我在屏幕上有一个输入文本字段,我将其设置为用户输入的文本保存为变量,稍后在动态文本框中显示。它有点像一个高分的系统,但有多个变量。
以下是设置变量的帧动作(至少我认为是)
button.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void
{
var data:String = username.text + " " + date.text + " " + company.text;
var file:FileReference = new FileReference();
file.save(data, username.text + " " + date.text + " " + company.text + ".txt");
}
button.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_8);
function fl_ClickToGoToNextFrame_8(event:MouseEvent):void
{
nextFrame();
}
var nameperson = username.text;
var dateperson = date.text;
var companyperson = company.text;
我正在尝试在另一个框架中显示变量的操作:
var nScore:Number = 0;
for(var i:Number = 0; i < aQuestions.length; i++)
{
if(aUserAnswers[i].toUpperCase() == aCorrectAnswers[i].toUpperCase())
{
nScore++;
}
if(i == aQuestions.length - 1)
{
score_txt.text = nScore.toString();
}
}
endresult_name.text = nameperson;
endresult_date.text = dateperson;
答案 0 :(得分:1)
我认为问题在于,当你到达第一帧时,你会直接设置这些变量(文本输入在那一点是空的)。您需要在用户填写完毕并点击按钮后设置它们:
var nameperson:String;
var dateperson:String;
var companyperson:String;
function fl_MouseClickHandler(event:MouseEvent):void
{
var data:String = username.text + " " + date.text + " " + company.text;
var file:FileReference = new FileReference();
file.save(data, username.text + " " + date.text + " " + company.text + ".txt");
nameperson = username.text;
dateperson = date.text;
companyperson = company.text;
}