)
setUpView()
addTarget(self, action: #selector(AGIconButton.userDidTouchDown), for: .touchDown)
addTarget(self, action: #selector(AGIconButton.userDidTouchUp), for: .touchUpInside)
addTarget(self, action: #selector(AGIconButton.userDidTouchUpOutside), for: .touchUpOutside)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setUpView()
addTarget(self, action: #selector(AGIconButton.userDidTouchDown), for: .touchDown)
addTarget(self, action: #selector(AGIconButton.userDidTouchUp), for: .touchUpInside)
addTarget(self, action: #selector(AGIconButton.userDidTouchUpOutside), for: .touchUpOutside)
}
//only called at design time
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
setUpView()
addTarget(self, action: #selector(AGIconButton.userDidTouchDown), for: .touchDown)
addTarget(self, action: #selector(AGIconButton.userDidTouchUp), for: .touchUpInside)
addTarget(self, action: #selector(AGIconButton.userDidTouchUpOutside), for: .touchUpOutside)
}
@IBInspectable var iconImage: UIImage = UIImage() {
didSet {
iconImageView.image = iconImage
}
}
@IBInspectable var imageSize: CGFloat = 40 {
didSet {
setUpView()
}
}
@IBInspectable var imagePadding: CGFloat = 10 {
didSet {
setUpView()
}
}
@IBInspectable var iconText: String = "Icon Button Time" {
didSet {
setUpView()
}
}
@IBInspectable var iconTextSize: CGFloat = 15 {
didSet {
setUpView()
}
}
@IBInspectable var iconTextColor: UIColor = UIColor.black {
didSet {
setUpView()
}
}
@IBInspectable var alignment: Int = 1 {
didSet {
setUpView()
}
}
override var intrinsicContentSize: CGSize {
let label = UILabel()
label.font = UIFont.systemFont(ofSize: iconTextSize)
label.text = iconText
label.sizeToFit()
return CGSize(width: imageSize + label.frame.width + imagePadding + (padding * 2), height: CGFloat(max(label.frame.height, imageSize) + padding * 2))
}
@IBInspectable var highLightColor: UIColor = UIColor.lightGray {
didSet {
setUpView()
}
}
@IBInspectable var shouldBounce: Bool = true
@IBInspectable var borderColor: UIColor = UIColor.clear {
didSet {
layer.borderColor = borderColor.cgColor
}
}
@IBInspectable var borderWidth: CGFloat = 0 {
didSet {
layer.borderWidth = borderWidth
}
}
@IBInspectable var cornerRadius: CGFloat = 0 {
didSet {
layer.cornerRadius = cornerRadius
}
}
private func setUpView(){
if iconImageView == nil{
iconImageView = UIImageView(image: iconImage)
iconImageView.contentMode = .scaleAspectFit
iconImageView.isUserInteractionEnabled = false
self.addSubview(iconImageView)
}
if mainSpacer == nil{
mainSpacer = UIView(frame: CGRect(x: 0, y: 0, width: imagePadding, height: self.bounds.height))
mainSpacer.isUserInteractionEnabled = false
self.addSubview(mainSpacer)
}
if iconLabel == nil{
iconLabel = UILabel()
iconLabel.isUserInteractionEnabled = false
self.addSubview(iconLabel)
}
if highlightView == nil{
highlightView = UIView(frame: self.bounds)
highlightView.autoresizingMask = [.flexibleWidth,.flexibleHeight]
highlightView.alpha = 0
highlightView.isUserInteractionEnabled = false
self.addSubview(highlightView)
self.bringSubview(toFront: highlightView)
}
highlightView.backgroundColor = highLightColor
iconLabel.font = UIFont.systemFont(ofSize: iconTextSize)
iconLabel.text = iconText
iconLabel.textColor = iconTextColor
iconLabel.sizeToFit()
var usedWidth : CGFloat = self.intrinsicContentSize.width
if bounds.width < usedWidth{
usedWidth = bounds.width
}
let maxImageHeight = min(self.bounds.height - padding, imageSize)
//resize iconlabel if we have to
if maxImageHeight + imagePadding + iconLabel.bounds.width + padding * 2 > usedWidth{
iconLabel.frame = CGRect(x: 0, y: 0, width: self.bounds.width - iconImageView.bounds.width - imagePadding - padding * 2, height: iconLabel.bounds.height)
iconLabel.fitFontForSize(minFontSize: 1, maxFontSize: iconTextSize, accuracy: 1.0)
}
let maxWidth = (self.bounds.width - iconLabel.bounds.width - maxImageHeight - imagePadding) / 2
switch alignment {
case 0:
