我创建了一个UIBezierPath,但我不知道如何访问它的起点。我试过这样做:
let startPoint = path.currentPoint
属性currentPoint
给出了最后一点,而不是起点。我需要起点的原因是因为我想在路径的起点放置一个图像。
有什么想法吗?
答案 0 :(得分:6)
您需要下拉到CGPath
并使用CGPathApply
来浏览元素。你只想要第一个,但你必须全部看一下。
我假设你的道路格式正确,并以“移动”开始。对于UIBezierPath
来说应该总是如此(我不知道有什么方法可以使它不成真。)
你需要一些来自rob mayoff的CGPath.forEach
的帮助,这非常棘手,但有了这个帮助,它非常简单:
// rob mayoff's CGPath.foreach
extension CGPath {
func forEach(@noescape body: @convention(block) (CGPathElement) -> Void) {
typealias Body = @convention(block) (CGPathElement) -> Void
func callback(info: UnsafeMutablePointer<Void>, element: UnsafePointer<CGPathElement>) {
let body = unsafeBitCast(info, Body.self)
body(element.memory)
}
let unsafeBody = unsafeBitCast(body, UnsafeMutablePointer<Void>.self)
CGPathApply(self, unsafeBody, callback)
}
}
// Finds the first point in a path
extension UIBezierPath {
func firstPoint() -> CGPoint? {
var firstPoint: CGPoint? = nil
self.CGPath.forEach { element in
// Just want the first one, but we have to look at everything
guard firstPoint == nil else { return }
assert(element.type == .MoveToPoint, "Expected the first point to be a move")
firstPoint = element.points.memory
}
return firstPoint
}
}
在Swift 3中,它基本相同:
// rob mayoff's CGPath.foreach
extension CGPath {
func forEach( body: @convention(block) (CGPathElement) -> Void) {
typealias Body = @convention(block) (CGPathElement) -> Void
func callback(info: UnsafeMutableRawPointer?, element: UnsafePointer<CGPathElement>) {
let body = unsafeBitCast(info, to: Body.self)
body(element.pointee)
}
let unsafeBody = unsafeBitCast(body, to: UnsafeMutableRawPointer.self)
self.apply(info: unsafeBody, function: callback)
}
}
// Finds the first point in a path
extension UIBezierPath {
func firstPoint() -> CGPoint? {
var firstPoint: CGPoint? = nil
self.cgPath.forEach { element in
// Just want the first one, but we have to look at everything
guard firstPoint == nil else { return }
assert(element.type == .moveToPoint, "Expected the first point to be a move")
firstPoint = element.points.pointee
}
return firstPoint
}
}
答案 1 :(得分:2)
最简单的方法是
- UIBezierPath的子类
将自定义属性创建为startPoint
- 取消moveToPoint方法并为startPoint设置值
class MyBezierPath: UIBezierPath {
var startPoint :CGPoint?
override func moveToPoint(point: CGPoint) {
super.moveToPoint(point)
startPoint=point;
}
}
var myBezier = MyBezierPath()
myBezier.moveToPoint(CGPoint(x: 0, y: 0))
myBezier.addLineToPoint(CGPoint(x: 100, y: 0))
myBezier.addLineToPoint(CGPoint(x: 50, y: 100))