如果我从控制台输入空格, 控制台将此打印为字符串。但是,如果我直接这样做,它可以正常工作。为什么?如何从控制台输入中将空格打印为空格?
#include "Demo.h"
// Declare our game instance
Demo game;
Demo::Demo()
: _scene(NULL), _wireframe(false)
{
}
void Demo::initialize()
{
// Load game scene from file
Bundle* bundle = Bundle::create("KGN56AI30N.gpb");
_scene = bundle->loadScene();
SAFE_RELEASE(bundle);
// Get the box model and initialize its material parameter values and bindings
Camera* camera = Camera::createPerspective(45.0f, getAspectRatio(), 1.0f, 20.0f);
Node* cameraNode = _scene->addNode("camera");
// Attach the camera to a node. This determines the position of the camera.
cameraNode->setCamera(camera);
// Make this the active camera of the scene.
_scene->setActiveCamera(camera);
SAFE_RELEASE(camera);
// Move the camera to look at the origin.
cameraNode->translate(0,0, 10);
cameraNode->rotateX(MATH_DEG_TO_RAD(0.25f));
// Update the aspect ratio for our scene's camera to match the current device resolution
_scene->getActiveCamera()->setAspectRatio(getAspectRatio());
// Set the aspect ratio for the scene's camera to match the current resolution
_scene->getActiveCamera()->setAspectRatio(getAspectRatio());
Light* directionalLight = Light::createDirectional(Vector3::one());
_directionalLightNode = Node::create("directionalLight");
_directionalLightNode->setLight(directionalLight);
SAFE_RELEASE(directionalLight);
_scene->addNode(_directionalLightNode);
_scene->setAmbientColor(1.0, 1.0, 1.0);
_scene->visit(this, &Demo::initializeMaterials);
}
bool Demo::initializeMaterials(Node* node)
{
Model* model = dynamic_cast<Model*>(node->getDrawable());
if (model)
{
for(int i=0;i<model->getMeshPartCount();i++)
{
Material* material = model->getMaterial(i);
if(material)
{
// For this sample we will only bind a single light to each object in the scene.
MaterialParameter* colorParam = material->getParameter("u_directionalLightColor[0]");
colorParam->setValue(Vector3(0.75f, 0.75f, 0.75f));
MaterialParameter* directionParam = material->getParameter("u_directionalLightDirection[0]");
directionParam->setValue(Vector3(1, 1, 1));
}
}
}
return true;
}
void Demo::finalize()
{
SAFE_RELEASE(_scene);
}
void Demo::update(float elapsedTime)
{
// Rotate model
//_scene->findNode("box")->rotateY(MATH_DEG_TO_RAD((float)elapsedTime / 1000.0f * 180.0f));
}
void Demo::render(float elapsedTime)
{
// Clear the color and depth buffers
clear(CLEAR_COLOR_DEPTH, Vector4::zero(), 1.0f, 0);
// Visit all the nodes in the scene for drawing
_scene->visit(this, &Demo::drawScene);
}
bool Demo::drawScene(Node* node)
{
// If the node visited contains a drawable object, draw it
Drawable* drawable = node->getDrawable();
if (drawable)
drawable->draw(_wireframe);
return true;
}
void Demo::keyEvent(Keyboard::KeyEvent evt, int key)
{
if (evt == Keyboard::KEY_PRESS)
{
switch (key)
{
case Keyboard::KEY_ESCAPE:
exit();
break;
}
}
}
void Demo::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
{
switch (evt)
{
case Touch::TOUCH_PRESS:
_wireframe = !_wireframe;
break;
case Touch::TOUCH_RELEASE:
break;
case Touch::TOUCH_MOVE:
break;
};
}
输入:输入空格:\ n \ t
输出:直接打印空格: 从控制台打印空格:\ n \ t
答案 0 :(得分:1)
是的,现在它会起作用:
ss=ss.replace("\n", "\\n");
ss=ss.replace("\t", "\\t");
ss=ss.replace("\f", "\\f");
ss=ss.replace("\r", "\\r");
ss=ss.replace("\\n", "\n");
ss=ss.replace("\\t", "\t");
ss=ss.replace("\\f", "\f");
ss=ss.replace("\\r", "\r");