我从我正在处理的程序中得到了奇怪的结果,无法弄清楚错误的位置或原因。我正在研究一个使用模板化迭代器的模板化四叉树类。即使我的函数似乎正常工作,它也不会返回它找到的值。
这是我的基本四叉树课程:
template <class number_type, class label_type>
class QuadTree {
public:
// CONSTRUCTORS
QuadTree() : size_(0), root_(NULL) {}
// ACCESSORS
unsigned int size() const { return size_; }
typedef DepthIterator<number_type, label_type> iterator;
iterator begin() const {
return root_;
}
iterator end() const { return iterator(NULL); }
// This is the function not returning the expected value
iterator find(number_type x, number_type y, Node<number_type, label_type>* parent = NULL) {
if (parent == NULL) {
// start at the root, if equal return, otherwise call recursively
if (root_->pt.x == x && root_->pt.y == y) { return iterator(root_); }
else {
return find(x, y, root_);
}
}
else {
int quadrant;
// find the quadrant of the point
if (x < parent->pt.x && y < parent->pt.y) {
quadrant = 0;
}
else if (x > parent->pt.x && y < parent->pt.y) {
quadrant = 1;
}
else if (x < parent->pt.x && y > parent->pt.y) {
quadrant = 2;
}
else if (x > parent->pt.x && y > parent->pt.y) {
quadrant = 3;
}
// see if the quadrant is a branch or a leaf
if (parent->children[quadrant] == NULL) {
// child is a leaf and it matches the search
if (x == parent->pt.x && y == parent->pt.y) { return iterator(parent); }
// child is a leaf, but it does not match the search
else { return iterator(NULL); }
}
else {
// child is a branch, check if it's equal and return if it is, if not, continue on
if (x == parent->pt.x && y == parent->pt.y) { return iterator(parent); }
else { find(x, y, parent->children[quadrant]); }
}
}
}
private:
unsigned int size_;
Node<number_type, label_type>* root_;
};
似乎我的find函数在我的四叉树上找到了正确的节点,因为我可以使用std :: cout打印出父节点,然后返回它以获得正确的值。然而
return iterator(parent);
给我一个NULL值或点(9,0),这不是我的四叉树。
这是我的DepthIterator类:
template <class number_type, class label_type>
class DepthIterator {
public:
// CONSTRUCTOR / COPY / ASSIGN / DECONSTRUCTOR
DepthIterator() : ptr_(NULL) {}
DepthIterator(Node<number_type, label_type>* n) : ptr_(n) {}
DepthIterator(const DepthIterator& old) : ptr_(old.ptr_) {}
~DepthIterator() {}
// OPERATORS
DepthIterator& operator=(const DepthIterator& old) { ptr_ = old.ptr_; return *this; }
const Point<number_type>& operator*() const { return ptr_->pt; }
bool operator== (const DepthIterator& rgt) { return ptr_ == rgt.ptr_; }
bool operator!= (const DepthIterator& rgt) { return ptr_ != rgt.ptr_; }
// ACCESSORS
label_type getLabel() const { return ptr_->label; }
private:
Node<number_type, label_type>* ptr_;
};
也许我的副本或解除引用位是问题?我倾向于取消引用,因为我的find函数在使用该操作之前确实有效,但之后却没有。
这是我的Node类:
template <class number_type, class label_type>
class Node {
public:
Node() {}
Node(Point<number_type> p, label_type l) : pt(p), label(l) { parent = NULL; }
Node& operator=(const Node& old) { pt = old.pt; label = old.label; parent = *old; return *this; }
Point<number_type> pt;
label_type label;
Node<number_type, label_type>* children[4];
Node<number_type, label_type>* parent;
};
我的主要功能包含以下内容:
QuadTree<int, char>::iterator itr = test.find(20,10);
// the point (20,10) does exist in the quadtree
assert (itr != test.end());
assert (itr.getLabel() == 'A');
// both of these tests pass
const Point<int> &pt = *itr;
assert (pt.x == 20);
assert (pt.y == 10);
// both of these tests pass
QuadTree<int,char>::iterator itr = test.find(4,7);
// the point (4,7) does exist in the quadtree
assert (itr != test.end());
// this test fails however ^
assert (itr.getLabel() == 'B');
第一次测试有效,但第二次没有。我不确定这是因为第一个测试是根节点,第二个测试不是,或者是因为我在中间取消引用,或完全是其他原因。我对C ++有些新意,并且很难实现这一点。谁能解释为什么我的查找功能不起作用?
答案 0 :(得分:0)
iterator find(number_type x, number_type y, Node<number_type, label_type>* parent = NULL) {
if (parent == NULL) {
// start at the root, if equal return, otherwise call recursively
if (root_->pt.x == x && root_->pt.y == y) { return iterator(root_); }
else {
return find(x, y, root_);
}
}
else {
int quadrant;
// find the quadrant of the point
if (x < parent->pt.x && y < parent->pt.y) {
quadrant = 0;
}
else if (x > parent->pt.x && y < parent->pt.y) {
quadrant = 1;
}
else if (x < parent->pt.x && y > parent->pt.y) {
quadrant = 2;
}
else if (x > parent->pt.x && y > parent->pt.y) {
quadrant = 3;
}
// see if the quadrant is a branch or a leaf
if (parent->children[quadrant] == NULL) {
// child is a leaf and it matches the search
if (x == parent->pt.x && y == parent->pt.y) { return iterator(parent); }
// child is a leaf, but it does not match the search
else { return iterator(NULL); }
}
else {
// child is a branch, check if it's equal and return if it is, if not, continue on
if (x == parent->pt.x && y == parent->pt.y) { return iterator(parent); }
else { find(x, y, parent->children[quadrant]); }
}
}
}
问题是未定义的行为,如果x == parent-&gt; pt.x或y == parent-&gt; pt.y因为象限将是未定义的,因为没有if条件的计算结果为true。在这种情况下parent->children[quadrant] == NULL
表现得像薛定谔的猫,它可能是真的,它可能是假的。
可能的修复方法可能是:
if (x <= parent->pt.x && y <= parent->pt.y) {
quadrant = 0;
}
else if (x > parent->pt.x && y <= parent->pt.y) {
quadrant = 1;
}
else if (x <= parent->pt.x && y > parent->pt.y) {
quadrant = 2;
}
else if (x > parent->pt.x && y > parent->pt.y) {
quadrant = 3;
}