如何更改UIImage / UIImageView

时间:2016-04-12 14:30:05

标签: ios objective-c uiimageview uiimage

我有一个UIImageView,我已应用过滤器:

testImageView.layer.magnificationFilter = kCAFilterNearest;

这样可以看到各个像素。此UIImageView位于UIScrollView中,图像本身为1000x1000。我使用以下代码来检测已点击的像素:

我首先设置了一个轻拍手势识别器:

UITapGestureRecognizer *scrollTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapGestureCaptured: )];
scrollTap.numberOfTapsRequired = 1;
[mainScrollView addGestureRecognizer:scrollTap];

然后使用水龙头的位置来产生点击UIImageView像素的点击坐标:

- (void)singleTapGestureCaptured:(UITapGestureRecognizer *)gesture
{
    CGPoint touchPoint = [gesture locationInView:testImageView];

    NSLog(@"%f is X pixel num, %f is Y pixel num ; %f is width of imageview", (touchPoint.x/testImageView.bounds.size.width)*1000, (touchPoint.y/testImageView.bounds.size.width)*1000, testImageView.bounds.size.width);

}

我希望能够点击一个像素,并改变它的颜色。但是,我找到的StackOverflow帖子都没有找到有效或未过时的答案。但是,对于技术熟练的编码人员,您可以帮助我破译较旧的帖子以制作有效的内容,或者使用我的上述代码自行生成一个简单的修复程序,以检测UIImageView的哪个像素已被点击。

感谢所有帮助。

编辑原始用户2:

在关注originaluser2的帖子后,当我在我的物理设备上运行它的示例GitHub项目时,运行代码非常有效。但是,当我在自己的应用程序中运行相同的代码时,我遇到的图像被替换为空格,并出现以下错误:

<Error>: Unsupported pixel description - 3 components, 16 bits-per-component, 64 bits-per-pixel
<Error>: CGBitmapContextCreateWithData: failed to create delegate.
<Error>: CGContextDrawImage: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable.
<Error>: CGBitmapContextCreateImage: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable.

代码清楚地起作用,正如我在手机上测试所证明的那样。但是,相同的代码在我自己的项目中产生了一些问题。虽然我怀疑它们都是由一两个简单的核心问题引起的。我该如何解决这些错误?

2 个答案:

答案 0 :(得分:4)

您需要将此问题分解为多个步骤。

  1. 获取图像坐标系中触摸点的坐标
  2. 获取要更改的像素的x和y位置
  3. 创建位图上下文,并用新颜色的组件替换给定像素的组件。
  4. 首先,要获取图像坐标系中触摸点的坐标,您可以使用我在memset(&ID[0][0][0], 1, sizeof(ID)); 上编写的类别方法。这将返回一个UIImageView,它将点从视图坐标映射到图像坐标 - 具体取决于视图的内容模式。

    CGAffineTransform

    这里没有什么太多复杂,只是为了缩放方面适合/填充的一些额外逻辑,以确保考虑图像的居中。如果您在屏幕上以1:1显示图像,则可以完全跳过此步骤。

    接下来,您需要更改像素的x和y位置。这很简单 - 您只想使用上面的类别属性@interface UIImageView (PointConversionCatagory) @property (nonatomic, readonly) CGAffineTransform viewToImageTransform; @property (nonatomic, readonly) CGAffineTransform imageToViewTransform; @end @implementation UIImageView (PointConversionCatagory) -(CGAffineTransform) viewToImageTransform { UIViewContentMode contentMode = self.contentMode; // failure conditions. If any of these are met – return the identity transform if (!self.image || self.frame.size.width == 0 || self.frame.size.height == 0 || (contentMode != UIViewContentModeScaleToFill && contentMode != UIViewContentModeScaleAspectFill && contentMode != UIViewContentModeScaleAspectFit)) { return CGAffineTransformIdentity; } // the width and height ratios CGFloat rWidth = self.image.size.width/self.frame.size.width; CGFloat rHeight = self.image.size.height/self.frame.size.height; // whether the image will be scaled according to width BOOL imageWiderThanView = rWidth > rHeight; if (contentMode == UIViewContentModeScaleAspectFit || contentMode == UIViewContentModeScaleAspectFill) { // The ratio to scale both the x and y axis by CGFloat ratio = ((imageWiderThanView && contentMode == UIViewContentModeScaleAspectFit) || (!imageWiderThanView && contentMode == UIViewContentModeScaleAspectFill)) ? rWidth:rHeight; // The x-offset of the inner rect as it gets centered CGFloat xOffset = (self.image.size.width-(self.frame.size.width*ratio))*0.5; // The y-offset of the inner rect as it gets centered CGFloat yOffset = (self.image.size.height-(self.frame.size.height*ratio))*0.5; return CGAffineTransformConcat(CGAffineTransformMakeScale(ratio, ratio), CGAffineTransformMakeTranslation(xOffset, yOffset)); } else { return CGAffineTransformMakeScale(rWidth, rHeight); } } -(CGAffineTransform) imageToViewTransform { return CGAffineTransformInvert(self.viewToImageTransform); } @end 来获取图像坐标系中的像素,然后使用viewToImageTransform使值成为整数。

