显示结果Unity ADS奖励

时间:2016-04-28 07:44:23

标签: c# unity3d unityscript ads unity3d-2dtools

当您暂停游戏时,会有一个按钮,您可以在此按钮上单击并查看此视频末尾的不可跳过的视频。我想实现以下内容:

如果观看视频到最后,他们会获得1个额外的心脏(最多3个完整的心脏)并获得聊天框或警告对话框感谢。

如果视频未打开,完全加载或出现问题,则无法获取任何内容,系统会显示聊天框或提示对话框。

目前视频正在加载,但是当视频结束时,奖品没有收到(1个额外的心脏),我的代码出了什么问题?

以下是按钮广告

using UnityEngine;
using System.Collections;
using UnityEngine.Advertisements;
using UnityEngine.UI;

public class Ads : MonoBehaviour {

    public Button getAds;
    private Hearts heart;

    void OnEnable ()
    {
        getAds.onClick.AddListener (() => GetAds (getAds));
    }


    private void GetAds ( Button buttonPressed)
    {
        if (buttonPressed == getAds) {

            Advertisement.Initialize ("XXXXXX", true);
            Advertisement.IsReady ("rewardedVideo");
            Advertisement.Show ("rewardedVideo");
            }   
    }

    public void HandleShowResult (ShowResult result)
    {
        switch (result)
        {
        case ShowResult.Finished:
            heart = GameObject.FindGameObjectWithTag ("Hearts").GetComponent<Hearts> () as Hearts;
            heart.AddHeart ();
            break;

        case ShowResult.Skipped:
            Debug.Log("The ad was skipped before reaching the end.");
            break;

        case ShowResult.Failed:
            Debug.LogError("The ad failed to be shown.");
            break;
        }
    }


    void OnDisable ()
    {
        getAds.onClick.RemoveAllListeners ();
    }
}

目前的心系统脚本

using UnityEngine;
using System.Collections;

public class Hearts : MonoBehaviour {

    public Texture2D[]initialHeart;
    private int hearts;
    private int currentHearts;

    void Start () {

        GetComponent<GUITexture>().texture = initialHeart[0];
        hearts = initialHeart.Length;

    }

    void Update () {

    }

    public bool TakeHeart()
    {
        if (hearts < 0) {

            return false;

        }

        if (currentHearts < (hearts - 1)) {

            currentHearts += 1;
            GetComponent<GUITexture> ().texture = initialHeart [currentHearts];
            return true;


        } else {

            return false;

        }   
    }

    public bool AddHeart() {

        if (currentHearts > 0) {
            currentHearts -= 1;
            GetComponent<GUITexture> ().texture = initialHeart [currentHearts];
            return true;
        } else {
            return false;

        }
    }
}

1 个答案:

答案 0 :(得分:1)

您的代码缺少最重要的部分

ShowOptions options = new ShowOptions();
options.resultCallback = HandleShowResult;
Advertisement.Show(zoneId, options);

如果没有它,HandleShowResult将不会被调用,您将无法知道广告显示后发生了什么。得分也不会增加。我继续实施coroutine,确保在展示广告之前一切正常。这是未经测试但可以轻松修复任何问题。错误以红色显示。绿色意味着成功。

public class Ads : MonoBehaviour
{

    public string gameId;
    public string zoneId;

    public Button getAds;

    private Hearts heart;

    void OnEnable()
    {
        getAds.onClick.AddListener(() => GetAds(getAds));
    }


    private void GetAds(Button buttonPressed)
    {
        if (buttonPressed == getAds)
        {
            //Wait for ad to show. The timeout time is 3 seconds
            StartCoroutine(showAdsWithTimeOut(3));
        }
    }


    public void HandleShowResult(ShowResult result)
    {
        switch (result)
        {
            case ShowResult.Finished:
                heart = GameObject.FindGameObjectWithTag("Hearts").GetComponent<Hearts>() as Hearts;
                heart.AddHeart();
                Debug.Log("<color=green>The ad was skipped before reaching the end.</color>");
                break;

            case ShowResult.Skipped:
                Debug.Log("<color=yellow>The ad was skipped before reaching the end.</color>");
                break;

            case ShowResult.Failed:
                Debug.LogError("<color=red>The ad failed to be shown.</color>");
                break;
        }
    }

    IEnumerator showAdsWithTimeOut(float timeOut)
    {
        //Check if ad is supported on this platform 
        if (!Advertisement.isSupported)
        {
            Debug.LogError("<color=red>Ad is NOT supported</color>");
            yield break; //Exit coroutine function because ad is not supported
        }

        Debug.Log("<color=green>Ad is supported</color>");

        //Initialize ad if it has not been initialized
        if (!Advertisement.isInitialized)
        {
            //Initialize ad
            Advertisement.Initialize(gameId, true);
        }


        float counter = 0;
        bool adIsReady = false;

        // Wait for timeOut seconds until ad is ready
        while(counter<timeOut){
            counter += Time.deltaTime;
            if( Advertisement.IsReady (zoneId)){
                adIsReady = true;
                break; //Ad is //Ad is ready, Break while loop and continue program
            }
            yield return null;
        }

        //Check if ad is not ready after waiting
        if(!adIsReady){
            Debug.LogError("<color=red>Ad failed to be ready in " + timeOut + " seconds. Exited function</color>");
            yield break; //Exit coroutine function because ad is not ready
        }

        Debug.Log("<color=green>Ad is ready</color>");

        //Check if zoneID is empty or null
        if (string.IsNullOrEmpty(zoneId))
        {
            Debug.Log("<color=red>zoneId is null or empty. Exited function</color>");
            yield break; //Exit coroutine function because zoneId null
        }

        Debug.Log("<color=green>ZoneId is OK</color>");


        //Everything Looks fine. Finally show ad (Missing this part in your code)
        ShowOptions options = new ShowOptions();
        options.resultCallback = HandleShowResult;

        Advertisement.Show(zoneId, options);
    }

    void OnDisable()
    {
        getAds.onClick.RemoveAllListeners();
    }
}