我一直想为龙曲线设计一个生成器。
(如果您想要查看该支票的信息this,但这对问题并不重要)
龙曲线是一个重复的数学结构。
我已经为画布应该绘制的内容编写了一个生成器,它通过返回一个由' r'组成的字符串数组来工作。或者' l',说明线路是否必须向左或向右转。在这里的代码中,它是方法input()
。这部分完美无缺。
问题在于,无论何时我想在画布上绘制它(使用drawLine
),它只会将前两行绘制为实际线条,其余的只是点。
点位于正确的位置,如果你把东西变得很大,你就不能再分辨出来了,但不过,那里应该有一条线。
图像:
这是我使用的代码:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
/**
*
* Description
*
* @version 1.0 from 4/20/2016
* @author
*/
public class CurveGen extends JFrame {
// start attributes
private Canvas display = new Canvas();
private JButton startButton = new JButton();
private JLabel jLabel1 = new JLabel();
private JTextArea outText = new JTextArea("");
private JScrollPane outTextScrollPane = new JScrollPane(outText);
private JLabel jLabel2 = new JLabel();
private JSlider xSlider = new JSlider();
private JSlider ySlider = new JSlider();
private JNumberField iterationsNF = new JNumberField();
private JNumberField sizeNF = new JNumberField();
// end attributes
public CurveGen(String title) {
// Frame-Init
super(title);
setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
int frameWidth = 1022;
int frameHeight = 731;
setSize(frameWidth, frameHeight);
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int x = (d.width - getSize().width) / 2;
int y = (d.height - getSize().height) / 2;
setLocation(x, y);
setResizable(false);
Container cp = getContentPane();
cp.setLayout(null);
// start components
display.setBounds(16, 64, 601, 601);
cp.add(display);
startButton.setBounds(736, 464, 241, 129);
startButton.setText("START!");
startButton.setMargin(new Insets(2, 2, 2, 2));
startButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
startButton_ActionPerformed(evt);
}
});
startButton.setFont(new Font("Dialog", Font.BOLD, 36));
cp.add(startButton);
jLabel1.setBounds(760, 96, 75, 41);
jLabel1.setText("Iterations:");
cp.add(jLabel1);
outTextScrollPane.setBounds(728, 392, 257, 57);
cp.add(outTextScrollPane);
jLabel2.setBounds(768, 144, 67, 41);
jLabel2.setText("Size:");
cp.add(jLabel2);
xSlider.setBounds(0, 8, 633, 49);
xSlider.setMinorTickSpacing(25);
xSlider.setMajorTickSpacing(100);
xSlider.setPaintTicks(true);
xSlider.setPaintLabels(true);
xSlider.setToolTipText("Starting point y-coordinate");
xSlider.setMaximum(600);
xSlider.setValue(300);
cp.add(xSlider);
ySlider.setBounds(624, 56, 65, 625);
ySlider.setMinorTickSpacing(25);
ySlider.setMajorTickSpacing(100);
ySlider.setPaintTicks(true);
ySlider.setPaintLabels(true);
ySlider.setOrientation(SwingConstants.VERTICAL);
ySlider.setMaximum(600);
ySlider.setInverted(true);
ySlider.setValue(300);
ySlider.setToolTipText("Starting point x-coordinate");
cp.add(ySlider);
iterationsNF.setBounds(856, 96, 81, 41);
iterationsNF.setText("");
cp.add(iterationsNF);
sizeNF.setBounds(856, 144, 81, 41);
sizeNF.setText("");
cp.add(sizeNF);
// end components
setVisible(true);
} // end of public CurveGen
// start methods
public static void main(String[] args) {
new CurveGen("CurveGen");
} // end of main
public char[] input(int iter) {
char oldOut[] = new char[0];
for (int i=1;i<=iter;i++) {
char newOut[] = new char[((int)Math.pow(2, i))-1];
for (int n=0;n<oldOut.length;n++) {
newOut[n] = oldOut[n];
if (oldOut[n]=='r') {
newOut[newOut.length-n-1] = 'l';
}
if (oldOut[n]=='l') {
newOut[newOut.length-n-1] = 'r';
} // end of if
} // end of for
newOut[oldOut.length]='l';
oldOut = newOut;
} // end of for
return oldOut;
}
public void startButton_ActionPerformed(ActionEvent evt) {
int iterations = iterationsNF.getInt();
int size = sizeNF.getInt();
char com[] = input(iterations);
outText.setText(String.valueOf(com));
int dir = 0;
int newDir = 0;
int lastPos[] = {xSlider.getValue(),ySlider.getValue()-size};
int newPos[] = {0,0};
Graphics g = display.getGraphics();
g.clearRect(0,0,601,601);
g.drawLine(xSlider.getValue(),ySlider.getValue(),xSlider.getValue(),ySlider.getValue()-size);
for (int i=0;i<=com.length-1;i++) {
dir = newDir;
if (dir==0) {
if (com[i]=='l') {
newPos[0] = lastPos[0]-size;
newPos[1] = lastPos[1];
newDir = 3;
}
if (com[i]=='r') {
newPos[0] = lastPos[0]+size;
newPos[1] = lastPos[1];
newDir = 1;
}
}
if (dir==1) {
if (com[i]=='l') {
newPos[0] = lastPos[0];
newPos[1] = lastPos[1]-size;
newDir = 0;
}
if (com[i]=='r') {
newPos[0] = lastPos[0];
newPos[1] = lastPos[1]+size;
newDir = 2;
}
}
if (dir==2) {
if (com[i]=='l') {
newPos[0] = lastPos[0]+size;
newPos[1] = lastPos[1];
newDir = 1;
}
if (com[i]=='r') {
newPos[0] = lastPos[0]-size;
newPos[1] = lastPos[1];
newDir = 3;
}
}
if (dir==3) {
if (com[i]=='l') {
newPos[0] = lastPos[0];
newPos[1] = lastPos[1]+size;
newDir = 2;
}
if (com[i]=='r') {
newPos[0] = lastPos[0];
newPos[1] = lastPos[1]-size;
newDir = 0;
}
}
g.drawLine(lastPos[0],lastPos[1],newPos[0],newPos[1]);
lastPos=newPos;
} // end of for
} // end of startButton_ActionPerformed
// end methods
} // end of class CurveGen
答案 0 :(得分:2)
好的,所以我回过头来看代码......
