我正在尝试使用OSG显示由顶点和颜色组成的点云。使用此guide可以轻松显示静态点云。
但我无法更新这样的点云。我的目的是创建一个几何体并将其附加到我的观察器类一次。
这是提到的方法,在开始时调用一次。
OSGWidget强烈依赖于此OpenGLWidget based approach。
void OSGWidget::attachGeometry(osg::ref_ptr<osg::Geometry> geom)
{
osg::Geode* geode = new osg::Geode;
geom->setDataVariance(osg::Object::DYNAMIC);
geom->setUseDisplayList(false);
geom->setUseVertexBufferObjects(true);
bool addDrawSuccess = geode->addDrawable(geom.get()); // Adding Drawable Shape to the geometry node
if (!addDrawSuccess)
{
throw "Adding Drawable failed!";
}
{
osg::StateSet* stateSet = geode->getOrCreateStateSet();
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
}
float aspectRatio = static_cast<float>(this->width()) / static_cast<float>(this->height());
// Setting up the camera
osg::Camera* camera = new osg::Camera;
camera->setViewport(0, 0, this->width(), this->height());
camera->setClearColor(osg::Vec4(0.f, 0.f, 0.f, 1.f)); // Kind of Backgroundcolor, clears the buffer and sets the default color (RGBA)
camera->setProjectionMatrixAsPerspective(30.f, aspectRatio, 1.f, 1000.f); // Create perspective projection
camera->setGraphicsContext(graphicsWindow_); // embed
osgViewer::View* view = new osgViewer::View;
view->setCamera(camera); // Set the defined camera
view->setSceneData(geode); // Set the geometry
view->addEventHandler(new osgViewer::StatsHandler);
osgGA::TrackballManipulator* manipulator = new osgGA::TrackballManipulator;
manipulator->setAllowThrow(false);
view->setCameraManipulator(manipulator);
///////////////////////////////////////////////////
// Set the viewer
//////////////////////////////////////////////////
viewer_->addView(view);
viewer_->setThreadingModel(osgViewer::CompositeViewer::SingleThreaded);
viewer_->realize();
this->setFocusPolicy(Qt::StrongFocus);
this->setMinimumSize(100, 100);
this->setMouseTracking(true);
}
我附上&#39;几何,我试图像这样更新几何
void PointCloudViewOSG::processData(DepthDataSet depthData)
{
if (depthData.points()->empty())
{
return; // empty cloud, cannot do anything
}
const DepthDataSet::IndexPtr::element_type& index = *depthData.index();
const size_t nPixel = depthData.points().get()->points.size();
if (depthData.intensity().isValid() && !index.empty() )
{
for (int i = 0; i < nPixel; i++)
{
float x = depthData.points().get()->points[i].x;
float y = depthData.points().get()->points[i].y;
float z = depthData.points().get()->points[i].z;
m_vertices->push_back(osg::Vec3(x
, y
, z));
// 32 bit integer variable containing the rgb (8 bit per channel) value
uint32_t rgb_val_;
memcpy(&rgb_val_, &(depthData.points().get()->points[i].rgb), sizeof(uint32_t));
uint32_t red, green, blue;
blue = rgb_val_ & 0x000000ff;
rgb_val_ = rgb_val_ >> 8;
green = rgb_val_ & 0x000000ff;
rgb_val_ = rgb_val_ >> 8;
red = rgb_val_ & 0x000000ff;
m_colors->push_back(
osg::Vec4f((float)red / 255.0f,
(float)green / 255.0f,
(float)blue / 255.0f,
1.0f)
);
}
m_geometry->setVertexArray(m_vertices.get());
m_geometry->setColorArray(m_colors.get());
m_geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
m_geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, m_vertices->size()));
}
}
我猜是
addPrimitiveSet(...)
每次更新几何图形时都不应调用。
或者它可以是几何的附件,所以我每次都要重新连接它?
遗憾的是,由于与我的应用程序不兼容,PointCloudlibrary(PCL)无法替代。
更新:当我将几何体重新连接到OSGWidget类时, 打电话
this->attachGeometry(m_geometry)
之后
m_geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, m_vertices->size()));
我的点云可见,但这个程序绝对是错误的,因为我失去了太多的性能并且显示驱动程序崩溃。
答案 0 :(得分:3)
您需要设置数组并仅添加一次原始图集,之后您可以像这样更新顶点:
osg::Vec3Array* vx = static_cast<osg::Vec3Array*>(m_vertices);
for (int i = 0; i < nPixel; i++)
{
float x, y, z;
// fill with your data...
(*vx)[i].set(x, y, z);
}
m_vertices->dirty();
颜色和其他阵列也是如此
当您使用VBO时,您不需要调用dirtyDisplayList()
如果您需要重新编译几何体的边界框,请调用
m_geometry->dirtyBound()
如果更新之间的点数发生变化,如果数据的大小太小,可以将新顶点推入数组,并像这样更新PrimitiveSet计数:
osg::DrawArrays* drawArrays = static_cast<osg::DrawArrays*>(m_geometry->getPrimitiveSet(0));
drawArrays->setCount(nPixel);
drawArrays->dirty();
答案 1 :(得分:0)
我必须直接修改m_vertices数组,如果我使用上面的static_cast方法修改顶点数组,它会导致OSG崩溃: osg :: Vec3Array * vx = static_cast(m_vertices); 出于某种原因,如果使用static_cast方法,OSG将不会在顶点数组类中创建缓冲区对象。