加载Java3D的多个容器

时间:2016-04-20 16:42:39

标签: java java-3d

我正在尝试使用Java3D为多容器加载问题制作3D界面。

我希望在单独的框架中可视化每个容器和已包装在其中的项目。 (例如,如果我有3个容器,则会有3个不同的框架)

在容器的类中,我添加了一个BranchGroup变量:

 private static BranchGroup scene ; 

在构造函数中,我创建了BranchGroup场景和一个框架(我将在上面发布Interface类)

public ContainerW(final int iD) {
        super();
        cRef = iD;
        this.emptyBreadth = 0;
        this.length = 0.8;
        this.height = 0.6;
        this.breadth = 0.5 - emptyBreadth;
        this.usedVolume = 0;
        volume = length * breadth * height;
        this.packedItems = new ArrayList<ItemsUnit>();
        scene = new BranchGroup();
        Frame frame = new MainFrame(new Interface(scene),800, 800); 

    }

当打包一个新项目时,我添加了这个(我将新节点添加到BranchGroup场景中):

  scene.addChild(Interface.addItem(item[p].getLength(), item[p].getBreadth(), item[p].getBreadth(), x, y, z));

xyz是翻译参数)

Interface类中,我编写了一个方法来创建框架并在其中绘制容器,另一种方法是添加项目的3D Node

package Interface3D;
import java.applet.Applet;
import java.awt.BorderLayout;
import javax.media.j3d.Appearance;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.PolygonAttributes;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.TransparencyAttributes;
import javax.vecmath.AxisAngle4d;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.universe.SimpleUniverse;
import Classes.ContainerW;

public class Interface extends Applet{


    public Interface(BranchGroup scene) {


         this.setLayout(new BorderLayout());
           Canvas3D canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
            this.add(canvas3D, BorderLayout.CENTER);

            SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
            simpleU.getViewingPlatform().setNominalViewingTransform();

        //create an appearance for the container
        Appearance app = new Appearance();
        //Create the polygon attributes
        PolygonAttributes polyAttr = new PolygonAttributes();
        //Set them so that the draw mode is polygon line
        polyAttr.setPolygonMode(PolygonAttributes.POLYGON_LINE);
        polyAttr.setCullFace(PolygonAttributes.CULL_NONE);
        //Use these in the appearance
        app.setPolygonAttributes(polyAttr);

        //rotate the view angle 
        Transform3D rotateCube = new Transform3D();
        rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI /4.0));

        //create a transform Group for the container
        TransformGroup tg1 = new TransformGroup(rotateCube);
        tg1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

        //create a box: container
        Box container = new Box ( (float) ContainerW.getLength() , (float) ContainerW.getBreadth(), (float) ContainerW.getHeight(), app);

        //add the container to the first transform group
        tg1.addChild(container);

        //add the first transform group to the branch group
        scene.addChild(tg1);

        scene.compile();

        simpleU.addBranchGraph(scene);


    }





       /**
        * adding an item box into the container in the position (x, y, z)
        * @param x
        * @param y
        * @param z
        */
       public static TransformGroup addItem(double l, double b, double h, double x, double y, double z) {

           TransformGroup tg2 = new TransformGroup ();
           //set the appearance of the product boxes (transparent) 
           Appearance app = new Appearance(); 
           app.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED,0.2f));
           //create a box having length = l, breadth = b and height = h
           Box box = new Box( (float )l, (float)  b, (float) h, app);

           // vector to translate the item box to the position (x, y, z)
           Vector3f position = new Vector3f((float) x, (float) y, (float) z);
           //creation of a 3D transform group
           Transform3D transform = new Transform3D();
           transform.setTranslation(position);
           tg2.setTransform(transform);
           //add new item box to the transform group
           tg2.addChild(box);   

           return tg2;

         } 
}

运行程序时,我会得到多个框架,其中包含容器,但没有项目

我知道我的问题出在BranchGroup scene中,因为我收到此错误:

javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup node may be added   

因为这一行:

scene.addChild(Interface.addItem(item[p].getLength(), item[p].getBreadth(), item[p].getBreadth(), x, y, z));

我尝试使用scene.detach()解决问题,但没有改变(可能是

我把分离方法放在错误的地方,我不确定)

有谁知道如何创建多个场景?在每个场景中我绘制容器和打包的项目?

我希望你能理解我的问题。

我不能在这里发布完整代码和所有类,因为它太复杂了。

谢谢。

1 个答案:

答案 0 :(得分:0)

所以,我做的工作如下:

我制作了BranchGroup scene1,画布和Universe全局变量:

private static SimpleUniverse simpleU ;
private static Canvas3D canvas3D;
private static BranchGroup scene1;

我在容器的类构造函数中创建了3D接口:

public ContainerW(final int iD) {

    super();
    cRef = iD;
    this.emptyBreadth = 0;
    this.length = 0.8;
    this.height = 0.6;
    this.breadth = 0.5 - emptyBreadth;
    this.usedVolume = 0;
    volume = length * breadth * height;
    this.packedItems = new ArrayList<ItemsUnit>();


    //----------------------INTERFACE----------------------------

        this.setLayout(new BorderLayout());

        //create a canvas3D
        canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
        this.add(canvas3D, BorderLayout.CENTER);

        //create a universe
        simpleU = new SimpleUniverse(canvas3D);
        simpleU.getViewingPlatform().setNominalViewingTransform();

        //create a branch group scene 
        scene1 = new BranchGroup();


       //create an appearance for the container
        Appearance app = new Appearance();
        //Create the polygon attributes
        PolygonAttributes polyAttr = new PolygonAttributes();
        //Set them so that the draw mode is polygon line
        polyAttr.setPolygonMode(PolygonAttributes.POLYGON_LINE);
        polyAttr.setCullFace(PolygonAttributes.CULL_NONE);
        //Use these in the appearance
        app.setPolygonAttributes(polyAttr);

        //rotate the view angle 
        Transform3D rotateCube = new Transform3D();
        rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI /4.0));

        //create a transform Group for the container
        TransformGroup tg1 = new TransformGroup(rotateCube);
        tg1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

        //create a box: container
        Box container = new Box ( (float) length , (float) breadth, (float)height, app);

        //add the container to the first transform group
        tg1.addChild(container);

        //add the first transform group to the branch group
        scene1.addChild(tg1);

        scene1.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);

        scene1.compile();

        simpleU.addBranchGraph(scene1);


       Frame frame = new MainFrame(this,800, 800); 


}

并且添加了每个新项目后,我创建另一个BranchGroup scene并将其添加到全局BranchGroup scene1,如下所示:

            TransformGroup tg2 = new TransformGroup ();
               //set the appearance of the product boxes (transparent) 
               Appearance app = new Appearance(); 
               app.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED,0.2f));
               //create a box having length = l, breadth = b and height = h
               Box box = new Box( (float )item[p].getLength(), (float) item[p].getBreadth(), (float) item[p].getHeight(), app);

               // vector to translate the item box to the position (x, y, z)
               Vector3f position = new Vector3f((float) x, (float) y, (float) z);
               //creation of a 3D transform group
               Transform3D transform = new Transform3D();
               transform.setTranslation(position);
               tg2.setTransform(transform);
               //add new item box to the transform group
               tg2.addChild(box);
               tg2.setCapability(Group.ALLOW_CHILDREN_EXTEND);
               BranchGroup scene = new BranchGroup();
               scene.addChild(tg2);
               scene1.addChild(scene);

现在,我在框架中同时获得容器和包装物品。