同步或异步触发webglcontextcreationerror event吗?例如
canvas.addEventListener("webglcontextcreationerror", function() {
console.log("Error");
});
var context = canvas.getContext("webgl");
console.log("After creation");
出现错误输出
"After creation"
"Error"
或
"Error"
"After creation"
我不确定如何强迫此事件自行找出答案。
答案 0 :(得分:2)
所以有一个问题是你为什么关心订单? getContext
在失败时返回null
,因此如果您想知道它是否失败,那么您就完成了。 webglcontextcreationerror
唯一的一点是,您可以了解失败的原因,因为getContext
无法做到这一点。因此,您可以构建代码,使其无论是同步还是异步
var canvas = document.createElement('canvas')
function doSomethingWithStatusMessage(e) {
log("context creation error: "+ e.statusMessage);
}
canvas.addEventListener("webglcontextcreationerror", doSomethingWithStatusMessage);
log("2d: " + canvas.getContext('2d'));
log("webgl: " + canvas.getContext("webgl"));
log("after creation");
function log(msg, color) {
var div = document.createElement("pre");
div.appendChild(document.createTextNode(msg));
document.body.appendChild(div);
}

doSomethingWithStatus
消息可以执行您想要的任何操作。假设基于getContext
显示对话框。
if (!canvas.getContext("webgl")) {
g_dialog = new Dialog("can't create context", g_reason);
}
然后你可能有像
这样的代码var g_reason = "unknown";
var g_dialog;
function doSomethingWithStatusMessage(e) {
if (g_dialog) {
g_dialog.updateReason(e.statusMessage);
} else {
g_reason = g.statusMessage;
}
}
function Dialog(msg, reason) {
var div = document.createElement("div");
div.appendChild(document.createTextNode(msg));
var reasonNode = document.createTextNode("");
div.appendChild(reasonNode);
updateReason(reason);
function updateReason(reason) {
reasonNode.nodeValue = reason;
}
this.updateReason = updateReason;
}
var g_reason = "unknown";
var g_dialog;
function doSomethingWithStatusMessage(e) {
if (g_dialog) {
g_dialog.updateReason(e.statusMessage);
} else {
g_reason = e.statusMessage;
}
}
var canvas = document.createElement('canvas')
canvas.addEventListener("webglcontextcreationerror", doSomethingWithStatusMessage);
log("2d: " + canvas.getContext('2d'));
var gl = canvas.getContext("webgl");
log("webgl: " + gl);
log("after creation");
if (!gl) {
new Dialog("could not create WebGL context: ", g_reason);
}
function log(msg, color) {
var div = document.createElement("pre");
div.appendChild(document.createTextNode(msg));
document.body.appendChild(div);
}
function Dialog(msg, reason) {
var outer = document.createElement("div");
outer.className = "dialog";
var div = document.createElement("div");
div.appendChild(document.createTextNode(msg));
var reasonNode = document.createTextNode("");
div.appendChild(reasonNode);
outer.appendChild(div);
updateReason(reason);
document.body.appendChild(outer);
outer.addEventListener('click', close);
function updateReason(reason) {
reasonNode.nodeValue = reason;
}
function close() {
document.body.removeChild(outer);
outer.removeEventListener('click', close);
}
this.close = close;
this.updateReason = updateReason;
}

.dialog {
position: absolute;
z-index: 2;
background: rgba(0,0,0,0.8);
color: red;
left: 0;
top: 0;
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-content: center;
align-items: center;
}

如果您想要将错误报告给服务器,那么只需稍后触发它就可以让异步消息到达。
if (!canvas.getContext("webgl")) {
// give a moment for the async message to arrive
setTimeout(uploadReason, 1000);
}
其余的只是
var g_reason = "unknown";
function doSomethingWithStatusMessage(e) {
g_reason = e.statusMessage;
}
function uploadReason() {
.. XHR g_reason to server ..
}
注意:我file a bug on this part of the spec因此您可以跟进,如果您愿意的话。
答案 1 :(得分:0)
NB :这不是每个规格的答案,只是来自单个UA测试,所以它可能是错误的,或者至少只适用于此UA,a.k.a Chrome。
在chrome中,要强制执行错误事件,您可以先请求2dContext,然后再请求webgl。
通过这种方式,我们可以看到这个UA确实将事件视为同步事件 我现在只是了解这些......
var canvas = document.createElement('canvas')
canvas.addEventListener("webglcontextcreationerror", function() {
snippet.log("Error");
});
canvas.getContext('2d')
canvas.getContext("webgl");
snippet.log("After creation");
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