如何在WPF(MVVM)中创建DataGridTextColumn更改事件? 谢谢
答案 0 :(得分:0)
您可以将命令绑定到DataGrid的CellEditEnding
事件:
<DataGrid>
<i:Interaction.Triggers>
<i:EventTrigger EventName="CellEditEnding">
<ec:EventToCommand PassEventArgsToCommand="True"
Command="{Binding ItemEditedCommand}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</DataGrid>
在你的代码隐藏中
private ICommand _ItemEditedCommand;
public ICommand ItemEditedCommand => _ItemEditedCommand ?? (_ItemEditedCommand = new RelayCommand<DataGridCellEditEndingEventArgs>(ItemEditedCommand_Execute));
private void ItemEditedCommand_Execute(object param)
{
var cell = param as DataGridCellEditEndingEventArgs;
// Examine cell column and row and act accordingly
}
您不一定需要使用EventToCommand,您可以使用事件触发器中通常使用的任何内容。
编辑:
以下是RelayCommand和EventToCommand的实现,以防您在找到它们时遇到问题:
EventToCommand:
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interactivity;
namespace MyProj.Helpers.Command
{
/// <summary>
/// This <see cref="T:System.Windows.Interactivity.TriggerAction`1" /> can be
/// used to bind any event on any FrameworkElement to an <see cref="ICommand" />.
/// Typically, this element is used in XAML to connect the attached element
/// to a command located in a ViewModel. This trigger can only be attached
/// to a FrameworkElement or a class deriving from FrameworkElement.
/// <para>To access the EventArgs of the fired event, use a RelayCommand<EventArgs>
/// and leave the CommandParameter and CommandParameterValue empty!</para>
/// </summary>
////[ClassInfo(typeof(EventToCommand),
//// VersionString = "5.2.8",
//// DateString = "201504252130",
//// Description = "A Trigger used to bind any event to an ICommand.",
//// UrlContacts = "http://www.galasoft.ch/contact_en.html",
//// Email = "laurent@galasoft.ch")]
public class EventToCommand : TriggerAction<DependencyObject>
{
/// <summary>
/// Identifies the <see cref="CommandParameter" /> dependency property
/// </summary>
public static readonly DependencyProperty CommandParameterProperty = DependencyProperty.Register(
"CommandParameter",
typeof(object),
typeof(EventToCommand),
new PropertyMetadata(
null,
(s, e) =>
{
var sender = s as EventToCommand;
if (sender == null)
{
return;
}
if (sender.AssociatedObject == null)
{
return;
}
sender.EnableDisableElement();
}));
/// <summary>
/// Identifies the <see cref="Command" /> dependency property
/// </summary>
public static readonly DependencyProperty CommandProperty = DependencyProperty.Register(
"Command",
typeof(ICommand),
typeof(EventToCommand),
new PropertyMetadata(
null,
(s, e) => OnCommandChanged(s as EventToCommand, e)));
/// <summary>
/// Identifies the <see cref="MustToggleIsEnabled" /> dependency property
/// </summary>
public static readonly DependencyProperty MustToggleIsEnabledProperty = DependencyProperty.Register(
"MustToggleIsEnabled",
typeof(bool),
typeof(EventToCommand),
new PropertyMetadata(
false,
(s, e) =>
{
var sender = s as EventToCommand;
if (sender == null)
{
return;
}
if (sender.AssociatedObject == null)
{
return;
}
sender.EnableDisableElement();
}));
private object _commandParameterValue;
private bool? _mustToggleValue;
/// <summary>
/// Gets or sets the ICommand that this trigger is bound to. This
/// is a DependencyProperty.
/// </summary>
public ICommand Command
{
get
{
return (ICommand)GetValue(CommandProperty);
}
set
{
SetValue(CommandProperty, value);
}
}
/// <summary>
/// Gets or sets an object that will be passed to the <see cref="Command" />
/// attached to this trigger. This is a DependencyProperty.
/// </summary>
public object CommandParameter
{
get
{
return GetValue(CommandParameterProperty);
}
set
{
SetValue(CommandParameterProperty, value);
}
}
/// <summary>
/// Gets or sets an object that will be passed to the <see cref="Command" />
/// attached to this trigger. This property is here for compatibility
/// with the Silverlight version. This is NOT a DependencyProperty.
/// For databinding, use the <see cref="CommandParameter" /> property.
