class GameBoard(object):
def __init__(self,blackp='X',whitep='O',counter=0):
self.board
def boardinit(self):
self.board=[['+' for row in range(17)]for col in range(17)]
def setboarder(self):
for hor in range(17):
self.board[0][hor]= board[16][hor]='--'
for side in range(17):
self.board[side][0]=board[side][16] = '|'
return board
self.board = setboarder(self.board)
我想知道如何使用OOP初始化矩阵游戏板,我发现的示例来自:https://github.com/ChenghaoQ/Pyex/blob/master/2048.py,在这种情况下,代码在哪里声明 self.field ?< / p>
答案 0 :(得分:1)
在将self.board.board
传递给内部函数时设置它。这是一种更好的方法,可以更快地运行并减少错误:
def boardinit(self):
board=[['+' for row in range(17)]for col in range(17)]
# Set border
for hor in range(17):
board[0][hor]= board[16][hor]='--'
for side in range(17):
board[side][0]=board[side][16] = '|'
self.board = board