我想在键盘出现时设置UItextView
更改约束的底部,以便UItextView
被约束"通过textView。我有一个UIView
我在UItextView
和底部布局指南之间命名了spacer。我试图将spacer的约束值更改为视图底部的键盘高度。任何帮助表示赞赏。
这是我的代码:
@IBOutlet weak var textView: UITextView!
@IBOutlet weak var spacer: UIView!
@IBOutlet weak var spacerBottomLayoutConstraint: NSLayoutConstraint!
viewDidLoad
中的:
textView.becomeFirstResponder()
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(AdditionalDetailsVC.keyboardShown(_:)), name: UIKeyboardDidShowNotification, object: nil)
魔法发生的地方:
func keyboardShown(notification: NSNotification) {
let info = notification.userInfo!
let value: AnyObject = info[UIKeyboardFrameEndUserInfoKey]!
let rawFrame = value.CGRectValue
keyboardFrame = view.convertRect(rawFrame, fromView: nil)
print(keyboardFrame)
print(spacerBottomLayoutConstraint)
//Setting text field to bottom of keyboard
//spacerBottomLayoutConstraint.constant = keyboardFrame.height
UIView.animateWithDuration(1, animations: {
self.spacerBottomLayoutConstraint.constant = self.keyboardFrame.height
self.view.layoutIfNeeded()
})
}
答案 0 :(得分:12)
就个人而言,我发现调整文本视图的底部内容插入更加简单。此代码用于占据整个窗口的文本视图(因此其底部是屏幕的底部);到目前为止还没有下来的文本视图需要更多的基本算术:
func keyboardShown(n:NSNotification) {
let d = n.userInfo!
var r = (d[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()
r = self.textView.convertRect(r, fromView:nil)
self.textView.contentInset.bottom = r.size.height
self.textView.scrollIndicatorInsets.bottom = r.size.height
}
答案 1 :(得分:2)
您可以尝试使用以下代码将spacer的约束值更改为视图底部的键盘高度。将以下代码放在ViewController中。
// MARK: Keyboard Event Notifications
func handleKeyboardNotification(notification: NSNotification) {
let userInfo = notification.userInfo!
print(notification)
print(notification.object)
// Get information about the animation.
let animationDuration: NSTimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as! NSNumber).doubleValue
let rawAnimationCurveValue = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as! NSNumber).unsignedLongValue
let animationCurve = UIViewAnimationOptions(rawValue: rawAnimationCurveValue)
// Convert the keyboard frame from screen to view coordinates.
let keyboardScreenBeginFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).CGRectValue()
let keyboardScreenEndFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()
let keyboardViewBeginFrame = view.convertRect(keyboardScreenBeginFrame, fromView: view.window)
let keyboardViewEndFrame = view.convertRect(keyboardScreenEndFrame, fromView: view.window)
print(keyboardViewBeginFrame)
print(keyboardViewEndFrame)
// Determine how far the keyboard has moved up or down.
let originDelta = keyboardViewEndFrame.origin.y - keyboardViewBeginFrame.origin.y
print(originDelta)
// Adjust the table view's scroll indicator and content insets.
textView.scrollIndicatorInsets.bottom -= originDelta
textView.contentInset.bottom -= originDelta
print(keyboardViewEndFrame)
spacerBottomLayoutConstraint?.constant = CGFloat(originDelta)
// Inform the view that its the layout should be updated.
[self.view setNeedsLayout];
// Animate updating the view's layout by calling layoutIfNeeded inside a UIView animation block.
let animationOptions: UIViewAnimationOptions = [animationCurve, .BeginFromCurrentState]
UIView.animateWithDuration(animationDuration, delay: 0, options: animationOptions, animations: {
self.view.layoutIfNeeded()
}, completion: nil)
}