如何为iOS生成漂亮的柔和色彩?
David Crow在Java中有一个非常好的答案:Algorithm to randomly generate an aesthetically-pleasing color palette
那么我们如何将其适应iOS?
答案 0 :(得分:2)
John Coates的Swift实现出现在这里:https://gist.github.com/JohnCoates/725d6d3c5a07c4756dec但他错误地称之为"粉彩"虽然不包括所需的浅蓝色以达到这种效果。
我的John-git的目标-C版本(浅蓝色混合)在这里:
// Adapted from Stack Overflow answer by David Crow http://stackoverflow.com/a/43235
-(UIColor*) generateRandomPastelColor
{
// Randomly generate numbers
CGFloat red = ( (CGFloat)(arc4random() % 256) ) / 256;
CGFloat green = ( (CGFloat)(arc4random() % 256) ) / 256;
CGFloat blue = ( (CGFloat)(arc4random() % 256) ) / 256;
// Mix with light-blue
CGFloat mixRed = 1+0xad/256, mixGreen = 1+0xd8/256, mixBlue = 1+0xe6/256;
red = (red + mixRed) / 3;
green = (green + mixGreen) / 3;
blue = (blue + mixBlue) / 3;
return [UIColor colorWithRed:red green:green blue:blue alpha:1];
}
修改
我改进了算法,通过将白色混合到计算中来使颜色更亮(通过在浅蓝色中加1,用3而不是2来潜水)。
以下是上述方法的测试代码(您可以替换新项目的 viewDidLoad 并运行):
#define RECT_SIZE 30
- (void)viewDidLoad {
[super viewDidLoad];
CGFloat screenWidth = [UIScreen mainScreen].bounds.size.width;
CGFloat screenHeight = [UIScreen mainScreen].bounds.size.height;
int horizontals = screenWidth / RECT_SIZE;
int verticals = screenHeight / RECT_SIZE;
float offset_h = ((int)screenWidth % RECT_SIZE)/2;
float offset_v = ((int)screenHeight % RECT_SIZE)/2;
for (int v=0; v < verticals; v++) {
for (int h=0; h < horizontals; h++) {
CGRect rect = CGRectMake(offset_h + h * RECT_SIZE, offset_v + v * RECT_SIZE, RECT_SIZE, RECT_SIZE);
UIView *square = [[UIView alloc] initWithFrame:rect];
square.backgroundColor = [self generateRandomPastelColor];
[self.view addSubview:square];
}
}
}
答案 1 :(得分:0)
我已使用此代码设置了随机背景颜色。
UIColor *bgColor = color ? color : [self randomColor];
- (UIColor *)randomColor {
srand48(arc4random());
float red = 0.0;
while (red < 0.1 || red > 0.84) {
red = drand48();
}
float green = 0.0;
while (green < 0.1 || green > 0.84) {
green = drand48();
}
float blue = 0.0;
while (blue < 0.1 || blue > 0.84) {
blue = drand48();
}
return [UIColor colorWithRed:red green:green blue:blue alpha:1.0f];
}