//intrinsic left
iconImageView.frame = CGRect(x:padding, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
mainSpacer.frame = CGRect(x: maxImageHeight + padding, y: 0, width: imagePadding, height: self.bounds.height)
iconLabel.frame = CGRect(x: maxImageHeight + imagePadding + padding, y: 0, width: iconLabel.frame.width, height: bounds.height)
break
case 1:
//intrinsic center
iconImageView.frame = CGRect(x: maxWidth, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
mainSpacer.frame = CGRect(x: maxWidth + maxImageHeight, y: 0, width: imagePadding, height: self.bounds.height)
iconLabel.frame = CGRect(x: maxWidth + maxImageHeight + imagePadding, y: 0, width: iconLabel.frame.width, height: self.bounds.height)
break
case 2:
//intrinsic icon right text aligned right
iconLabel.frame = CGRect(x: maxWidth, y: 0, width: iconLabel.frame.width, height: self.bounds.height)
iconLabel.textAlignment = .right
mainSpacer.frame = CGRect(x: iconLabel.frame.width + maxWidth, y: 0, width: imagePadding, height: self.bounds.height)
iconImageView.frame = CGRect(x: iconLabel.frame.width + imagePadding + maxWidth, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
break
case 3:
//intrinsic center invert icon
iconLabel.frame = CGRect(x:maxWidth, y: 0, width: iconLabel.frame.width, height: self.bounds.height)
mainSpacer.frame = CGRect(x: maxWidth + iconLabel.bounds.width, y: 0, width: imagePadding, height: self.bounds.height)
iconImageView.frame = CGRect(x: maxWidth + iconLabel.bounds.width + imagePadding, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
break
default:
//intrinsic center
iconImageView.frame = CGRect(x: maxWidth, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
mainSpacer.frame = CGRect(x: maxWidth + maxImageHeight, y: 0, width: imagePadding, height: self.bounds.height)
iconLabel.frame = CGRect(x: maxWidth + maxImageHeight + imagePadding, y: 0, width: iconLabel.frame.width, height: self.bounds.height)
}
}
//layout subviews
override func layoutSubviews() {
super.layoutSubviews()
setUpView()
}
//MARK: Touch Events
//TODO: run on timer to simulate a real press
func userDidTouchDown(){
if shouldBounce == true{
animateBouncyDown()
}else{
self.animateHighlightTo(alpha: 0.3)
}
}
func userDidTouchUp(){
if shouldBounce == true{
animateBouncyUp()
}else{
self.animateHighlightTo(alpha: 0)
}
}
func userDidTouchUpOutside(){
if shouldBounce == true{
animateBouncyUp()
}else{
self.animateHighlightTo(alpha: 0)
}
}
func animateHighlightTo(alpha:CGFloat){
UIView.animate(withDuration: 0.2, animations: { [weak self] in
self?.highlightView.alpha = alpha
})
}
func animateBouncyDown(){
self.transform = CGAffineTransform.identity
UIView.animate(withDuration: 0.15, animations: { [weak self] in
self?.transform = CGAffineTransform(scaleX: 0.85, y: 0.85)
})
}
func animateBouncyUp(){
UIView.animate(withDuration: 0.2, delay: 0, usingSpringWithDamping: 0.8, initialSpringVelocity: 0.8, options: .curveEaseInOut, animations: {[weak self] in
if self != nil{
self?.transform = CGAffineTransform.identity
}
}, completion: nil)
}
}
extension UILabel {
func fitFontForSize( minFontSize : CGFloat = 1.0, maxFontSize : CGFloat = 300.0, accuracy : CGFloat = 1.0) {
var maxFontSize = maxFontSize
var minFontSize = minFontSize
assert(maxFontSize > minFontSize)
layoutIfNeeded() // Can be removed at your own discretion
let constrainedSize = bounds.size
while maxFontSize - minFontSize > accuracy {
let midFontSize : CGFloat = ((minFontSize + maxFontSize) / 2)
font = font.withSize(midFontSize)
sizeToFit()
let checkSize : CGSize = bounds.size
if checkSize.height < constrainedSize.height && checkSize.width < constrainedSize.width {
minFontSize = midFontSize
} else {
maxFontSize = midFontSize
}
}
font = font.withSize(minFontSize)
sizeToFit()
layoutIfNeeded()
}
}
答案 1 :(得分:0)
似乎没有办法做到这一点。如果将自定义控件拖放到另一个xib中并将子视图添加到Interface Builder中的自定义控件,则在加载xib时,这些子视图与视图层次结构中的自定义控件显示在同一级别。看起来自定义控件不能充当其他xib中的容器。