我知道有类似的问题。我没有看到我的问题的答案。
我会用一些简化的代码展示我想要的东西。假设我有一个复杂的对象,它的一些值是通用的:
public static class SomeObject<T, S> {
public int number;
public T singleGeneric;
public List<S> listGeneric;
public SomeObject(int number, T singleGeneric, List<S> listGeneric) {
this.number = number;
this.singleGeneric = singleGeneric;
this.listGeneric = listGeneric;
}
}
我想用流畅的Builder语法构建它。我想让它变得优雅。我希望它能像那样工作:
SomeObject<String, Integer> works = new Builder() // not generic yet!
.withNumber(4)
// and only here we get "lifted";
// since now it's set on the Integer type for the list
.withList(new ArrayList<Integer>())
// and the decision to go with String type for the single value
// is made here:
.withTyped("something")
// we've gathered all the type info along the way
.create();
没有不安全的强制转换警告,也不需要预先指定泛型类型(在顶部,构建Builder的位置)。
相反,我们让类型信息明确地流入链中 - 以及withList
和withTyped
调用。
现在,实现它的最优雅方式是什么?
我知道最常见的技巧,例如使用recursive generics,但我玩了一段时间并且无法弄清楚它是如何适用于这个用例的。
下面是一个平凡的详细解决方案,它在满足所有要求的意义上工作,但代价是冗长 - 它引入了四个构建器(在继承方面无关),代表T
和S
的四种可能组合是否定义了public static class Builder {
private int number;
public Builder withNumber(int number) {
this.number = number;
return this;
}
public <T> TypedBuilder<T> withTyped(T t) {
return new TypedBuilder<T>()
.withNumber(this.number)
.withTyped(t);
}
public <S> TypedListBuilder<S> withList(List<S> list) {
return new TypedListBuilder<S>()
.withNumber(number)
.withList(list);
}
}
public static class TypedListBuilder<S> {
private int number;
private List<S> list;
public TypedListBuilder<S> withList(List<S> list) {
this.list = list;
return this;
}
public <T> TypedBothBuilder<T, S> withTyped(T t) {
return new TypedBothBuilder<T, S>()
.withList(list)
.withNumber(number)
.withTyped(t);
}
public TypedListBuilder<S> withNumber(int number) {
this.number = number;
return this;
}
}
public static class TypedBothBuilder<T, S> {
private int number;
private List<S> list;
private T typed;
public TypedBothBuilder<T, S> withList(List<S> list) {
this.list = list;
return this;
}
public TypedBothBuilder<T, S> withTyped(T t) {
this.typed = t;
return this;
}
public TypedBothBuilder<T, S> withNumber(int number) {
this.number = number;
return this;
}
public SomeObject<T, S> create() {
return new SomeObject<>(number, typed, list);
}
}
public static class TypedBuilder<T> {
private int number;
private T typed;
private Builder builder = new Builder();
public TypedBuilder<T> withNumber(int value) {
this.number = value;
return this;
}
public TypedBuilder<T> withTyped(T t) {
typed = t;
return this;
}
public <S> TypedBothBuilder<T, S> withList(List<S> list) {
return new TypedBothBuilder<T, S>()
.withNumber(number)
.withTyped(typed)
.withList(list);
}
}
种类型。
它确实有效,但这不是一个值得骄傲的版本,如果我们期望更多的通用参数而不仅仅是两个,那就无法维护。
rungeKutta1()
euler1()
rungeKutta2()
euler2()
rungeKutta3()
euler3()
我可以使用更聪明的技术吗?
答案 0 :(得分:5)
好的,所以更传统的步骤制作方法就是这样。
不幸的是,因为我们正在混合泛型和非泛型方法,我们必须重新声明许多方法。我不会认为这是一个很好的解决方法。
基本思想就是:定义接口上的每个步骤,然后在私有类上实现它们。我们可以通过继承原始类型来使用通用接口。这很难看,但它确实有效。
public interface NumberStep {
NumberStep withNumber(int number);
}
public interface NeitherDoneStep extends NumberStep {
@Override NeitherDoneStep withNumber(int number);
<T> TypeDoneStep<T> withTyped(T type);
<S> ListDoneStep<S> withList(List<S> list);
}
public interface TypeDoneStep<T> extends NumberStep {
@Override TypeDoneStep<T> withNumber(int number);
TypeDoneStep<T> withTyped(T type);
<S> BothDoneStep<T, S> withList(List<S> list);
}
public interface ListDoneStep<S> extends NumberStep {
@Override ListDoneStep<S> withNumber(int number);
<T> BothDoneStep<T, S> withTyped(T type);
ListDoneStep<S> withList(List<S> list);
}
public interface BothDoneStep<T, S> extends NumberStep {
@Override BothDoneStep<T, S> withNumber(int number);
BothDoneStep<T, S> withTyped(T type);
BothDoneStep<T, S> withList(List<S> list);
SomeObject<T, S> create();
}
@SuppressWarnings({"rawtypes","unchecked"})
private static final class BuilderImpl implements NeitherDoneStep, TypeDoneStep, ListDoneStep, BothDoneStep {
private final int number;
private final Object typed;
private final List list;
private BuilderImpl(int number, Object typed, List list) {
this.number = number;
this.typed = typed;
this.list = list;
}
@Override
public BuilderImpl withNumber(int number) {
return new BuilderImpl(number, this.typed, this.list);
}
@Override
public BuilderImpl withTyped(Object typed) {
// we could return 'this' at the risk of heap pollution
return new BuilderImpl(this.number, typed, this.list);
}
@Override
public BuilderImpl withList(List list) {