java.awt.Canvas
)和轻量级(Swing)组件是不可取的,因为它们可能导致或出现各种绘画问题getGraphics
不是应该如何完成涂料。相反,我会从自定义JPanel
开始,并覆盖其paintComponent
。有关详细信息,请参阅Painting in AWT and Swing和Performing Custom Painting null
布局,像素完美布局是现代ui设计中的错觉。影响组件个体大小的因素太多,您无法控制。 Swing旨在与布局管理器一起工作,放弃这些将导致问题和问题的结束,您将花费越来越多的时间来纠正我认为问题与此相关......
lastPos=newPos;
您所做的只是让lastPos
指向内存中与newPos
相同的位置,因此当您为newPos
指定值时,lastPos
将具有相同的值因此,你看到点的原因。
我首先要做的是分离负责从显示器生成数据。
我从一些模型开始(注意,你可以创建一个代替iterations
并且生成数据本身的模型,但我专注于解决最初的问题)
public class DragonModel {
private Point startPoint;
private int size;
private char[] values;
public DragonModel(Point startPoint, int size, char[] values) {
this.startPoint = startPoint;
this.size = size;
this.values = values;
}
public Point getStartPoint() {
return startPoint;
}
public int getSize() {
return size;
}
public char[] getValues() {
return values;
}
}
然后显示......
public class DragonPane extends JPanel {
private DragonModel model;
public void setModel(DragonModel model) {
this.model = model;
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (model != null) {
Graphics2D g2d = (Graphics2D) g.create();
int size = model.getSize();
int dir = 0;
int newDir = 0;
Point lastPos = model.getStartPoint();
Point newPos = new Point(0, 0);
for (char value : model.values) {
if (dir == 0) {
if (value == 'l') {
newPos.x = lastPos.x - size;
newPos.y = lastPos.y;
newDir = 3;
}
if (value == 'r') {
newPos.x = lastPos.x + size;
newPos.y = lastPos.y;
newDir = 1;
}
}
if (dir == 1) {
if (value == 'l') {
newPos.x = lastPos.x;
newPos.y = lastPos.y - size;
newDir = 0;
}
if (value == 'r') {
newPos.x = lastPos.x;
newPos.y = lastPos.y + size;
newDir = 2;
}
}
if (dir == 2) {
if (value == 'l') {
newPos.x = lastPos.x + size;
newPos.y = lastPos.y;
newDir = 1;
}
if (value == 'r') {
newPos.x = lastPos.x - size;
newPos.y = lastPos.y;
newDir = 3;
}
}
if (dir == 3) {
if (value == 'l') {
newPos.x = lastPos.x;
newPos.y = lastPos.y + size;
newDir = 2;
}
if (value == 'r') {
newPos.x = lastPos.x;
newPos.y = lastPos.y - size;
newDir = 0;
}
}
g.drawLine(lastPos.x, lastPos.y, newPos.x, newPos.y);
dir = newDir;
lastPos = new Point(newPos);
}
}
}
}
这里的想法是尝试将责任分解一点,产生和显示数据的责任牢牢地存在于两个不同的领域。
然后在你的actionPerformed
方法中,你可以做到......
public void startButton_ActionPerformed(ActionEvent evt) {
int iterations = Integer.parseInt(iterationsNF.getText());
int size = Integer.parseInt(sizeNF.getText());
char com[] = input(iterations);
outText.setText(String.valueOf(com));
DragonModel model = new DragonModel(new Point(xSlider.getValue(), ySlider.getValue()), size, com);
display.setModel(model);
} // end of startButton_ActionPerformed
可能导致类似......
答案 1 :(得分:0)
绘图代码应该在paint(Graphics)方法内部,以正确地与渲染循环同步。在事件处理程序中,更新组件的数据模型(计算行并将它们保存在组件内的数据结构中),然后调用方法repaint()以触发事件呈现循环,这将调用您的paint方法。
还有其他一些变体,但一般的想法是你更改数据然后请求渲染。渲染引擎也可以在其他情况下调用您的paint方法,不仅在您更改数据时,因此理想情况下paint()具有快速渲染所需的所有数据,这意味着它不应该执行除渲染之外的计算或繁重操作Graphics对象。
这意味着您必须在新类中继承JComponent,并在其中实现paint。这个类应该有一个内部数据结构,其中的行准备好在任何时间点呈现。然后在JFrame中使用新类。