我使用enumerateChildNodesWithName
命令给出了我的所有块物理,如下所示:
func findBlock(theName:String){
self.enumerateChildNodesWithName("//*"){
node, stop in
if node.name == theName{
node.physicsBody?.categoryBitMask = physicsCategory.block
node.physicsBody?.collisionBitMask = physicsCategory.laser
node.physicsBody?.contactTestBitMask = physicsCategory.laser
}
}
}
现在我只希望其中一个块在被激光击中时消失。但是,如果没有让所有其他块同时消失,我就无法做到这一点
我试图在didBeginContact
中使用这行代码来查找哪个块代表第一个主体并将其删除:
if firstBody.categoryBitMask == physicsCategory.block && secondBody.categoryBitMask == physicsCategory.laser{
let block = SKSpriteNode()
block.physicsBody = firstBody
block.alpha = 1
let byeBlock = SKAction.fadeOutWithDuration(0.5)
let gone = SKAction.removeFromParent()
let run = SKAction.sequence([byeBlock, gone])
block.runAction(run)
self.removeChildrenInArray([laser])
}
但这也结果不起作用。 请帮忙!提前谢谢!
答案 0 :(得分:0)
我假设你应该处理联系人,以便你提供的if
阻止正常工作。如果是这样,这就是你想要的:
if firstBody.categoryBitMask == physicsCategory.block && secondBody.categoryBitMask == physicsCategory.laser{
{
//Downcast it to SKSpriteNode or whatever your block is
if let block = firstBody.node as? SKSpriteNode {
//We don't want to run removing action twice on the same block
if block.actionForKey("removing") == nil {
block.alpha = 1
let fadeOut = SKAction.fadeOutWithDuration(0.5)
let remove = SKAction.removeFromParent()
block.runAction(SKAction.sequence([fadeOut, remove]), withKey: "removing")
}
}
//Downcast it to SKSpriteNode or whatever your laser is
if let laser = secondBody.node as? SKSpriteNode {
self.removeChildrenInArray([laser])
}
}