// we could return 'this' at the risk of heap pollution
return new BuilderImpl(this.number, this.typed, list);
}
@Override
public SomeObject create() {
return new SomeObject(number, typed, list);
}
}
// static factory
public static NeitherDoneStep builder() {
return new BuilderImpl(0, null, null);
}
由于我们不希望人们访问丑陋的实现,因此我们将其设为私有,并让每个人都使用static
方法。
否则它与你自己的想法非常相似:
SomeObject<String, Integer> works =
SomeObject.builder()
.withNumber(4)
.withList(new ArrayList<Integer>())
.withTyped("something")
.create();
这是什么意思?好的,所以这里一般都有问题,就像这样:
// we could return 'this' at the risk of heap pollution
NeitherDoneStep step = SomeObject.builder();
BothDoneStep<String, Integer> both =
step.withTyped("abc")
.withList(Arrays.asList(123));
// setting 'typed' to an Integer when
// we already set it to a String
step.withTyped(123);
SomeObject<String, Integer> oops = both.create();
如果我们没有创建副本,我们现在123
伪装成String
。
(如果您只使用构建器作为一组流畅的调用,则不会发生这种情况。)
虽然我们不需要为withNumber
制作副本,但我只是采取了额外步骤并使构建器不可变。我们创建的对象比我们要多,但是没有其他好的解决方案。如果每个人都以正确的方式使用构建器,那么我们可以使它变得可变并且return this
。
由于我们对新颖的通用解决方案感兴趣,因此这是一个单独的类中的构建器实现。
这里的不同之处在于,如果我们第二次调用它们的任何一个setter,我们就不会保留typed
和list
的类型。这本身并不是一个缺点,我想它只是不同。这意味着我们可以这样做:
SomeObject<Long, String> =
SomeObject.builder()
.withType( new Integer(1) )
.withList( Arrays.asList("abc","def") )
.withType( new Long(1L) ) // <-- changing T here
.create();
public static class OneBuilder<T, S> {
private final int number;
private final T typed;
private final List<S> list;
private OneBuilder(int number, T typed, List<S> list) {
this.number = number;
this.typed = typed;
this.list = list;
}
public OneBuilder<T, S> withNumber(int number) {
return new OneBuilder<T, S>(number, this.typed, this.list);
}
public <TR> OneBuilder<TR, S> withTyped(TR typed) {
// we could return 'this' at the risk of heap pollution
return new OneBuilder<TR, S>(this.number, typed, this.list);
}
public <SR> OneBuilder<T, SR> withList(List<SR> list) {
// we could return 'this' at the risk of heap pollution
return new OneBuilder<T, SR>(this.number, this.typed, list);
}
public SomeObject<T, S> create() {
return new SomeObject<T, S>(number, typed, list);
}
}
// As a side note,
// we could return e.g. <?, ?> here if we wanted to restrict
// the return type of create() in the case that somebody
// calls it immediately.
// The type arguments we specify here are just whatever
// we want create() to return before withTyped(...) and
// withList(...) are each called at least once.
public static OneBuilder<Object, Object> builder() {
return new OneBuilder<Object, Object>(0, null, null);
}
创建副本和堆污染也是如此。
现在我们正在真正的小说。这里的想法是我们可以通过导致捕获转换错误来“禁用”每个方法。
解释起来有点复杂,但基本的想法是:
?
来“禁用”该方法。此示例与前一个示例的区别在于,如果我们尝试第二次调用setter,我们将收到编译器错误:
SomeObject<Long, String> =
SomeObject.builder()
.withType( new Integer(1) )
.withList( Arrays.asList("abc","def") )
.withType( new Long(1L) ) // <-- compiler error here
.create();
因此,我们只能调用每个setter一次。
这里的两个主要缺点是你:
null
字面值来调用setter。我认为这是一个非常有趣的概念验证,即使它有点不切实际。
public static class OneBuilder<T, S, TCAP, SCAP> {
private final int number;
private final T typed;
private final List<S> list;
private OneBuilder(int number, T typed, List<S> list) {
this.number = number;
this.typed = typed;
this.list = list;
}
public OneBuilder<T, S, TCAP, SCAP> withNumber(int number) {
return new OneBuilder<T, S, TCAP, SCAP>(number, this.typed, this.list);
}
public <TR extends TCAP> OneBuilder<TR, S, ?, SCAP> withTyped(TR typed) {
// we could return 'this' at the risk of heap pollution
return new OneBuilder<TR, S, TCAP, SCAP>(this.number, typed, this.list);
}
public <SR extends SCAP> OneBuilder<T, SR, TCAP, ?> withList(List<SR> list) {
// we could return 'this' at the risk of heap pollution
return new OneBuilder<T, SR, TCAP, SCAP>(this.number, this.typed, list);
}
public SomeObject<T, S> create() {
return new SomeObject<T, S>(number, typed, list);
}
}
// Same thing as the previous example,
// we could return <?, ?, Object, Object> if we wanted
// to restrict the return type of create() in the case
// that someone called it immediately.
// (The type arguments to TCAP and SCAP should stay
// Object because they are the initial bound of TR and SR.)
public static OneBuilder<Object, Object, Object, Object> builder() {
return new OneBuilder<Object, Object, Object, Object>(0, null, null);
}
同样,关于创建副本和堆污染也是如此。
无论如何,我希望这会给你一些想法让你陷入困境。 :)
如果你对这类事情感兴趣,我建议学习code generation with annotation processing,因为你可以比手工编写更容易生成这样的事情。正如我们在评论中所谈到的那样,用手写这样的东西很快就会变得不切实际。