技术:Silverlight 平台:Windows Phone 7
foreach(Rectangle rec in listrect)
{
Layoutroot.Children.Add(rec);
}
完成一些鼠标移动捕获事件并使这些矩形可拖动。
我想,每个子元素都会以某种分层的方式添加到布局中,其中第一个矩形接下来位于底层,然后打开和打开。
如何避免这种情况并将所有UIElement
放在同一平面上,而不管它们被添加到画布的子级的顺序如何?
答案 0 :(得分:0)
Silverlight使用不同的ZIndex绘制每个元素。如果您未指定ZIndex
,则Silverlight会假定添加的最新元素具有更高的隐含ZIndex
。 XAML也是如此 - 其他元素下面的元素具有更高的隐含ZIndex
。
如果要在示例中控制Rect元素的绘制,则需要手动修改ZIndex
。首先,确保您的Layoutroot元素是Canvas
。接下来,在鼠标移动事件处理程序中,将ZIndex
依赖项属性更改为更高。
例如,此示例将在拖动选定矩形时将其置于最前端。
<phone:PhoneApplicationPage x:Class="WindowsPhoneApplication1.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone">
<Canvas x:Name="LayoutRoot" Background="Transparent" />
</phone:PhoneApplicationPage>
背后的代码:
using System;
using System.Collections.Generic;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
namespace WindowsPhoneApplication1
{
public partial class MainPage : PhoneApplicationPage
{
private readonly Random _rnd = new Random();
private List<Rectangle> _listRect;
private Rectangle _selectedRect;
private int _selectedRectPrevZIndex;
public MainPage()
{
InitializeComponent();
LayoutRoot.MouseMove += Rectangle_MouseMove;
CreateAndAddRectangles();
AddRectangles();
}
private void CreateAndAddRectangles()
{
_listRect = new List<Rectangle>(10);
for (var i = 0; i < 10; i++)
{
var rec = new Rectangle {Height = 50, Width = 50};
rec.SetValue(Canvas.LeftProperty, i * 30d);
rec.SetValue(Canvas.TopProperty, i * 30d);
rec.Fill = new SolidColorBrush(
Color.FromArgb(255,
Convert.ToByte(_rnd.NextDouble() * 255),
Convert.ToByte(_rnd.NextDouble() * 255),
Convert.ToByte(_rnd.NextDouble() * 255)));
rec.MouseLeftButtonDown += Rectangle_MouseLeftButtonDown;
rec.MouseLeftButtonUp += Rectangle_MouseLeftButtonUp;
rec.MouseMove += Rectangle_MouseMove;
_listRect.Add(rec);
}
}
private void AddRectangles()
{
foreach (var rec in _listRect)
LayoutRoot.Children.Add(rec);
}
private void Rectangle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var rec = sender as Rectangle;
if (rec == null)
return;
_selectedRectPrevZIndex = (int)rec.GetValue(Canvas.ZIndexProperty);
System.Diagnostics.Debug.WriteLine(_selectedRectPrevZIndex);
rec.SetValue(Canvas.ZIndexProperty, 100);
_selectedRect = rec;
}
private void Rectangle_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
var rec = sender as Rectangle;
if (rec == null || _selectedRect == null)
return;
rec.SetValue(Canvas.ZIndexProperty, _selectedRectPrevZIndex);
_selectedRect = null;
}
void Rectangle_MouseMove(object sender, MouseEventArgs e)
{
if (_selectedRect == null)
return;
var pos = e.GetPosition(LayoutRoot);
_selectedRect.SetValue(Canvas.LeftProperty, pos.X);
_selectedRect.SetValue(Canvas.TopProperty, pos.Y);
}
}
}