我应该制作一个连接四控制台,出于某种原因我的电路板显示的是0而不是“。”。我不确定我做错了什么。有3个模块,但我只会展示这个模块,因为我认为这是潜在问题所在。
import connectfour
def _print_board_num():
for i in range(len(connectfour.new_game().board)):
print(str(i+1), end = ' ')
print()
def print_board(game: 'connectfour.GameState')->[(str)]:
_print_board_num()
for row in range(connectfour.BOARD_ROWS):
for column in range(connectfour.BOARD_COLUMNS):
if game.board[column][row] == ' ':
print('.', end = ' ')
else:
print(game.board[column][row], end = ' ')
print()
def move()->str:
input('Drop or Pop? ')
def column1()->int:
int(input('What number of column? '))
我的主板打印如下:
1 2 3 4 5 6 7
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
但它应该打印如下:
1 2 3 4 5 6 7
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
这是connectfour模块的游戏板功能
def _new_game_board() -> [[int]]:
'''
Creates a new game board. Initially, a game board has the size
BOARD_COLUMNS x BOARD_ROWS and is comprised only of integers with the
value NONE
'''
board = []
for col in range(BOARD_COLUMNS):
board.append([])
for row in range(BOARD_ROWS):
board[-1].append(NONE)
return board
def _copy_game_board(board: [[int]]) -> [[int]]:
'''Copies the given game board'''
board_copy = []
for col in range(BOARD_COLUMNS):
board_copy.append([])
for row in range(BOARD_ROWS):
board_copy[-1].append(board[col][row])
我认为它是这两者中的任何一个。主要是drop函数,因为我注释了播放器错误,但它显示了drop函数。
def player(game: 'connectfour.GameState') -> None:
while True:
player = input('Would you like to drop(d) or pop(p)?')
if player == 'd':
drop(game)
return
elif player == 'p':
pop(game)
return
else:
connectfour.InvalidMoveError(Exception)
#print('Invalid Move')
def drop(game: 'connectfour.GameState') -> bool:
try:
col = connectfouroverlap.column1()
board = connectfour.drop(game,col-1)
connectfouroverlap.print_board(board)
if gameover(board) != connectfour.NONE:
return
else:
player(board)
except:
connectfour.InvalidMoveError(Exception)
print('Invalid Move')
这是我运行时输出的样子。
1 2 3 4 5 6 7
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
Would you like to drop(d) or pop(p)?d
What number of column? 2
1 2 3 4 5 6 7
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. 1 . . . . .
Invalid Move
答案 0 :(得分:3)
检查代码后,我假设game.board
是一个只包含0
(整数?)值的双数组。
如果这是真的,请尝试替换:
if game.board[column][row] == ' ':
print('.', end = ' ')
else:
print(game.board[column][row], end = ' ')
with:
if game.board[column][row] == 0: # <--- change the condition here
print('.', end = ' ')
else:
print(game.board[column][row], end = ' ')
编辑: ->[str]
函数定义中的print_board
注释表明此函数用于返回字符串数组。但事实并非如此。
您正在创建一个全新的电路板来打印色号。这是一种不好的做法,而是使用现有的做法。
您也可以直接在数组上使用for in
循环,而不是使用索引。这将需要更少的代码,并且更清晰,更容易编写:
for row in game.board: # <-- since game.board is your [[int]]
for number in row:
do_stuff_on(number)