我正在尝试创建一个运行线程而不是时间轴的程序。这是我在下面修改的程序。我不确定为什么它不起作用。任何提示将不胜感激。线程使用任务来启动动画。谢谢你的帮助。
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class ch30 extends Application {
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {
FanPane fan = new FanPane();
HBox hBox = new HBox(5);
Button btPause = new Button("Pause");
Button btResume = new Button("Resume");
Button btReverse = new Button("Reverse");
hBox.setAlignment(Pos.CENTER);
hBox.getChildren().addAll(btPause, btResume, btReverse);
BorderPane pane = new BorderPane();
pane.setCenter(fan);
pane.setBottom(hBox);
// Create a scene and place it in the stage
Scene scene = new Scene(pane, 200, 200);
primaryStage.setTitle("Exercise15_28"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
Runnable first = new Begin();
Thread t1 = new Thread(first);
t1.start();
//Timeline animation = new Timeline(
//new KeyFrame(Duration.millis(100), e -> fan.move()));
//animation.setCycleCount(Timeline.INDEFINITE);
//animation.play(); // Start animation
scene.widthProperty().addListener(e -> fan.setW(fan.getWidth()));
scene.heightProperty().addListener(e -> fan.setH(fan.getHeight()));
//btPause.setOnAction(e -> first.wait());
btResume.setOnAction(e -> first.run());
btReverse.setOnAction(e -> fan.reverse());
}
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
*/
public static void main(String[] args) {
launch(args);
}
}
class FanPane extends Pane {
private double w = 200;
private double h = 200;
private double radius = Math.min(w, h) * 0.45;
private Arc arc[] = new Arc[4];
private double startAngle = 30;
private Circle circle = new Circle(w / 2, h / 2, radius);
public FanPane() {
circle.setStroke(Color.BLACK);
circle.setFill(Color.WHITE);
getChildren().add(circle);
for (int i = 0; i < 4; i++) {
arc[i] = new Arc(w / 2, h / 2, radius * 0.9, radius * 0.9, startAngle + i * 90, 35);
arc[i].setFill(Color.RED); // Set fill color
arc[i].setType(ArcType.ROUND);
getChildren().addAll(arc[i]);
}
}
private double increment = 5;
public void reverse() {
increment = -increment;
}
public void move() {
setStartAngle(startAngle + increment);
}
public void setStartAngle(double angle) {
startAngle = angle;
setValues();
}
public void setValues() {
radius = Math.min(w, h) * 0.45;
circle.setRadius(radius);
circle.setCenterX(w / 2);
circle.setCenterY(h / 2);
for (int i = 0; i < 4; i++) {
arc[i].setRadiusX(radius * 0.9);
arc[i].setRadiusY(radius * 0.9);
arc[i].setCenterX(w / 2);
arc[i].setCenterY(h / 2);
arc[i].setStartAngle(startAngle + i * 90);
}
}
public void setW(double w) {
this.w = w;
setValues();
}
public void setH(double h) {
this.h = h;
setValues();
}
}
class Begin implements Runnable {
private int times = 1000;
FanPane fan = new FanPane();
public Begin(){
// times = t;
}
@Override
public void run(){
//for (int i = 0; i < times; i++)
//{
fan.move();
}
}
答案 0 :(得分:0)
您的线程需要一个循环,重复暂停然后更新UI。如果你想使用显式线程而不是更明显的Timeline
,你需要自己编写该循环的代码。
无法从您正在创建的后台线程调用UI的更新:要更新FX Application线程上的UI,您必须将调用包装到更新Platform.runLater(...)
中的UI的方法。