昨晚,我把一些代码从ObjC移植到Swift,并且达到了我对Swift等效应该不熟悉的程度。
主要问题是如何在Swift中表示const float *
。基于文档https://developer.apple.com/library/ios/documentation/Swift/Conceptual/BuildingCocoaApps/InteractingWithCAPIs.html#//apple_ref/doc/uid/TP40014216-CH8-ID23我认为使用UnsafeMutablePointer<Float>
听起来像是可接受的转换。
ObjC
- (void)renderWithModelViewProjectionMatrix:(const float *)model_view_matrix
夫特
func renderWithModelViewProjectionMatrix(modelViewMatrix: UnsafeMutablePointer<Float>)
但是在尝试传递modelViewMatrix
参数时,我发现它被定义为Float
元组m
,如下所示
public struct _GLKMatrix4 {
public var m: (Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float)
public init(m: (Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float))
public init()
}
将方法签名更改为
func renderWithModelViewProjectionMatrix(modelViewMatrix: (Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float))
(虽然凌乱)似乎解决了这个初始问题。
当试图在方法内部尝试使用该参数时,问题就变成了。
glUniformMatrix4fv(cubeMVPMatrix, 1, 0, modelViewMatrix)
导致错误Cannot convert value of type (Float, Float, Float...) to expected argument type UnsafePointer<Float>
以下是glUniformMatrix4fv
方法签名供参考:
public func glUniformMatrix4fv(location: GLint, _ count: GLsizei, _ transpose: GLboolean, _ value: UnsafePointer<GLfloat>)
似乎在ObjC中,Float元组可以表示为const float *
,但在Swift中它与UnsafePointer<Float>
不兼容。
在传递Float元组的情况下,renderWithModelViewProjectionMatrix
方法签名在Swift中应该是什么样的?如何调用glUniformMatrix4fv
来预期传递UnsafeMutablePointer?
是否可以从(Float, Float, Float...)
轻松转换为UnsafeMutablePointer<Float>
?
为了更好地了解ObjC的完整来源,我要转换来看看https://github.com/googlesamples/cardboard-ios/blob/master/CardboardSamples/TreasureHunt/TreasureHuntRenderer.m#L564
答案 0 :(得分:1)
似乎从元组转换为数组可以修复编译错误。但不确定解决方案的正确性。
typealias Matrix4Type = (Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float, Float)
func arrayForTuple(tuple: Matrix4Type) -> [Float] {
let reflection = Mirror(reflecting: tuple)
var arr : [Float] = []
reflection.children.forEach({ (label, value) in
if let value = value as? Float {
arr.append(value)
}
})
return arr
}
然后在renderWithModelViewProjectionMatrix
let modelViewMatrix = arrayForTuple(modelViewMatrixTuple)
glUniformMatrix4fv(cubeMVPMatrix, 1, 0, modelViewMatrix)