我有一个最初位于屏幕中心的标签。它当前从屏幕的中心转换到右端,然后自动反转回到它的位置。我想让它开始另一个animateWithDuration,以便它从中心返回到屏幕的左侧位置然后自动反向回到该位置并从那之后依次循环。
我已经尝试并成功完成了上半部分工作,但我不知道如何继续第二部分开始中心 - >左转换和循环。
Swift 2.0代码:
func animateRight()
{
UIView.animateWithDuration(1.0, delay: 0.0, options: [ .Autoreverse, .CurveEaseInOut], animations: {
label.center.x = self.view.frame.width/2
}, completion: { finished in
if finished {
label.frame.origin.x = 0.0
animateLeft()
}
})
}
func animateLeft()
{
UIView.animateWithDuration(1.0, delay: 0.0, options: [ .Autoreverse, .CurveEaseInOut], animations: {
label.frame.origin.x = (self.view.frame.width/2) * -1
}, completion: { finished in
if finished {
label.center.x = self.view.frame.width/2
animateRight()
}
})
}
// Start process
animateRight()
答案 0 :(得分:1)
您应该使用您创建的持续时间方法调用相同的动画,以便向右设置动画并在完成时调用。像这样:
func animateRight()
{
UIView.animateWithDuration(1.0, delay: 0.0, options:[], animations: {
self.label.center.x = self.view.frame.width
}, completion: { finished in
if finished {
self.animateLeft()
}
})
}
func animateLeft()
{
UIView.animateWithDuration(2.0, delay: 0.0, options: [ .Autoreverse, .Repeat, .CurveEaseInOut, .BeginFromCurrentState], animations: {
self.label.frame.origin.x = 0.0
}, completion: nil)
}
答案 1 :(得分:0)
代码如下:
func defaultSetup(){
self.animationRight()
}
func animationRight(){
let transform = CGAffineTransform(scaleX: 1.05, y: 1.05).rotated(by: .pi/180)
UIView.animate(withDuration: 3.0, delay: 0, usingSpringWithDamping: 0.2, initialSpringVelocity: 3.0, options: [.allowUserInteraction, .repeat], animations: { [weak self] in
guard let `self` = self else { return }
self.vRight.transform = transform
}, completion: { [weak self] (done) in
guard let `self` = self else { return }
self.vRight.transform = .identity
self.animationLeft()
})
}
func animationLeft(){
let transform = CGAffineTransform(scaleX: 1.05, y: 1.05).rotated(by: .pi/180)
UIView.animate(withDuration: 3.0, delay: 0, usingSpringWithDamping: 0.2, initialSpringVelocity: 3.0, options: [.allowUserInteraction], animations: { [weak self] in
guard let `self` = self else { return }
self.vLeft.transform = transform
}, completion: { [weak self] (done) in
guard let `self` = self else { return }
self.vLeft.transform = .identity
self.animationRight()
})
}