我创建了一个动画,显示多辆汽车向上行驶。动画如下图所示:
此动画需要置于Google地图片段的顶部,并且车辆必须在顶部和底部淡出。
现在我使用关键帧工作了,我手动创建了15张相互显示的图像,以创建此效果。
问题是我只是使用ObjectAnimator创建动画并在代码中制作淡化边缘,这样我就可以轻松地更改 我需要时的汽车图片。
我尝试使用以下代码解决我的问题:
public class MaskView extends View {
private Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.car);
private float topStart = -bitmap.getHeight();
private float top = 0; // Don't change!
//private final float margin = Util.convertDpToPixel(5f, getContext());
private final int smoothness = 10;
private final float speed = bitmap.getHeight() / 20;
private LinearGradient linearGradient = null;
private Paint defaultPaint;
private Paint maskPaint;
private Path maskPath;
public MaskView(Context context) {
super(context);
init();
}
public MaskView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
int width = getMeasuredWidth();
int halfWidth = width / 2;
int height = getMeasuredHeight();
linearGradient = new LinearGradient(halfWidth, 0, halfWidth, height, new int[] {
Color.parseColor("#00000000"), Color.parseColor("#CC000000"), Color.parseColor("#CC000000"), Color.parseColor("#00000000")}, new float[] {0f, 0.3f, 0.7f, 1f}, Shader.TileMode.CLAMP);
defaultPaint = new Paint();
defaultPaint.setStyle(Paint.Style.FILL);
defaultPaint.setColor(Color.parseColor("#FF000000"));
maskPaint = new Paint();
maskPaint.setStyle(Paint.Style.FILL);
maskPaint.setColor(Color.parseColor("#FF000000"));
maskPaint.setShader(linearGradient);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
maskPath = new Path();
maskPath.moveTo(0, 0);
maskPath.lineTo(width, 0);
maskPath.lineTo(width, height);
maskPath.lineTo(0, height);
maskPath.lineTo(0, 0);
}
private void init() {
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
post(new Runnable() {
@Override
public void run() {
if(topStart < 0f) {
topStart += speed;
}
else
topStart = -bitmap.getHeight(); // Reset
invalidate();
postDelayed(this, smoothness);
}
});
}
@Override
protected void onDraw(Canvas canvas) {
if(linearGradient == null) return;
top = topStart;
while(top < canvas.getHeight())
{
canvas.drawBitmap(bitmap, 0, top, null);
top += bitmap.getHeight();
}
canvas.drawPath(maskPath, maskPaint);
}
}
这种方法使用ondraw方法绘制汽车并使用处理程序以一定的间隔将这些汽车向上移动1px。然后,它使用渐变滤镜淡出视图顶部和底部的边缘。这种方法的问题在于动画似乎没有顺利运行。
有人知道解决这个问题的好方法吗?由于背景是可滚动的(谷歌地图),我无法使用图像进行淡化效果。
谢谢!
编辑:
用ValueAnimator替换Handler。动画似乎现在运行得更顺畅,但仍然觉得它有点滞后:
final ValueAnimator va = ValueAnimator.ofFloat(-bitmap.getHeight() - margin, 0f);
va.setInterpolator(new LinearInterpolator());
va.setDuration(smoothness);
va.setRepeatMode(ValueAnimator.INFINITE);
va.setRepeatCount(ValueAnimator.INFINITE);
a.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
float value = (float) animation.getAnimatedValue();
topStart = value;
invalidate();
}
});
va.start();
答案 0 :(得分:0)
使用这个简单的实现(您可以在onTimeUpdate
监听器中调整速度,现在每辆汽车每秒向上移动一次):
public class MaskView extends View implements TimeAnimator.TimeListener {
private Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.car);
private float y;
private Paint carPaint = new Paint();
private Paint maskPaint = new Paint();
private Rect carRect = new Rect();
public MaskView(Context context) {
super(context);
init();
}
public MaskView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
int colors[] = {0x00000000, 0xff000000, 0xff000000, 0x00000000};
float[] positions = {0f, 0.3f, 0.7f, 1f};
maskPaint.setShader(new LinearGradient(0, 0, bitmap.getWidth(), h, colors, positions, Shader.TileMode.CLAMP));
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
carPaint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.REPEAT));
carRect.set(0, 0, bitmap.getWidth(), h + bitmap.getHeight());
}
private void init() {
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
TimeAnimator animator = new TimeAnimator();
animator.setTimeListener(this);
animator.start();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.translate(0, -y);
canvas.drawRect(carRect, carPaint);
canvas.translate(0, y);
canvas.drawRect(carRect, maskPaint);
}
@Override
public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
y = (bitmap.getHeight() * totalTime / 1000f) % bitmap.getHeight();
invalidate(carRect);
}
}
编辑:
使用此前JELLY_BEAN:
摇篮: 编译'com.nineoldandroids:library:2.4.0 +'
类别: import com.nineoldandroids.animation.TimeAnimator;