我有一个TreeView,里面有几层。每个项目都填充了一个MenuFlyoutItem的ObservableCollection,具体取决于它在运行时动态创建的对象类型。重要的是要注意这是在Windows 10 Universal App中,因此任何解决方案或建议都需要与它们相关。
TreeView对象的创建方式如下:
public TreeViewItemModel(object thing)
{
MenuItems.Clear();
if (thing.GetType() == typeof (Space))
{
var space = (Space)thing;
var parentName = string.Empty;
if (space.Parent != null)
{
parentName = space.Parent.Name;
}
Name = space.Name;
ParentName = parentName;
Id = space.Id;
var addDeviceMenuItem = new MenuFlyoutItem { Name = "AddDevice", Text = "Add Device"};
var addSensorMenuItem = new MenuFlyoutItem { Name = "AddSensor", Text = "Add Sensor" };
var addSpaceMenuItem = new MenuFlyoutItem { Name = "AddSpace", Text="Add Space"};
var updateMenuItem = new MenuFlyoutItem { Name = "UpdateSpaceInfo", Text = "Update Space Info" };
var deleteMenuItem = new MenuFlyoutItem { Name = "DeleteSpace", Text = "Delete Space" };
var items = new ObservableCollection<MenuFlyoutItem> {addDeviceMenuItem, addSensorMenuItem,addSpaceMenuItem, updateMenuItem, deleteMenuItem};
MenuItems = items;
Children = new ObservableCollection<TreeViewItemModel>(space.Children.Select(s => new TreeViewItemModel(s)).Union(space.Devices.Select(d => new TreeViewItemModel(d)).Union(space.Sensors.Select(sensor => new TreeViewItemModel(sensor)))));
}
else if (thing.GetType() == typeof (Device))
{
var device = (Device) thing;
var parentName = device.Space.Name;
Name = device.Name;
ParentName = parentName;
Id = device.Id;
var addMenuItem = new MenuFlyoutItem { Name = "AddSensor", Text = "Add Sensor" };
var updateMenuItem = new MenuFlyoutItem { Name = "UpdateDeviceInfo", Text = "Update Device Info" };
var deleteMenuItem = new MenuFlyoutItem { Name = "DeleteDevice", Text = "Delete Device" };
var items = new ObservableCollection<MenuFlyoutItem> { addMenuItem, updateMenuItem, deleteMenuItem };
MenuItems = items;
Children = new ObservableCollection<TreeViewItemModel>(device.Sensors.Select(s => new TreeViewItemModel(s)));
}
else if (thing.GetType() == typeof(Sensor))
{
var sensor = (Sensor) thing;
var space = sensor.Space.Name ?? string.Empty;
var device = sensor.Device;
ParentName = device == null ? "No Matching Device" : device.Name;
Name = sensor.Id.ToString();
Id = sensor.Id;
ParentName = space;
var updateMenuItem = new MenuFlyoutItem { Name = "UpdateSensorInfo", Text = "Update Sensor Info" };
var deleteMenuItem = new MenuFlyoutItem { Name = "DeleteSensor", Text = "Delete Sensor" };
var items = new ObservableCollection<MenuFlyoutItem> {updateMenuItem, deleteMenuItem};
MenuItems = items;
Children = null;
}
}
xaml中的My TreeView如下所示:
<controls:TreeView x:Name="TreeViewList" Grid.Row="0" Margin="5" ItemsSource="{Binding TreeSpaces}">
<controls:TreeView.ItemTemplate>
<DataTemplate>
<data:DataTemplateExtensions.Hierarchy>
<data:HierarchicalDataTemplate ItemsSource="{Binding Children}"/>
</data:DataTemplateExtensions.Hierarchy>
<Button x:Name="TreeButton" Content="{Binding Name}" BorderThickness="0" BorderBrush="Transparent" Background="Transparent">
<Button.Flyout>
<Flyout common:BindableFlyout.ItemsSource="{Binding MenuItems}">
<common:BindableFlyout.ItemTemplate>
<DataTemplate>
<MenuFlyoutItem Text="{Binding Text}"/>
</DataTemplate>
</common:BindableFlyout.ItemTemplate>
</Flyout>
</Button.Flyout>
</Button>
</DataTemplate>
</controls:TreeView.ItemTemplate>
</controls:TreeView>
我似乎无法通过任何形式的事件处理来触发MenuFlyoutItem工作。
最初我尝试<MenuFlyoutItem Name={Binding Name} Text={Binding Text} view:EventHandlers.Attach="Click"/>
这样可以解决自定义MVVM实现将事件附加到ViewModel处理程序的问题。在幕后,我们的附加机制获取对象的名称并与Click相关联,因此如果名称为SaveButton:public void SaveButton_Click(object sender, RoutedEventArgs e)
