我在使用soundpool类的程序中遇到问题。我启动了soundpool构建器并加载了我的声音没有任何问题。我希望能够使用多个打开和关闭特定声音的togglebuttons。我可以打开和关闭togglebuttons,但是例如,如果我打开两个或更多togglebutton而不是我暂停一个.....其余的将停止。我不想那样,我希望其他声音继续播放。这是我的代码。此外,如果有人可以帮我清理一下会有所帮助。提前谢谢。
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bT1 = (ToggleButton) findViewById(R.id.firstToggle);
bT2 = (ToggleButton) findViewById(R.id.secondToggle);
bT1.setOnClickListener(this);
bT2.setOnClickListener(this);
bT3 = (ToggleButton) findViewById(R.id.thirdToggle);
bT4 = (ToggleButton) findViewById(R.id.fourthToggle);
bT3.setOnClickListener(this);
bT4.setOnClickListener(this);
bT5 = (ToggleButton) findViewById(R.id.fifthToggle);
bT6 = (ToggleButton) findViewById(R.id.sixToggle);
bT5.setOnClickListener(this);
bT6.setOnClickListener(this);
bT7 = (ToggleButton) findViewById(R.id.seventhToggle);
bT8 = (ToggleButton) findViewById(R.id.eighthToggle);
bT7.setOnClickListener(this);
bT8.setOnClickListener(this);
initionalizeSoundpool();
}
private void initionalizeSoundpool() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
AudioAttributes audioAttributes = new AudioAttributes.Builder()
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.setUsage(AudioAttributes.USAGE_MEDIA)
.build();
ourSounds = new SoundPool.Builder()
.setMaxStreams(8)
.setAudioAttributes(audioAttributes)
.build();
soundFx = ourSounds.load(this, R.raw.highhatandrims, 1);
beatOne = ourSounds.load(this, R.raw.technodrums, 1);
soundFx2 = ourSounds.load(this, R.raw.soothing, 1);
beatTwo = ourSounds.load(this, R.raw.thumpohyeahbeat, 1);
soundFx3 = ourSounds.load(this, R.raw.dreamyone, 1);
beatThree = ourSounds.load(this, R.raw.atredundantsynthesis, 1);
soundFx4 = ourSounds.load(this, R.raw.tawaka, 1);
clap = ourSounds.load(this, R.raw.cabessa, 1);
} else {
ourSounds = new SoundPool(4, AudioManager.STREAM_MUSIC,1);
soundFx = ourSounds.load(this, R.raw.highhatandrims, 1);
beatOne = ourSounds.load(this, R.raw.technodrums, 1);
soundFx2 = ourSounds.load(this, R.raw.soothing, 1);
beatTwo = ourSounds.load(this, R.raw.thumpohyeahbeat, 1);
soundFx3 = ourSounds.load(this, R.raw.dreamyone, 1);
beatThree = ourSounds.load(this, R.raw.atredundantsynthesis, 1);
soundFx4 = ourSounds.load(this, R.raw.tawaka, 1);
clap = ourSounds.load(this, R.raw.cabessa, 1);
}
}
public void onClick(View view) {
switch (view.getId()) {
case R.id.firstToggle:
if(bT1.isChecked()) {
ourSounds.play(soundFx, 1, 1, 1, -1, 1);
}
else {
ourSounds.autoPause();
}
break;
case R.id.secondToggle:
if(bT2.isChecked()) {
ourSounds.play(beatOne, 1, 1, 1, -1, 1);
}
else {
ourSounds.autoPause();
}
break;
case R.id.thirdToggle:
if(bT3.isChecked()) {
ourSounds.play(soundFx2, 1, 1, 1, -1, 1);
}
else {
ourSounds.autoPause();
}
break;
case R.id.fourthToggle:
if(bT4.isChecked()) {
ourSounds.play(beatTwo, 1, 1, 1, -1, 1);
}
else {
ourSounds.autoPause();
}
break;
答案 0 :(得分:1)
将此添加到您的OnPause
方法:
@Override
public void onPause() {
super.onPause();
ourSounds.release();
ourSounds = null;
}
<强>更新强>
请尝试使用ourSounds.autoPause();
代替ourSounds.pause(soundID);
,而不是case R.id.firstToggle:
if(bT1.isChecked()) {
ourSounds.play(soundFx, 1, 1, 1, -1, 1);
}
else {
ourSounds.pause(soundFx);
}
break;
...
。
consumer.init().then(function() {
console.log("Consumer Ready");
});
app.get('/:topic/:off', function(req, res) {
console.log(req.params.off);
consumer.subscribe(req.params.topic, 0, {
offset: req.params.off
},
function(messageSet, topic, partition) {
var msg = "";
messageSet.some(function(m) {
msg += m.message.value.toString('utf8') + " ";
if (parseInt(m.offset, 10) > parseInt(req.params.off, 10) + 10) {
res.send("Results: " + req.params.off + " " + msg);
return true;
}
});
});
});