BLOCK_TYPE_IS_VALID(pHead - > nBlockUse)错误

时间:2016-04-13 12:40:58

标签: c++

我打算编写一个使用虚函数进行多边形计算的程序,但是在完成程序后,会出现BLOCK_TYPE_IS_VALID(pHead - > nBlockUse)错误

// pointers to base class
#include <iostream>
#include "Polygon.h"
#include "Rectangle.h"
#include "Triangle.h"

using namespace std;

int main() {
Rectangle rect1(4, 5);
Rectangle rect2(3, 3);
Triangle tri(4, 4, false);
int triLength[3] = { 5, 4, 3 };
tri.setsideLength(triLength);

Polygon * p = &rect1;
cout << "Rectangle 1: " << endl;
cout << "\tArea: " << p->area() << endl;
cout << "\tSide: ";
p->printsideLength();
rect1.printsideLength();
cout << "\tTotal Side Length: " << p->totalsideLength() << endl;
p = &rect2;
cout << "Rectangle 2: " << endl;
cout << "\tArea: " << p->area() << endl;
cout << "\tSide: ";
p->printsideLength(); 
rect2.printsideLength();
cout << "\tTotal Side Length: " << p->totalsideLength() << endl;
p = &tri;
cout << "Triangle: " << endl;
cout << "\tArea: " << p->area() << endl;
cout << "\tSide: ";
p->printsideLength(); 
cout << "\tTotal Side Length: " << p->totalsideLength() << endl;
system("pause");
return 0;
}

这是程序的main.cpp,程序无需输入任何只需要显示结果的东西。

以下是三类(cpp&amp; h)

#ifndef Polygon_H
#define Polygon_H

#include <iostream>
using namespace std;

class Polygon{
private:
int noOfSide;
bool isAllSideEqual;
int* sideLength;
public:
Polygon();
Polygon(int n,bool s);
~Polygon();
void setsideLength(int* sl);
void printsideLength();
int totalsideLength();
virtual int area();
};

#endif

#include "Polygon.h"
#include <iostream>
using namespace std;

Polygon::Polygon(){
    noOfSide = 3;
    isAllSideEqual = false;
    sideLength = new int[noOfSide];
    sideLength = &sideLength[noOfSide];
};


Polygon::Polygon(int n,bool s){
    if (n<3)
    {
        noOfSide = 3;
        isAllSideEqual = false;}
    else
    {
        noOfSide = n;
        isAllSideEqual = s;
    };
    sideLength = new int[noOfSide];
    sideLength = &sideLength[noOfSide];

};

Polygon::~Polygon(){
    delete[] sideLength;
};


void Polygon::setsideLength(int* sl){
    for(int i=0;i<noOfSide;i++)
        sideLength[i] = sl[i];
};
void Polygon::printsideLength(){
    for(int i=0;i<noOfSide;i++)
        cout << sideLength[i] <<" ";
};

int Polygon::totalsideLength(){
    int total = 0;
    for(int i=0;i<noOfSide;i++)
        total += sideLength[i];
    return total;
};
int Polygon::area(){
    return 0;
};

   #ifndef Triangle_H
   #define Triangle_H

  #include <iostream>
  #include "Polygon.h"
  using namespace std;

class Triangle:public Polygon
{
private:
    int width;
    int height;
public:
    Triangle(int w,int h,bool s);
    virtual int area();
};
#endif


 #include "Triangle.h"
 #include <iostream>
  using namespace std;
 Triangle::Triangle(int w,int h,bool s){
    width = w;
    height = h;
    Polygon(3,s);
};

int Triangle::area(){
    int total = 0;
    total = (width*height)/2;
    return total;
};


  #ifndef Rectangle_H
  #define Rectangle_H

  #include <iostream>
  #include "Polygon.h"
  using namespace std;

  class Rectangle:public Polygon{
  private:
  int width;
  int height;
 public:
  Rectangle(int w,int h);
  void printsideLength();
  virtual int area();
 };
 #endif

#include "Rectangle.h"
#include <iostream>
using namespace std;

Rectangle::Rectangle(int w,int h){
    width=w;
    height=h;
    if(width = height)
        Polygon(4,true);
    else
        Polygon(4,false);
    int* size =new int[4];
    size[0] = width;
    size[1] = height;
    size[2] = width;
    size[3] = height;
    Polygon::setsideLength(size);
};

void Rectangle::printsideLength(){
    for(int i=0;i<2;i++)
        cout<< width<<" "<<height <<" ";
};

int Rectangle::area(){
    int total =0;
    total = width*height;
    return total;
};

程序没有任何编译错误,因此唯一的问题是关于内存 但哪里错了?虚函数部分是错误还是其他任何部分?

1 个答案:

答案 0 :(得分:1)

有几个问题。

Polygon构造函数中,

中的第二行
sideLength = new int[noOfSide];
sideLength = &sideLength[noOfSide];

是主要的错误 它会使sideLength指向您刚刚分配的内存的末尾 使用此指针是未定义的 您之后复制到该位置并将其传递给delete,这两个都无效 您只需要sideLength = new int[noOfSide]; 您还需要一个正确的复制构造函数和赋值运算符,因为该类是手动管理内存。

(你真正 应该做的是使用std::vector<int>并停止担心内存分配。)

在您的子类构造函数中,Polygon(3,s);等不会初始化您的基类,它们会创建一个未命名的Polygon,并立即将其丢弃。

您应该初始化初始化列表中的基类(以及其他成员):

Triangle::Triangle(int w, int h, bool s)
  : Polygon(3, s),
    width(w),
    height(h)
{
}

Rectangle的构造函数存在同样的问题,并且使用了=,您应该使用相等的==添加问题。Rectangle::Rectangle(int w, int h) : Polygon(4, w == h), width(w), height(h) { int size[] = {width, height, width, height}; setsideLength(size); } 。 (如果启用警告,您的编译器可以向您发出警告。这样做,并听取它们的意见。)

public class MyClass<T extends MyInterface> {

   private T myGeneric;
   private String desc;

   ....
}

public interface MyInterface {
   String getSomeString();
}

public class MySubClass implements MyInterface {
  private String info;
  ....

  @Override
  public getSomeString() {
     return "";
  }
}