我在游戏中添加了一个东西,所以当你按下空格时你会得到一个小的速度提升。但是,它只能在您使用WASD密钥时正常工作。如果按向上和向左或向下和向右箭头键,增强功能将无法工作,但否则会有效。任何人都可以解释为什么会这样做吗?
以下是代码:
boostTimer += Gdx.graphics.getDeltaTime();
if(boostTimer > 3){
snailBoost = 0;
boostTimer = 0;
}
//movement
if(Gdx.input.isKeyPressed(Keys.LEFT) || Gdx.input.isKeyPressed(Keys.A)){
if(Gdx.input.isKeyPressed(Keys.SPACE) && snailBoost < 20){
snailBoost++;
snail.getBounds().x -= (snailSpeed + 100) * delta;
}
//flips the sprite
snail.getSprite().setFlip(false, true);
snail.getBounds().x -= snailSpeed * delta;
//handles what happens when you go outside the game world
if(snail.getBounds().x < -100)snail.getBounds().x = 1920;
}
if(Gdx.input.isKeyPressed(Keys.RIGHT) || Gdx.input.isKeyPressed(Keys.D)){
if(Gdx.input.isKeyPressed(Keys.SPACE) && snailBoost < 20){
snailBoost++;
snail.getBounds().x += (snailSpeed + 100) * delta;
}
snail.getSprite().setFlip(true, true);
snail.getBounds().x += snailSpeed * delta;
if(snail.getBounds().x > 2020)snail.getBounds().x = -100;
}
if(Gdx.input.isKeyPressed(Keys.UP) || Gdx.input.isKeyPressed(Keys.W)){
if(Gdx.input.isKeyPressed(Keys.SPACE) && snailBoost < 20){
snailBoost++;
snail.getBounds().y -= (snailSpeed + 100) * delta;
}
snail.getBounds().y -= snailSpeed * delta;
if(snail.getBounds().y < -100)snail.getBounds().y = 1080;
}
if(Gdx.input.isKeyPressed(Keys.DOWN) || Gdx.input.isKeyPressed(Keys.S)){
if(Gdx.input.isKeyPressed(Keys.SPACE) && snailBoost < 20){
snailBoost++;
snail.getBounds().y += (snailSpeed + 100) * delta;
}
snail.getBounds().y += snailSpeed * delta;
if(snail.getBounds().y > 1080)snail.getBounds().y = -100;
}
对不起杂乱的代码。 :P 游戏开发还是新手。
答案 0 :(得分:2)
便宜的键盘共享按键的控制线,因此某些按键组合无法正确注册,并且一次按下3-4个以上的按键将不会发生任何事情。
要么购买更昂贵的键盘,要么选择按键以便它们工作(例如您已经注意到的着名WASD作品)。与代码无关。