多维枚举数组列表

时间:2016-04-28 11:25:08

标签: c# enums

我目前有以下内容,我认为这非常麻烦。我通常在表单上创建不同的按钮,并通过传递一组按钮来完成它。每个按钮都有一组属性可以动态设置按钮。

public enum BtnType { bOK , bCancel, bYes, bNo };

public enum bOk { Name = "OKBtn", Text = "OK" }
public enum bCancel { Name = "CancelBtn", Text = "Cancel" }
public enum bYes { Name = "YesBtn", Text = "Cancel" }  

public static void SetButtons(BtnType[] _btnType, string onClick)
        {
            foreach (int i in _btnType)
            {
                switch (_btnType[i])
                {
                    case BtnType.bOK:
                        {
                            btnp.Name = bOk.Name;
                            btnp.Text = bOk.Text;
                        }
                        break;
                    case BtnType.bCancel:
                        {
                            btnp.Name = bCancel.Name;
                            btnp.Text = bCancel.Text;
                        }
                        break;
                    case BtnType.bYes:
                        {
                            btnp.Name = bYes.Name;
                            btnp.Text = bYes.Text;
                        }
                        break;
                }

            }

然后我这样称呼它,它会为我创建2个按钮。

SetButtons(new BtnType[] { BtnType.bYes, BtnType.bNo });

我想要完成的是以下内容,我无法找到解决方案。

public enum BtnType { bOK = { Name = "OKBtn", Text = "OK" }, 
                      bCancel = {}, 
                      bYes = {}, 
                      bNo = {} };

public static void SetButtons(BtnType[] _btnType, string onClick)
        {            
            foreach (int i in _btnType)
            {
                btnp.Name = _btnType[i].Name;
                btnp.Text = _btnType[i].Text;                
            }
        } 

谢谢。

3 个答案:

答案 0 :(得分:2)

C#与枚举案例没有任何关联值。因此,要限制要创建的按钮类型,您可以创建通常的C#枚举

enum ButtonType { OK, Cancel, Yes, No }

如果可以方便地创建一些工厂,它将为每个枚举值

创建UI按钮
static class ButtonFactory
{
    public static Button CreateButton(ButtonType buttonType)
    {
        switch (buttonType)
        {
            case ButtonType.OK:
                return CreateButton("OKBtn", "OK");

            // process other button types
        }
    }

    private static Button CreateButton(string name, string text)
    {
        var button = new Button();
        button.Name = name;
        button.Text = text;
        return button;
    }
}

然后你可以创建SetButtons,它将为每个传递的类型创建和添加按钮

public static void SetButtons(params ButtonType[] buttonTypes)
{
    var buttons = buttonTypes.Select(ButtonFactory.CreateButton);
    // add buttons to UI
}

答案 1 :(得分:1)

您需要的不是枚举,您需要真正的类来将按钮配置放在:

class ButtonConfig
{
  public string Name { get; set; }
  public string Text { get; set; }
}

var myButtons = new [
  new ButtonConfig { Name = "OKBtn", Text = "OK" },
  new ButtonConfig { Name = "CancelBtn", Text = "Cancel" },
  // ...
]

你不需要在问题中使用SetButton,因为按钮已经完成。

我不知道这是否有助于解决您的问题,因为您在问题中对此信息实际上没有任何意义。

要从按钮类型导航到按钮配置,您可以使用字典

enum ButtonType
{
  Ok,
  Cancel,
  Whatever
}

Dictionary<ButtonType, ButtonConfig> buttons = new Dictionary<ButtonType, ButtonConfig>()
{
  {ButtonType.Ok, new ButtonConfig { Name = "OKBtn", Text = "OK" }},
  {ButtonType.Cancel, new ButtonConfig { Name = "CancelBtn", Text = "Cancel" }},
  {ButtonType.Whatever, new ButtonConfig { Name = "WhateverBtn", Text = "Whatever" }},
};

访问:

var okButton = buttons[ButtonType.Ok];

答案 2 :(得分:0)

感谢您的回答。它工作得很好,我从每个答案中使用了一点来达到我的要求。

这就是我所做的:

public enum ButtonType { mbOK, mbCancel, mbYes, mbNo };

class ButtonConfig
    {
        public string Name { get; set; }
        public string Text { get; set; }
        public string ModelResult { get; set; }
    }

private static Dictionary<ButtonType, ButtonConfig> ButtonsSettings = new Dictionary<ButtonType, ButtonConfig>()
        {
            {ButtonType.mbOK, new ButtonConfig { Name = "btnOK", Text = "OK", ModelResult = "mrOk"}},
            {ButtonType.mbCancel, new ButtonConfig { Name = "btnCancelBtn", Text = "Cancel", ModelResult = "mrCancel" }},
            {ButtonType.mbYes, new ButtonConfig { Name = "btnYes", Text = "Yes", ModelResult = "mrYes" }},
            {ButtonType.mbNo, new ButtonConfig { Name = "btnNo", Text = "No", ModelResult = "mrNo"}},

然后我有我的方法

public static XXX XXX(ButtonType[] _ButtonType, string onClick)

我打电话是这样的:

XXX(new ButtonType[] { ButtonType.mbYes, ButtonType.mbNo },"onCLink");

然后我使用foreach循环

foreach (ButtonType button in _ButtonType)
{
   var Button = ButtonsSettings[button];
   htmlHelper.DevExpress().Button(buttonSettings =>
   {
      buttonSettings.Name = Button.Name;
      buttonSettings.ControlStyle.CssClass = "button";
      buttonSettings.Width = 80;
      buttonSettings.Text = Button.Text;
      buttonSettings.ClientSideEvents.Click = String.Format("function(s, e) {{" + onClick + "(\"{0}\"); pcMessage.Hide();}}", Button.ModelResult);
 }).Render();

由于