在IDE中试用我的应用程序时,我尝试从资源文件夹加载声音。
对于使用InputStreams的图像和其他内容,我使用此方法:
@Override
public InputStream readAsset(String fileName) throws IOException {
ClassLoader classloader = Thread.currentThread().getContextClassLoader();
InputStream is = classloader.getResourceAsStream(fileName);
return is;
}
这让我打开一个可以拉动图像的输入流。
一旦我尝试将此InputStream转换为Audio InputStream,我就会收到错误。此外,如果我尝试将新的AudioInputStream作为参数传递上述InputStream。
这是我目前从外部路径加载声音的方法:
public class JavaSound implements Sound {
private Clip clip;
public JavaSound(String fileName){
try {
File file = new File(fileName);
if (file.exists()) {
//for external storage Path
AudioInputStream sound = AudioSystem.getAudioInputStream(file);
// load the sound into memory (a Clip)
clip = AudioSystem.getClip();
clip.open(sound);
}
else {
throw new RuntimeException("Sound: file not found: " + fileName);
}
}
catch (MalformedURLException e) {
e.printStackTrace();
throw new RuntimeException("Sound: Malformed URL: " + e);
}
catch (UnsupportedAudioFileException e) {
e.printStackTrace();
throw new RuntimeException("Sound: Unsupported Audio File: " + e);
}
catch (IOException e) {
e.printStackTrace();
throw new RuntimeException("Sound: Input/Output Error: " + e);
}
catch (LineUnavailableException e) {
e.printStackTrace();
throw new RuntimeException("Sound: Line Unavailable Exception Error: " + e);
}
}
@Override
public void play(float volume) {
// Get the gain control from clip
FloatControl gainControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN);
// set the gain (between 0.0 and 1.0)
float gain = volume;
float dB = (float) (Math.log(gain) / Math.log(10.0) * 20.0);
gainControl.setValue(dB);
clip.setFramePosition(0); // Must always rewind!
clip.start();
}
@Override
public void dispose() {
clip.close();
}
}
如何将AudioInputStream部分交换为第一个代码,将文件从资源目录中拉出来?
编辑: 这种通过传递InputStream
来创建新的AudioInputStream的方法File file = new File(fileName);
if (file.exists()) {
ClassLoader classloader = Thread.currentThread().getContextClassLoader();
InputStream is = classloader.getResourceAsStream(fileName);
//for external storage Path
AudioInputStream sound = new AudioInputStream(is);
// load the sound into memory (a Clip)
clip = AudioSystem.getClip();
clip.open(sound);
}
在运行之前也会抛出错误
答案 0 :(得分:0)
您无法将InputStream
投射到AudioInputStream
(您可以执行相反的操作)。 Clip.open()
想要一个AudioInputStream。
建议by this answer here的方法是使用.getResource()
调用中的URL,而不是尝试打开InputStream然后将其传入。
因此,请尝试:
URL soundURL = classloader.getResource(fileName);
AudioInputStream ais = AudioSystem.getAudioInputStream(soundURL);
答案 1 :(得分:0)
这使它适用于我的上述代码:
public JavaSound(String fileName){
try {
ClassLoader classloader = Thread.currentThread().getContextClassLoader();
InputStream is = classloader.getResourceAsStream(fileName);
AudioInputStream sound = AudioSystem.getAudioInputStream(new BufferedInputStream(is));
// load the sound into memory (a Clip)
clip = AudioSystem.getClip();
clip.open(sound);
}
catch (MalformedURLException e) {
e.printStackTrace();
throw new RuntimeException("Sound: Malformed URL: " + e);
}
catch (UnsupportedAudioFileException e) {
e.printStackTrace();
throw new RuntimeException("Sound: Unsupported Audio File: " + e);
}
catch (IOException e) {
e.printStackTrace();
throw new RuntimeException("Sound: Input/Output Error: " + e);
}
catch (LineUnavailableException e) {
e.printStackTrace();
throw new RuntimeException("Sound: Line Unavailable Exception Error: " + e);
}
}
只需要用我的inputStream启动一个新的bufferedInputStream来拥有AudioInputStream ......:D仍然非常感谢;)