,它将在视图模型中看起来像这样。现在,我通常从来没有遇到过这个问题,但我认为这个问题可能源于试图将MenuBinding用于MenuFlyoutItem的Name而不是传统的x:Name="blah blah"
;然而,尝试这也不起作用。我想也许这可能是因为它是一个MenuFlyoutItem而不是每个说法的按钮,所以我尝试将它改为<Button/>
所有相应的东西,这也不起作用。所以,我回到了MenuFlyoutItem并尝试使用Command属性。即Command="{Binding MenuItemSelected}"
。然后在我的ViewModel中,我有以下内容:
public RelayCommand<object> MenuItemSelected { get; internal set; }
public TreeViewPageVM()
{
MenuItemSelected = new RelayCommand<object>(TestAction);
}
private void TestAction(object sender)
{
}
这也不起作用......所以,尽管我想使用MVVM,但我还是通过使用传统的<MenuFlyoutItem x:Name="MenuItem" Text="{Binding Text} Click="MenuItem_Clicked"
和相应的private void MenuItem_Clicked(object sender, RoutedEventArgs e)
处理程序来尝试代码。令我惊讶的是,这也没有用。所以,我不确定是什么导致了我的MenuFlyoutItem生成事件的能力的抑制,但是对此的一些帮助将不胜感激。
理想情况下,无论是点击事件还是命令事件,我都想在我的ViewModel中处理它,我希望命令或点击事件能够抓住生成的按钮上的Content
弹出菜单(在事件的后期处理期间我需要它)以及被点击的MenuFlyoutItem中的Text
。
以防万一需要进一步明确: 我会在树中有像这样的对象
----Object1
--------SubObject
如果我点击SubObject(在这种情况下是一个附有弹出窗口的Button),会出现一个弹出菜单,其中包含以下选项:添加,更新,删除。当我单击/点击添加例如,我需要我的结束事件处理程序或命令以了解SubObject(特别是它的内容,因为它是一个按钮)和ClickFedoutItem(特别是Text属性所以我知道我是否需要添加,更新或删除)。
答案 0 :(得分:1)
上面给出的快速正确的答案(即在您创建MenuFlyoutItem
的相同代码中添加Command)会导致您的代码违反MVVM模式,因为您在ViewModel中创建了View的控件,所以更好的解决方案是
1)为Flyout实现ViewModel
public class DeviceViewModel
{
public string Name { get; set; }
internal int treeNum;
private DelegateCommand flyoutCommand;
public ICommand FlyoutCommand
{
get
{
if (flyoutCommand == null)
{
flyoutCommand = new DelegateCommand((parameter) => FlyoutLogic(), (parameter) => CanFlyout());
}
return flyoutCommand;
}
}
private bool CanFlyout()
{
return true;
}
private void FlyoutLogic()
{
Debug.WriteLine("here we go " + Name + treeNum);
}
}
2)实例化ViewModel
var addDeviceMenuItem = new DeviceViewModel { Name = "AddDevice", treeNum = _itemId };
var addSensorMenuItem = new DeviceViewModel { Name = "AddSensor", treeNum = _itemId };
var addSpaceMenuItem = new DeviceViewModel { Name = "AddSpace", treeNum = _itemId };
var updateMenuItem = new DeviceViewModel { Name = "UpdateSpaceInfo", treeNum = _itemId };
var deleteMenuItem = new DeviceViewModel { Name = "DeleteSpace", treeNum = _itemId };
var items = new ObservableCollection<DeviceViewModel> { addDeviceMenuItem, addSensorMenuItem, addSpaceMenuItem, updateMenuItem, deleteMenuItem };
tree.Add(
new TreeItemModel
{
Branch = b,
Depth = d,
Text = "Item " + _itemId++,
Children = BuildTree(d, b),
MenuItems = items
});
与
ObservableCollection<DeviceViewModel> _menuItems;
public ObservableCollection<DeviceViewModel> MenuItems
{
get { return _menuItems; }
set { this.SetProperty(ref _menuItems, value); }
}
3)最后将XAML绑定到ViewModel
<controls:TreeView x:Name="TreeViewList" Grid.Row="0" Margin="5" ItemsSource="{Binding TreeItems}">
<controls:TreeView.ItemTemplate>
<DataTemplate>
<data:DataTemplateExtensions.Hierarchy>
<data:HierarchicalDataTemplate ItemsSource="{Binding Children}"/>
</data:DataTemplateExtensions.Hierarchy>
<Button
x:Name="TreeButton" Content="{Binding Text}" BorderThickness="3" Background="Transparent">
<Button.Flyout>
<Flyout common:BindableFlyout.ItemsSource="{Binding MenuItems}">
<common:BindableFlyout.ItemTemplate>
<DataTemplate>
<MenuFlyoutItem Text="{Binding Name}" Command="{Binding FlyoutCommand}"/>
</DataTemplate>
</common:BindableFlyout.ItemTemplate>
</Flyout>
</Button.Flyout>
</Button>
</DataTemplate>
</controls:TreeView.ItemTemplate>
</controls:TreeView>
答案 1 :(得分:0)
您可以在创建MenuFlyoutItem
的相同代码中添加命令,以便
var addDeviceMenuItem = new MenuFlyoutItem { Name = "AddDevice", Text = "Add Device"
};
addDeviceMenuItem.Command = AddDeviceCommand;