最近我尝试创建一个XBOX 360控制器驱动程序。 我需要检测是否按下了按钮。因此,如果您按住它也会调用一次特定的功能,就像您按下按钮一次一样。 这是我的代码(我在另一篇文章中找到了这个解决方案,但它对我没有用)
using System;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
using SharpDX.XInput;
using System.Runtime.InteropServices;
namespace Windows_XBOX_Controller_Driver
{
public partial class Form1 : Form
{
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo);
private static Controller controller;
private State stateNew;
private State stateOld;
private int x, y;
public Form1()
{
InitializeComponent();
Setup();
}
private void loop_Tick(object sender, EventArgs e)
{
if(!enabledcb.Checked)
{
return;
}
//
stateNew = controller.GetState();
///////////////////////////////////
x = stateNew.Gamepad.RightThumbX;
y = stateNew.Gamepad.RightThumbY;
x /= 1000;
y /= 1000;
//////////////////////////////
int movementX = x;
int movementY = y;
movementX *= (int)sensnud.Value;
movementY *= (int)sensnud.Value;
movementX /= 2;
movementY /= 2;
movementY *= -1;
////////////////////////
if (x > buffernud.Value || x < -buffernud.Value)
{
Cursor.Position = new Point(Cursor.Position.X + movementX, Cursor.Position.Y);
}
if(y > buffernud.Value || y < -buffernud.Value)
{
Cursor.Position = new Point(Cursor.Position.X, Cursor.Position.Y + movementY);
}
//buttons
CheckButtons();
}
private void CheckButtons()
{
//a left click
if (stateOld.Gamepad.Buttons == GamepadButtonFlags.LeftShoulder && stateNew.Gamepad.Buttons == GamepadButtonFlags.LeftShoulder)
{
LeftClick();
}
//b right click
if (stateOld.Gamepad.Buttons == GamepadButtonFlags.RightShoulder && stateNew.Gamepad.Buttons == GamepadButtonFlags.RightShoulder)
{
RightClick();
}
//dpad up button sens up
if (stateOld.Gamepad.Buttons == GamepadButtonFlags.DPadUp && stateNew.Gamepad.Buttons == GamepadButtonFlags.DPadUp)
{
sensnud.UpButton();
}
//dpad down button sens down
if (stateOld.Gamepad.Buttons == GamepadButtonFlags.DPadDown && stateNew.Gamepad.Buttons == GamepadButtonFlags.DPadDown)
{
sensnud.DownButton();
}
stateOld = stateNew;
}
private void LeftClick()
{
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
mouse_event(0x02 | 0x04, (uint)X, (uint)Y, 0, 0);
Thread.Sleep(100);
}
private void RightClick()
{
int X = Cursor.Position.X;
int Y = Cursor.Position.Y;
mouse_event(0x08 | 0x10, (uint)X, (uint)Y, 0, 0);
Thread.Sleep(100);
}
private void LoadController()
{
controller = new Controller(UserIndex.One);
if(!controller.IsConnected)
{
MessageBox.Show("Error", "It seems like there is no XBOX 360 Controller connected via USB!");
Application.Exit();
}
}
private void updateLoop_Tick(object sender, EventArgs e)
{
xlbl.Text = "Offset X: " + x;
ylbl.Text = "Offset Y: " + y;
}
private void applybtn_Click(object sender, EventArgs e)
{
loop.Interval = (int)updatenud.Value;
}
private void Setup()
{
LoadController();
}
}
}
使用此代码,您仍然可以按住按钮,它会对点击功能或任何被调用的内容发送垃圾邮件。
我也试过使用&#39; press&#39;按下时设置为true的布尔值,未按下时设置为false。并且只有在按下时才会拨打电话&#39;是== false。
也没用。
你有解决这个问题的其他方法吗?
对不起,如果这是一个不好的问题。我阅读了问题的规则和提示,我搜索了重复项目,但除了我从中得到第一个解决方案之外,我找不到任何问题。
答案 0 :(得分:2)
你有解决这个问题的其他方法吗?
Here这是我前几天为另一个引擎编写的课程。但我认为它同样适用于任何其他引擎。我希望这会对你有所帮助:
基本上,它会检查当前帧中的键是保持而最后一帧中未保持。它们的关键状态存储在字典
中这是重要的部分:
public bool IsKeyPress(Keys key)
{
bool isCurrentlyPressed = WaveServices.Input.KeyboardState.IsKeyPressed(key);
bool previouslyReleased = this.previousKeyStates[key] == ButtonState.Release;
this.previousKeyStates[key] = isCurrentlyPressed ? ButtonState.Pressed : ButtonState.Release;
return isCurrentlyPressed && previouslyReleased;
}
答案 1 :(得分:1)
我已经弄清楚了 愚蠢的错误:我忘了按下按钮按下的if子句中的第一个条件