我创建了一个使用EZAudio库的应用程序,它必须从麦克风获取数据并将其存储在变量中(我已经这样做了):
func microphone(microphone: EZMicrophone!,
hasAudioReceived buffer: UnsafeMutablePointer<UnsafeMutablePointer<Float>>,
withBufferSize bufferSize: UInt32,
withNumberOfChannels numberOfChannels: UInt32)
{
let new = (buffer[0].memory)
audioStack.append(new)
}
如您所见,我正在使用EZMicrophoneDelegate和上面的func来从麦克风获取缓冲区数据。
未来的想法是通过WebSocket发送值并立即逐个播放。
我希望使用EZOuput和EZOuputDataSource的方法播放该数组:
func output(output: EZOutput!,
shouldFillAudioBufferList audioBufferList: UnsafeMutablePointer<AudioBufferList>,
withNumberOfFrames frames: UInt32,
timestamp: UnsafePointer<AudioTimeStamp>) -> OSStatus
{
if audioStack.count > 0 {
let data = audioBufferList.memory.mBuffers.mData
// "data" = is pointer to mData, that i want to fill with float
// and I have do it here
return noErr
}
但是“mData”的类型是UnsafeMutablePointer,我不知道如何填充它,我在Objective-C中看到了一些例如this的例子,正是这一行:
Float32 *buffer = (Float32 *)audioBufferList->mBuffers[0].mData;
我无法理解如何在swift中将我的Float类型从数组存储到带有Void类型的mData?
施放像:
(audioBufferList.memory.mBuffers.mData) as Float = audioStack[0]
失败..
答案 0 :(得分:4)
看起来我找到了如何将UnsafeMurtablePointer转换为UnsafeMutablePointer:
let data = UnsafeMutablePointer<Float>(audioBufferList.memory.mBuffers.mData)