    floor

    最后,您需要使用我的另一种类别方法 - UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(imageViewWasTapped:)]; tapGesture.numberOfTapsRequired = 1; [imageView addGestureRecognizer:tapGesture]; ... -(void) imageViewWasTapped:(UIGestureRecognizer*)tapGesture { if (!imageView.image) { return; } // get the pixel position CGPoint pt = CGPointApplyAffineTransform([tapGesture locationInView:imageView], imageView.viewToImageTransform); PixelPosition pixelPos = {(NSInteger)floor(pt.x), (NSInteger)floor(pt.y)}; // replace image with new image, with the pixel replaced imageView.image = [imageView.image imageWithPixel:pixelPos replacedByColor:[UIColor colorWithRed:0 green:1 blue:1 alpha:1.0]]; } 来获取具有给定颜色的替换像素的新图像。

    imageWithPixel:replacedByColor:

    这样做首先以255 UInt8格式输出要写入其中一个像素的颜色分量。接下来,它使用输入图像的给定属性创建一个新的位图上下文。

    这种方法的重点是:

    /// A simple struct to represent the position of a pixel
    struct PixelPosition {
        NSInteger x;
        NSInteger y;
    };
    
    typedef struct PixelPosition PixelPosition;
    
    @interface UIImage (UIImagePixelManipulationCatagory)
    
    @end
    
    @implementation UIImage (UIImagePixelManipulationCatagory)
    
    -(UIImage*) imageWithPixel:(PixelPosition)pixelPosition replacedByColor:(UIColor*)color {
    
        // components of replacement color – in a 255 UInt8 format (fairly standard bitmap format)
        const CGFloat* colorComponents = CGColorGetComponents(color.CGColor);
        UInt8* color255Components = calloc(sizeof(UInt8), 4);
        for (int i = 0; i < 4; i++) color255Components[i] = (UInt8)round(colorComponents[i]*255.0);
    
        // raw image reference
        CGImageRef rawImage = self.CGImage;
    
        // image attributes
        size_t width = CGImageGetWidth(rawImage);
        size_t height = CGImageGetHeight(rawImage);
        CGRect rect = {CGPointZero, {width, height}};
    
        // image format
        size_t bitsPerComponent = 8;
        size_t bytesPerRow = width*4;
    
        // the bitmap info
        CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big;
    
        // data pointer – stores an array of the pixel components. For example (r0, b0, g0, a0, r1, g1, b1, a1 .... rn, gn, bn, an)
        UInt8* data = calloc(bytesPerRow, height);
    
        // get new RGB color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
        // create bitmap context
        CGContextRef ctx = CGBitmapContextCreate(data, width, height, bitsPerComponent, bytesPerRow, colorSpace, bitmapInfo);
    
        // draw image into context (populating the data array while doing so)
        CGContextDrawImage(ctx, rect, rawImage);
    
        // get the index of the pixel (4 components times the x position plus the y position times the row width)
        NSInteger pixelIndex = 4*(pixelPosition.x+(pixelPosition.y*width));
    
        // set the pixel components to the color components
        data[pixelIndex] = color255Components[0]; // r
        data[pixelIndex+1] = color255Components[1]; // g
        data[pixelIndex+2] = color255Components[2]; // b
        data[pixelIndex+3] = color255Components[3]; // a
    
        // get image from context
        CGImageRef img = CGBitmapContextCreateImage(ctx);
    
        // clean up
        free(color255Components);
        CGContextRelease(ctx);
        CGColorSpaceRelease(colorSpace);
        free(data);
    
        UIImage* returnImage = [UIImage imageWithCGImage:img];
        CGImageRelease(img);
    
        return returnImage;
    }
    
    @end
    

    这样做是得出给定像素的索引(基于像素的x和y坐标) - 然后使用该索引将该像素的组件数据替换为替换颜色的颜色分量。 / p>

    最后,我们从位图上下文中获取一个图像并执行一些清理。

    完成的结果:

    enter image description here

    完整项目:https://github.com/hamishknight/Pixel-Color-Changing

答案 1 :(得分:1)

您可以尝试以下内容:

UIImage *originalImage = [UIImage imageNamed:@"something"];

CGSize size = originalImage.size;

UIGraphicsBeginImageContext(size);

[originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)];

// myColor is an instance of UIColor
[myColor setFill];
UIRectFill(CGRectMake(someX, someY, 1, 1);

UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();