/// </summary>
public object CommandParameterValue
{
get
{
return _commandParameterValue ?? CommandParameter;
}
set
{
_commandParameterValue = value;
EnableDisableElement();
}
}
/// <summary>
/// Gets or sets a value indicating whether the attached element must be
/// disabled when the <see cref="Command" /> property's CanExecuteChanged
/// event fires. If this property is true, and the command's CanExecute
/// method returns false, the element will be disabled. If this property
/// is false, the element will not be disabled when the command's
/// CanExecute method changes. This is a DependencyProperty.
/// </summary>
public bool MustToggleIsEnabled
{
get
{
return (bool)GetValue(MustToggleIsEnabledProperty);
}
set
{
SetValue(MustToggleIsEnabledProperty, value);
}
}
/// <summary>
/// Gets or sets a value indicating whether the attached element must be
/// disabled when the <see cref="Command" /> property's CanExecuteChanged
/// event fires. If this property is true, and the command's CanExecute
/// method returns false, the element will be disabled. This property is here for
/// compatibility with the Silverlight version. This is NOT a DependencyProperty.
/// For databinding, use the <see cref="MustToggleIsEnabled" /> property.
/// </summary>
public bool MustToggleIsEnabledValue
{
get
{
return _mustToggleValue == null
? MustToggleIsEnabled
: _mustToggleValue.Value;
}
set
{
_mustToggleValue = value;
EnableDisableElement();
}
}
/// <summary>
/// Called when this trigger is attached to a FrameworkElement.
/// </summary>
protected override void OnAttached()
{
base.OnAttached();
EnableDisableElement();
}
#if SILVERLIGHT
private Control GetAssociatedObject()
{
return AssociatedObject as Control;
}
#else
/// <summary>
/// This method is here for compatibility
/// with the Silverlight version.
/// </summary>
/// <returns>The FrameworkElement to which this trigger
/// is attached.</returns>
private FrameworkElement GetAssociatedObject()
{
return AssociatedObject as FrameworkElement;
}
#endif
/// <summary>
/// This method is here for compatibility
/// with the Silverlight 3 version.
/// </summary>
/// <returns>The command that must be executed when
/// this trigger is invoked.</returns>
private ICommand GetCommand()
{
return Command;
}
/// <summary>
/// Specifies whether the EventArgs of the event that triggered this
/// action should be passed to the bound RelayCommand. If this is true,
/// the command should accept arguments of the corresponding
/// type (for example RelayCommand<MouseButtonEventArgs>).
/// </summary>
public bool PassEventArgsToCommand
{
get;
set;
}
/// <summary>
/// Gets or sets a converter used to convert the EventArgs when using
/// <see cref="PassEventArgsToCommand"/>. If PassEventArgsToCommand is false,
/// this property is never used.
/// </summary>
public IEventArgsConverter EventArgsConverter
{
get;
set;
}
/// <summary>
/// The <see cref="EventArgsConverterParameter" /> dependency property's name.
/// </summary>
public const string EventArgsConverterParameterPropertyName = "EventArgsConverterParameter";
/// <summary>
/// Gets or sets a parameters for the converter used to convert the EventArgs when using
/// <see cref="PassEventArgsToCommand"/>. If PassEventArgsToCommand is false,
/// this property is never used. This is a dependency property.
/// </summary>
public object EventArgsConverterParameter
{
get
{
return GetValue(EventArgsConverterParameterProperty);
}
set
{
SetValue(EventArgsConverterParameterProperty, value);
}
}
/// <summary>
/// Identifies the <see cref="EventArgsConverterParameter" /> dependency property.
/// </summary>
public static readonly DependencyProperty EventArgsConverterParameterProperty = DependencyProperty.Register(
EventArgsConverterParameterPropertyName,
typeof(object),
typeof(EventToCommand),
new PropertyMetadata(null));
/// <summary>
/// The <see cref="AlwaysInvokeCommand" /> dependency property's name.
/// </summary>
public const string AlwaysInvokeCommandPropertyName = "AlwaysInvokeCommand";
/// <summary>
/// Gets or sets a value indicating if the command should be invoked even
/// if the attached control is disabled. This is a dependency property.
/// </summary>
public bool AlwaysInvokeCommand
{
get
{
return (bool)GetValue(AlwaysInvokeCommandProperty);
}
set
{
SetValue(AlwaysInvokeCommandProperty, value);
}
}
/// <summary>
/// Identifies the <see cref="AlwaysInvokeCommand" /> dependency property.
/// </summary>
public static readonly DependencyProperty AlwaysInvokeCommandProperty = DependencyProperty.Register(
AlwaysInvokeCommandPropertyName,
typeof(bool),
typeof(EventToCommand),
new PropertyMetadata(false));
/// <summary>
/// Provides a simple way to invoke this trigger programatically
/// without any EventArgs.
