java.lang.NoSuchFieldError:no“Ljava / lang / Object;”字段 类“Lcom / unity / unity3d / player / UnityPlayer”中的“currentActivity”或 它的superclassess com.unity3d.player.UnityPlayer
void Start ()
{
ajc1 = new AndroidJavaClass(className);
ajc2 = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
obj = ajc1.GetStatic<AndroidJavaObject> ("currentActivity");
adhancrListener = new AndroidJavaClass("com.adhancr.adhancrlistener");
}
public void Initialize()
{
ajc1.CallStatic<bool> (initFunctionName,obj,null);
}
这是我的android清单文件:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.adhancr.adhancr" android:versionCode="1"
android:versionName="1.0" >
<application>
<activity android:name="com.google.android.gms.ads.AdActivity"
android:theme="@android:style/Theme.Translucent"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|
screenSize|smallestScreenSize"/>
<activity android:name="com.inmobi.androidsdk.IMBrowserActivity"android:configChanges="keyboardHidden|orientation|keyboard|smallestScreenSize|
screenSize" android:theme="@android:style/Theme.Translucent.NoTitleBar"
android:hardwareAccelerated="true" />
</application>
</manifest>
答案 0 :(得分:0)
我得到了答案,我们所要做的就是在Android清单文件中添加统一玩家的活动,你就可以了。
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true"
/>
<meta-data
android:name="unityplayer.ForwardNativeEventsToDalvik"android:value="false"
/>
</activity>