/// </summary>
public void Invoke()
{
Invoke(null);
}
/// <summary>
/// Executes the trigger.
/// <para>To access the EventArgs of the fired event, use a RelayCommand<EventArgs>
/// and leave the CommandParameter and CommandParameterValue empty!</para>
/// </summary>
/// <param name="parameter">The EventArgs of the fired event.</param>
protected override void Invoke(object parameter)
{
if (AssociatedElementIsDisabled()
&& !AlwaysInvokeCommand)
{
return;
}
var command = GetCommand();
var commandParameter = CommandParameterValue;
if (commandParameter == null
&& PassEventArgsToCommand)
{
commandParameter = EventArgsConverter == null
? parameter
: EventArgsConverter.Convert(parameter, EventArgsConverterParameter);
}
if (command != null
&& command.CanExecute(commandParameter))
{
command.Execute(commandParameter);
}
}
private static void OnCommandChanged(
EventToCommand element,
DependencyPropertyChangedEventArgs e)
{
if (element == null)
{
return;
}
if (e.OldValue != null)
{
((ICommand)e.OldValue).CanExecuteChanged -= element.OnCommandCanExecuteChanged;
}
var command = (ICommand)e.NewValue;
if (command != null)
{
command.CanExecuteChanged += element.OnCommandCanExecuteChanged;
}
element.EnableDisableElement();
}
private bool AssociatedElementIsDisabled()
{
var element = GetAssociatedObject();
return AssociatedObject == null
|| (element != null
&& !element.IsEnabled);
}
private void EnableDisableElement()
{
var element = GetAssociatedObject();
if (element == null)
{
return;
}
var command = GetCommand();
if (MustToggleIsEnabledValue
&& command != null)
{
element.IsEnabled = command.CanExecute(CommandParameterValue);
}
}
private void OnCommandCanExecuteChanged(object sender, EventArgs e)
{
EnableDisableElement();
}
}
/// <summary>
/// The definition of the converter used to convert an EventArgs
/// in the <see cref="EventToCommand"/> class, if the
/// <see cref="EventToCommand.PassEventArgsToCommand"/> property is true.
/// Set an instance of this class to the <see cref="EventToCommand.EventArgsConverter"/>
/// property of the EventToCommand instance.
/// </summary>
////[ClassInfo(typeof(EventToCommand))]
public interface IEventArgsConverter
{
/// <summary>
/// The method used to convert the EventArgs instance.
/// </summary>
/// <param name="value">An instance of EventArgs passed by the
/// event that the EventToCommand instance is handling.</param>
/// <param name="parameter">An optional parameter used for the conversion. Use
/// the <see cref="EventToCommand.EventArgsConverterParameter"/> property
/// to set this value. This may be null.</param>
/// <returns>The converted value.</returns>
object Convert(object value, object parameter);
}
}
RelayCommand:
using System;
using System.Diagnostics;
using System.Windows.Input;
namespace MyProj.Helpers.Command
{
public class RelayCommand : ICommand
{
#region Properties
private readonly Action<object> _execute;
private readonly Predicate<object> _canExecute;
#endregion
#region Constructors
public RelayCommand(Action<object> execute)
: this(execute, null)
{
}
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null) throw new ArgumentNullException(nameof(execute));
_execute = execute;
_canExecute = canExecute;
}
#endregion
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter) => _canExecute == null || _canExecute(parameter);
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object parameter)
{
_execute(parameter);
}
#endregion // ICommand Members }
}
public class RelayCommand<T> : ICommand
{
#region Fields
readonly Action<T> _execute;
readonly Predicate<T> _canExecute;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of <see cref="DelegateCommand{T}"/>.
/// </summary>
/// <param name="execute">Delegate to execute when Execute is called on the command. This can be null to just hook up a CanExecute delegate.</param>
/// <remarks><seealso cref="CanExecute"/> will always return true.</remarks>
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<T> execute, Predicate<T> canExecute)
{
if (execute == null)
throw new ArgumentNullException(nameof(execute));
_execute = execute;
_canExecute = canExecute;
}
#endregion
#region ICommand Members
///<summary>
///Defines the method that determines whether the command can execute in its current state.
///</summary>
///<param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
///<returns>
///true if this command can be executed; otherwise, false.
///</returns>
public bool CanExecute(object parameter) => _canExecute?.Invoke((T)parameter) ?? true;
///<summary>
///Occurs when changes occur that affect whether or not the command should execute.
///</summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
///<summary>
///Defines the method to be called when the command is invoked.
///</summary>
///<param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to <see langword="null" />.</param>
public void Execute(object parameter)
{
_execute((T)parameter);
}
#endregion
}
}